AMD Radeon RX 640 vs NVIDIA Quadro K2200
Comparative analysis of AMD Radeon RX 640 and NVIDIA Quadro K2200 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon RX 640
- Videocard is newer: launch date 4 year(s) 9 month(s) later
- Around 3% higher core clock speed: 1082 MHz vs 1046 MHz
- Around 8% higher boost clock speed: 1218 MHz vs 1124 MHz
- 867x more texture fill rate: 38.98 GTexel/s vs 44.96 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- Around 36% lower typical power consumption: 50 Watt vs 68 Watt
- Around 12% better performance in GFXBench 4.0 - Manhattan (Frames): 1769 vs 1577
- Around 12% better performance in GFXBench 4.0 - Manhattan (Fps): 1769 vs 1577
- Around 66% better performance in GFXBench 4.0 - T-Rex (Frames): 2775 vs 1671
- Around 66% better performance in GFXBench 4.0 - T-Rex (Fps): 2775 vs 1671
Specifications (specs) | |
Launch date | 13 May 2019 vs 22 July 2014 |
Core clock speed | 1082 MHz vs 1046 MHz |
Boost clock speed | 1218 MHz vs 1124 MHz |
Texture fill rate | 38.98 GTexel/s vs 44.96 GTexel / s |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 50 Watt vs 68 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 1769 vs 1577 |
GFXBench 4.0 - Manhattan (Fps) | 1769 vs 1577 |
GFXBench 4.0 - T-Rex (Frames) | 2775 vs 1671 |
GFXBench 4.0 - T-Rex (Fps) | 2775 vs 1671 |
Reasons to consider the NVIDIA Quadro K2200
- Around 25% higher pipelines: 640 vs 512
- 2x more maximum memory size: 4 GB vs 2 GB
- 2.9x more memory clock speed: 5012 MHz vs 1750 MHz (7000 MHz effective)
- Around 50% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4921 vs 3278
- Around 50% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4921 vs 3278
- Around 5% better performance in Geekbench - OpenCL: 12020 vs 11437
- Around 60% better performance in PassMark - G2D Mark: 545 vs 340
- Around 74% better performance in PassMark - G3D Mark: 3559 vs 2041
Specifications (specs) | |
Pipelines | 640 vs 512 |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 5012 MHz vs 1750 MHz (7000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4921 vs 3278 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4921 vs 3278 |
Geekbench - OpenCL | 12020 vs 11437 |
PassMark - G2D Mark | 545 vs 340 |
PassMark - G3D Mark | 3559 vs 2041 |
Compare benchmarks
GPU 1: AMD Radeon RX 640
GPU 2: NVIDIA Quadro K2200
GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon RX 640 | NVIDIA Quadro K2200 |
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GFXBench 4.0 - Manhattan (Frames) | 1769 | 1577 |
GFXBench 4.0 - Manhattan (Fps) | 1769 | 1577 |
GFXBench 4.0 - T-Rex (Frames) | 2775 | 1671 |
GFXBench 4.0 - T-Rex (Fps) | 2775 | 1671 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | 4921 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 | 4921 |
Geekbench - OpenCL | 11437 | 12020 |
PassMark - G2D Mark | 340 | 545 |
PassMark - G3D Mark | 2041 | 3559 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 40.695 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 588.094 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.205 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.455 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 166.26 | |
3DMark Fire Strike - Graphics Score | 1193 |
Compare specifications (specs)
AMD Radeon RX 640 | NVIDIA Quadro K2200 | |
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Essentials |
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Architecture | GCN 4.0 | Maxwell |
Code name | Arctic Islands | GM107 |
Launch date | 13 May 2019 | 22 July 2014 |
Place in performance rating | 809 | 810 |
Launch price (MSRP) | $395.75 | |
Price now | $343.99 | |
Type | Workstation | |
Value for money (0-100) | 13.01 | |
Technical info |
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Boost clock speed | 1218 MHz | 1124 MHz |
Compute units | 8 | |
Core clock speed | 1082 MHz | 1046 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS | |
Peak Half Precision (FP16) Performance | 1247 GFLOPS | |
Peak Single Precision (FP32) Performance | 1247 GFLOPS | |
Pipelines | 512 | 640 |
Pixel fill rate | 19.49 GPixel/s | |
Texture fill rate | 38.98 GTexel/s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 68 Watt |
Transistor count | 2200 million | 1,870 million |
Floating-point performance | 1,439 gflops | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | 1x DVI, 2x DisplayPort |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
Length | 5.7 inches (145 mm) | 202 mm |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | None | None |
Width | Dual-slot | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenCL | 2.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 112.0 GB/s | 80.19 GB / s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1750 MHz (7000 MHz effective) | 5012 MHz |
Memory type | GDDR5 | GDDR5 |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |