AMD Radeon RX 6700M vs NVIDIA GeForce RTX 3080 Mobile
Comparative analysis of AMD Radeon RX 6700M and NVIDIA GeForce RTX 3080 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the AMD Radeon RX 6700M
- Around 34% higher core clock speed: 1489 MHz vs 1110 MHz
- Around 46% higher boost clock speed: 2250 MHz vs 1545 MHz
- Around 9% higher texture fill rate: 324.0 GTexel/s vs 296.6 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- Around 25% higher maximum memory size: 10 GB vs 8 GB
- Around 14% higher memory clock speed: 2000 MHz (16 Gbps effective) vs 1750 MHz, 14 Gbps effective
Core clock speed | 1489 MHz vs 1110 MHz |
Boost clock speed | 2250 MHz vs 1545 MHz |
Texture fill rate | 324.0 GTexel/s vs 296.6 GTexel/s |
Manufacturing process technology | 7 nm vs 8 nm |
Maximum memory size | 10 GB vs 8 GB |
Memory clock speed | 2000 MHz (16 Gbps effective) vs 1750 MHz, 14 Gbps effective |
Reasons to consider the NVIDIA GeForce RTX 3080 Mobile
- 2.7x more pipelines: 6144 vs 2304
- Around 57% lower typical power consumption: 115 Watt vs 180 Watt
- Around 63% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 26295 vs 16145
- Around 63% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 26295 vs 16145
Specifications (specs) | |
Pipelines | 6144 vs 2304 |
Thermal Design Power (TDP) | 115 Watt vs 180 Watt |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26295 vs 16145 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26295 vs 16145 |
Compare benchmarks
GPU 1: AMD Radeon RX 6700M
GPU 2: NVIDIA GeForce RTX 3080 Mobile
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Name | AMD Radeon RX 6700M | NVIDIA GeForce RTX 3080 Mobile |
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PassMark - G2D Mark | 569 | |
PassMark - G3D Mark | 13489 | |
Geekbench - OpenCL | 78058 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16145 | 26295 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16145 | 26295 |
3DMark Fire Strike - Graphics Score | 9559 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 371.785 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3552.807 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 31.212 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 190.723 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1422.602 | |
GFXBench 4.0 - Manhattan (Frames) | 9367 | |
GFXBench 4.0 - T-Rex (Frames) | 8604 | |
GFXBench 4.0 - Manhattan (Fps) | 9367 | |
GFXBench 4.0 - T-Rex (Fps) | 8604 |
Compare specifications (specs)
AMD Radeon RX 6700M | NVIDIA GeForce RTX 3080 Mobile | |
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Essentials |
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Architecture | RDNA 2.0 | Ampere |
Code name | Navi 22 | GA104 |
Place in performance rating | 101 | 98 |
Type | Laptop | Laptop |
Launch date | 12 Jan 2021 | |
Technical info |
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Boost clock speed | 2250 MHz | 1545 MHz |
Compute units | 36 | |
Core clock speed | 1489 MHz | 1110 MHz |
Manufacturing process technology | 7 nm | 8 nm |
Peak Double Precision (FP64) Performance | 648.0 GFLOPS (1:16) | 296.6 GFLOPS (1:64) |
Peak Half Precision (FP16) Performance | 20.74 TFLOPS (2:1) | 18.98 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 10.37 TFLOPS | 18.98 TFLOPS |
Pipelines | 2304 | 6144 |
Pixel fill rate | 144.0 GPixel/s | 148.3 GPixel/s |
Texture fill rate | 324.0 GTexel/s | 296.6 GTexel/s |
Thermal Design Power (TDP) | 180 Watt | 115 Watt |
Transistor count | 17200 million | 17400 million |
Video outputs and ports |
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Display Connectors | No outputs | Portable Device Dependent |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Height | PCIe 4.0 x16 | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.2 | 12 Ultimate (12_2) |
OpenCL | 2.1 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.7 |
Vulkan | ||
Memory |
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Maximum RAM amount | 10 GB | 8 GB |
Memory bandwidth | 320 GB/s | 448.0 GB/s |
Memory bus width | 160 bit | 256 bit |
Memory clock speed | 2000 MHz (16 Gbps effective) | 1750 MHz, 14 Gbps effective |
Memory type | GDDR6 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |