NVIDIA RTX A2000 Mobile vs NVIDIA GeForce GTX 1650
Comparative analysis of NVIDIA RTX A2000 Mobile and NVIDIA GeForce GTX 1650 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA RTX A2000 Mobile
- Around 9% higher boost clock speed: 1815 MHz vs 1665 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 12 nm
- Around 24% better performance in PassMark - G3D Mark: 9765 vs 7881
- Around 45% better performance in Geekbench - OpenCL: 56688 vs 39165
- Around 51% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 202.984 vs 134.765
- Around 62% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2138.158 vs 1316.075
- Around 87% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.498 vs 8.799
- Around 60% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 151.433 vs 94.915
- Around 27% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 729.947 vs 573.418
- Around 16% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12750 vs 10959
- Around 16% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12750 vs 10959
Specifications (specs) | |
Boost clock speed | 1815 MHz vs 1665 MHz |
Manufacturing process technology | 8 nm vs 12 nm |
Benchmarks | |
PassMark - G3D Mark | 9765 vs 7881 |
Geekbench - OpenCL | 56688 vs 39165 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 vs 134.765 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 vs 1316.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 vs 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 vs 94.915 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 vs 573.418 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 vs 10959 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 vs 10959 |
Reasons to consider the NVIDIA GeForce GTX 1650
- 2x more core clock speed: 1485 MHz vs 735 MHz
- 5.3x more memory clock speed: 8000 MHz vs 1500 MHz (12 Gbps effective)
- Around 14% better performance in PassMark - G2D Mark: 564 vs 493
Specifications (specs) | |
Core clock speed | 1485 MHz vs 735 MHz |
Memory clock speed | 8000 MHz vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
PassMark - G2D Mark | 564 vs 493 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3708 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3355 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3708 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3355 |
Compare benchmarks
GPU 1: NVIDIA RTX A2000 Mobile
GPU 2: NVIDIA GeForce GTX 1650
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - T-Rex (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Video Composition (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA RTX A2000 Mobile | NVIDIA GeForce GTX 1650 |
---|---|---|
PassMark - G3D Mark | 9765 | 7881 |
PassMark - G2D Mark | 493 | 564 |
Geekbench - OpenCL | 56688 | 39165 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 | 134.765 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 | 1316.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 | 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 | 94.915 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 | 573.418 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 | 10959 |
GFXBench 4.0 - Manhattan (Frames) | 3708 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3355 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 | 10959 |
GFXBench 4.0 - Manhattan (Fps) | 3708 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3355 | 3358 |
3DMark Fire Strike - Graphics Score | 305 |
Compare specifications (specs)
NVIDIA RTX A2000 Mobile | NVIDIA GeForce GTX 1650 | |
---|---|---|
Essentials |
||
Architecture | Ampere | Turing |
Code name | GA106 | TU107 |
Place in performance rating | 272 | 376 |
Launch date | 30 April 2019 | |
Launch price (MSRP) | $179 | |
Type | Desktop | |
Technical info |
||
Boost clock speed | 1815 MHz | 1665 MHz |
Core clock speed | 735 MHz | 1485 MHz |
Manufacturing process technology | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 145.2 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 9.293 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 9.293 TFLOPS | |
Pipelines | 2560 | |
Pixel fill rate | 87.12 GPixel/s | |
Texture fill rate | 145.2 GTexel/s | |
Thermal Design Power (TDP) | 95 Watt | |
Transistor count | 13250 million | |
Video outputs and ports |
||
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
DisplayPort count | 1 | |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
API support |
||
DirectX | 12.2 | 12.0 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 4 GB | |
Memory bandwidth | 192 GB/s | |
Memory bus width | 128 bit | |
Memory clock speed | 1500 MHz (12 Gbps effective) | 8000 MHz |
Memory type | GDDR6 |