NVIDIA GeForce GTX 950 vs AMD FirePro M6000
Comparative analysis of NVIDIA GeForce GTX 950 and AMD FirePro M6000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 950
- Videocard is newer: launch date 3 year(s) 1 month(s) later
- Around 28% higher core clock speed: 1024 MHz vs 800 MHz
- Around 54% higher texture fill rate: 49.2 billion / sec vs 32 GTexel / s
- Around 20% higher pipelines: 768 vs 640
- Around 78% better floating-point performance: 1,825 gflops vs 1,024 gflops
- 2.9x better performance in PassMark - G3D Mark: 5343 vs 1820
- 2.1x better performance in Geekbench - OpenCL: 16715 vs 8095
- 2.2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 6803 vs 3024
- 2x better performance in GFXBench 4.0 - Manhattan (Frames): 3697 vs 1832
- 2.2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 6803 vs 3024
- 2x better performance in GFXBench 4.0 - Manhattan (Fps): 3697 vs 1832
Specifications (specs) | |
Launch date | 20 August 2015 vs 1 July 2012 |
Core clock speed | 1024 MHz vs 800 MHz |
Texture fill rate | 49.2 billion / sec vs 32 GTexel / s |
Pipelines | 768 vs 640 |
Floating-point performance | 1,825 gflops vs 1,024 gflops |
Benchmarks | |
PassMark - G3D Mark | 5343 vs 1820 |
Geekbench - OpenCL | 16715 vs 8095 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6803 vs 3024 |
GFXBench 4.0 - Manhattan (Frames) | 3697 vs 1832 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6803 vs 3024 |
GFXBench 4.0 - Manhattan (Fps) | 3697 vs 1832 |
Reasons to consider the AMD FirePro M6000
- 2.1x lower typical power consumption: 43 Watt vs 90 Watt
- 666.7x more memory clock speed: 4000 MHz vs 6.6 GB/s
- Around 21% better performance in PassMark - G2D Mark: 776 vs 642
Specifications (specs) | |
Thermal Design Power (TDP) | 43 Watt vs 90 Watt |
Memory clock speed | 4000 MHz vs 6.6 GB/s |
Benchmarks | |
PassMark - G2D Mark | 776 vs 642 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3356 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 950
GPU 2: AMD FirePro M6000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 950 | AMD FirePro M6000 |
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PassMark - G3D Mark | 5343 | 1820 |
PassMark - G2D Mark | 642 | 776 |
Geekbench - OpenCL | 16715 | 8095 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 60.473 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 758.865 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.279 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.738 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 231.508 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6803 | 3024 |
GFXBench 4.0 - Manhattan (Frames) | 3697 | 1832 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6803 | 3024 |
GFXBench 4.0 - Manhattan (Fps) | 3697 | 1832 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3357 |
3DMark Fire Strike - Graphics Score | 1863 |
Compare specifications (specs)
NVIDIA GeForce GTX 950 | AMD FirePro M6000 | |
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Essentials |
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Architecture | Maxwell 2.0 | GCN 1.0 |
Code name | GM206 | Heathrow |
Launch date | 20 August 2015 | 1 July 2012 |
Launch price (MSRP) | $159 | |
Place in performance rating | 533 | 535 |
Price now | $194.44 | |
Type | Desktop | Mobile workstation |
Value for money (0-100) | 30.06 | |
Technical info |
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Boost clock speed | 1188 MHz | |
Core clock speed | 1024 MHz | 800 MHz |
CUDA cores | 768 | |
Floating-point performance | 1,825 gflops | 1,024 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 768 | 640 |
Texture fill rate | 49.2 billion / sec | 32 GTexel / s |
Thermal Design Power (TDP) | 90 Watt | 43 Watt |
Transistor count | 2,940 million | 1,500 million |
Video outputs and ports |
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Audio input for HDMI | Internal | |
Display Connectors | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | No outputs |
G-SYNC support | ||
HDCP | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
StereoOutput3D | ||
Compatibility, dimensions and requirements |
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Bus support | PCI Express 3.0 | n / a |
Height | 4.376" (11.1 cm) | |
Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Length | 7.938" (20.2 cm) | |
Recommended system power (PSU) | 350 Watt | |
SLI options | 2x | |
Supplementary power connectors | 1x 6-pins | None |
Form factor | MXM-B | |
Laptop size | medium sized | |
API support |
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DirectX | 12.0 (12_1) | 12.0 (11_1) |
OpenGL | 4.5 | 4.5 |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 105.6 GB / s | 72 GB / s |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 6.6 GB/s | 4000 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | 0 |
Technologies |
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3D Vision | ||
Adaptive Vertical Sync | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
SLI | ||
Surround |