NVIDIA GeForce GT 415M vs NVIDIA GeForce 8400
Comparative analysis of NVIDIA GeForce GT 415M and NVIDIA GeForce 8400 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce GT 415M
- Videocard is newer: launch date 2 year(s) 8 month(s) later
- Around 85% higher core clock speed: 1000 MHz vs 540 MHz
- 6x more pipelines: 48 vs 8
- 4.6x better floating-point performance: 96 gflops vs 20.8 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 40 nm vs 65 nm
- 2.1x lower typical power consumption: 12 Watt vs 25 Watt
- 2x more maximum memory size: 512 MB vs 256 MB
- 3.5x better performance in PassMark - G3D Mark: 286 vs 81
- Around 38% better performance in PassMark - G2D Mark: 221 vs 160
- 2.1x better performance in GFXBench 4.0 - T-Rex (Frames): 1570 vs 733
- 2.1x better performance in GFXBench 4.0 - T-Rex (Fps): 1570 vs 733
Specifications (specs) | |
Launch date | 3 September 2010 vs 4 December 2007 |
Core clock speed | 1000 MHz vs 540 MHz |
Pipelines | 48 vs 8 |
Floating-point performance | 96 gflops vs 20.8 gflops |
Manufacturing process technology | 40 nm vs 65 nm |
Thermal Design Power (TDP) | 12 Watt vs 25 Watt |
Maximum memory size | 512 MB vs 256 MB |
Benchmarks | |
PassMark - G3D Mark | 286 vs 81 |
PassMark - G2D Mark | 221 vs 160 |
GFXBench 4.0 - T-Rex (Frames) | 1570 vs 733 |
GFXBench 4.0 - T-Rex (Fps) | 1570 vs 733 |
Reasons to consider the NVIDIA GeForce 8400
- Around 44% higher texture fill rate: 4.32 GTexel / s vs 3.0 billion / sec
- Around 25% higher memory clock speed: 1000 MHz vs 800 MHz
Texture fill rate | 4.32 GTexel / s vs 3.0 billion / sec |
Memory clock speed | 1000 MHz vs 800 MHz |
Compare benchmarks
GPU 1: NVIDIA GeForce GT 415M
GPU 2: NVIDIA GeForce 8400
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GT 415M | NVIDIA GeForce 8400 |
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PassMark - G3D Mark | 286 | 81 |
PassMark - G2D Mark | 221 | 160 |
Geekbench - OpenCL | 751 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 442 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 442 | |
GFXBench 4.0 - Manhattan (Frames) | 1158 | |
GFXBench 4.0 - Manhattan (Fps) | 1158 | |
GFXBench 4.0 - T-Rex (Frames) | 1570 | 733 |
GFXBench 4.0 - T-Rex (Fps) | 1570 | 733 |
Compare specifications (specs)
NVIDIA GeForce GT 415M | NVIDIA GeForce 8400 | |
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Essentials |
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Architecture | Fermi | Tesla |
Code name | GF108 | G98 |
Launch date | 3 September 2010 | 4 December 2007 |
Place in performance rating | 1388 | 1391 |
Type | Laptop | Desktop |
Launch price (MSRP) | $69.78 | |
Price now | $69.78 | |
Value for money (0-100) | 1.87 | |
Technical info |
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Core clock speed | 1000 MHz | 540 MHz |
CUDA cores | 48 | |
Floating-point performance | 96 gflops | 20.8 gflops |
Manufacturing process technology | 40 nm | 65 nm |
Pipelines | 48 | 8 |
Texture fill rate | 3.0 billion / sec | 4.32 GTexel / s |
Thermal Design Power (TDP) | 12 Watt | 25 Watt |
Transistor count | 585 million | 210 million |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x VGA, 1x S-Video |
Compatibility, dimensions and requirements |
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Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Laptop size | medium sized | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (11_0) | 10.0 |
OpenGL | 4.6 | 3.3 |
Memory |
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Maximum RAM amount | 512 MB | 256 MB |
Memory bandwidth | 25.6 GB / s | 8 GB / s |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 800 MHz | 1000 MHz |
Memory type | (G)DDR3 | DDR2 |
Shared memory | 0 | |
Technologies |
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3D Blu-Ray | ||
CUDA | ||
DirectCompute | ||
DirectX 11 | DirectX 11 | |
Optimus |