AMD Radeon RX 640 vs NVIDIA GeForce 830A
Comparative analysis of AMD Radeon RX 640 and NVIDIA GeForce 830A videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark.
Differences
Reasons to consider the AMD Radeon RX 640
- Videocard is newer: launch date 4 year(s) 9 month(s) later
- Around 6% higher boost clock speed: 1218 MHz vs 1150 MHz
- 2118.5x more texture fill rate: 38.98 GTexel/s vs 18.4 GTexel / s
- 2x more pipelines: 512 vs 256
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- Around 86% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3278 vs 1767
- Around 86% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3278 vs 1767
- 2.7x better performance in Geekbench - OpenCL: 11459 vs 4315
- Around 78% better performance in PassMark - G3D Mark: 2116 vs 1188
Specifications (specs) | |
Launch date | 13 May 2019 vs 22 July 2014 |
Boost clock speed | 1218 MHz vs 1150 MHz |
Texture fill rate | 38.98 GTexel/s vs 18.4 GTexel / s |
Pipelines | 512 vs 256 |
Manufacturing process technology | 14 nm vs 28 nm |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 vs 1767 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 vs 1767 |
Geekbench - OpenCL | 11459 vs 4315 |
PassMark - G3D Mark | 2116 vs 1188 |
Reasons to consider the NVIDIA GeForce 830A
- Around 52% lower typical power consumption: 33 Watt vs 50 Watt
- Around 3% higher memory clock speed: 1800 MHz vs 1750 MHz (7000 MHz effective)
- Around 63% better performance in GFXBench 4.0 - Manhattan (Frames): 2889 vs 1769
- Around 63% better performance in GFXBench 4.0 - Manhattan (Fps): 2889 vs 1769
- Around 19% better performance in GFXBench 4.0 - T-Rex (Frames): 3302 vs 2775
- Around 19% better performance in GFXBench 4.0 - T-Rex (Fps): 3302 vs 2775
- Around 16% better performance in PassMark - G2D Mark: 407 vs 352
Specifications (specs) | |
Thermal Design Power (TDP) | 33 Watt vs 50 Watt |
Memory clock speed | 1800 MHz vs 1750 MHz (7000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 2889 vs 1769 |
GFXBench 4.0 - Manhattan (Fps) | 2889 vs 1769 |
GFXBench 4.0 - T-Rex (Frames) | 3302 vs 2775 |
GFXBench 4.0 - T-Rex (Fps) | 3302 vs 2775 |
PassMark - G2D Mark | 407 vs 352 |
Compare benchmarks
GPU 1: AMD Radeon RX 640
GPU 2: NVIDIA GeForce 830A
GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon RX 640 | NVIDIA GeForce 830A |
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GFXBench 4.0 - Manhattan (Frames) | 1769 | 2889 |
GFXBench 4.0 - Manhattan (Fps) | 1769 | 2889 |
GFXBench 4.0 - T-Rex (Frames) | 2775 | 3302 |
GFXBench 4.0 - T-Rex (Fps) | 2775 | 3302 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | 1767 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 | 1767 |
Geekbench - OpenCL | 11459 | 4315 |
PassMark - G2D Mark | 352 | 407 |
PassMark - G3D Mark | 2116 | 1188 |
Compare specifications (specs)
AMD Radeon RX 640 | NVIDIA GeForce 830A | |
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Essentials |
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Architecture | GCN 4.0 | Maxwell |
Code name | Arctic Islands | GM108 |
Launch date | 13 May 2019 | 22 July 2014 |
Place in performance rating | 802 | 800 |
Type | Desktop | |
Technical info |
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Boost clock speed | 1218 MHz | 1150 MHz |
Compute units | 8 | |
Core clock speed | 1082 MHz | 1082 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS | |
Peak Half Precision (FP16) Performance | 1247 GFLOPS | |
Peak Single Precision (FP32) Performance | 1247 GFLOPS | |
Pipelines | 512 | 256 |
Pixel fill rate | 19.49 GPixel/s | |
Texture fill rate | 38.98 GTexel/s | 18.4 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 33 Watt |
Transistor count | 2200 million | |
Floating-point performance | 588.8 gflops | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
Length | 5.7 inches (145 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | None | |
Width | Dual-slot | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenCL | 2.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 112.0 GB/s | 14.4 GB / s |
Memory bus width | 128 bit | 64 Bit |
Memory clock speed | 1750 MHz (7000 MHz effective) | 1800 MHz |
Memory type | GDDR5 | DDR3 |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |