NVIDIA GeForce GTX 1650 Ti vs NVIDIA Quadro M5500 Mobile
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA Quadro M5500 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 3 year(s) 11 month(s) later
- Around 57% higher core clock speed: 1350 MHz vs 861 MHz
- Around 43% higher boost clock speed: 1485 MHz vs 1038 MHz
- 715.1x more texture fill rate: 95.04 GTexel/s vs 132.9 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 28 nm
- 3x lower typical power consumption: 50 Watt vs 150 Watt
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 vs 11804
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3684
- Around 92% better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 4193
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 vs 11804
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3684
- Around 92% better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 4193
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 8 April 2016 |
Core clock speed | 1350 MHz vs 861 MHz |
Boost clock speed | 1485 MHz vs 1038 MHz |
Texture fill rate | 95.04 GTexel/s vs 132.9 GTexel / s |
Manufacturing process technology | 12 nm vs 28 nm |
Thermal Design Power (TDP) | 50 Watt vs 150 Watt |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 vs 11804 |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 3684 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 4193 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 vs 11804 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 3684 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 4193 |
Reasons to consider the NVIDIA Quadro M5500 Mobile
- 2x more pipelines: 2048 vs 1024
- 2x more maximum memory size: 8 GB vs 4 GB
- 4.7x more memory clock speed: 7012 MHz vs 1500 MHz (12000 MHz effective)
- Around 5% better performance in PassMark - G3D Mark: 7915 vs 7568
- Around 79% better performance in PassMark - G2D Mark: 698 vs 389
Specifications (specs) | |
Pipelines | 2048 vs 1024 |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 7012 MHz vs 1500 MHz (12000 MHz effective) |
Benchmarks | |
PassMark - G3D Mark | 7915 vs 7568 |
PassMark - G2D Mark | 698 vs 389 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro M5500 Mobile
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro M5500 Mobile |
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PassMark - G3D Mark | 7568 | 7915 |
PassMark - G2D Mark | 389 | 698 |
Geekbench - OpenCL | 41946 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 11804 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3684 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 4193 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 11804 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3684 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 4193 |
3DMark Fire Strike - Graphics Score | 3667 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro M5500 Mobile | |
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Essentials |
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Architecture | Turing | Maxwell 2.0 |
Code name | TU117 | GM204 |
Launch date | 2 Apr 2020 | 8 April 2016 |
Place in performance rating | 273 | 239 |
Type | Laptop | Workstation |
Technical info |
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Boost clock speed | 1485 MHz | 1038 MHz |
Core clock speed | 1350 MHz | 861 MHz |
Manufacturing process technology | 12 nm | 28 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | |
Pipelines | 1024 | 2048 |
Pixel fill rate | 47.52 GPixel/s | |
Texture fill rate | 95.04 GTexel/s | 132.9 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 150 Watt |
Transistor count | 4700 million | 5,200 million |
Floating-point performance | 4,252 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192.0 GB/s | 224.4 GB / s |
Memory bus width | 128 bit | 256 Bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | 7012 MHz |
Memory type | GDDR6 | GDDR5 |