NVIDIA GeForce MX110 vs AMD Radeon 530
Comparative analysis of NVIDIA GeForce MX110 and AMD Radeon 530 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 6 month(s) later
- Around 67% lower typical power consumption: 30 Watt vs 50 Watt
- Around 11% higher memory clock speed: 5012 MHz vs 4500 MHz
- Around 38% better performance in PassMark - G3D Mark: 1417 vs 1030
- Around 9% better performance in PassMark - G2D Mark: 189 vs 174
- Around 9% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2197 vs 2021
- Around 9% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2197 vs 2021
- Around 56% better performance in GFXBench 4.0 - Manhattan (Frames): 3502 vs 2246
- Around 56% better performance in GFXBench 4.0 - Manhattan (Fps): 3502 vs 2246
Specifications (specs) | |
Launch date | 17 November 2017 vs 18 April 2017 |
Thermal Design Power (TDP) | 30 Watt vs 50 Watt |
Memory clock speed | 5012 MHz vs 4500 MHz |
Benchmarks | |
PassMark - G3D Mark | 1417 vs 1030 |
PassMark - G2D Mark | 189 vs 174 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 vs 2021 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 vs 2021 |
GFXBench 4.0 - Manhattan (Frames) | 3502 vs 2246 |
GFXBench 4.0 - Manhattan (Fps) | 3502 vs 2246 |
Reasons to consider the AMD Radeon 530
- Around 6% higher core clock speed: 1024 MHz vs 965 MHz
- Around 3% higher boost clock speed: 1024 MHz vs 993 MHz
- 1031.5x more texture fill rate: 24.58 GTexel/s vs 23.83 GTexel / s
- Around 50% higher pipelines: 384 vs 256
- Around 5% better floating-point performance: 800 GFLOPs vs 762.6 gflops
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 18% better performance in Geekbench - OpenCL: 5014 vs 4256
Specifications (specs) | |
Core clock speed | 1024 MHz vs 965 MHz |
Boost clock speed | 1024 MHz vs 993 MHz |
Texture fill rate | 24.58 GTexel/s vs 23.83 GTexel / s |
Pipelines | 384 vs 256 |
Floating-point performance | 800 GFLOPs vs 762.6 gflops |
Maximum memory size | 4 GB vs 2 GB |
Benchmarks | |
Geekbench - OpenCL | 5014 vs 4256 |
GFXBench 4.0 - T-Rex (Frames) | 3355 vs 3352 |
GFXBench 4.0 - T-Rex (Fps) | 3355 vs 3352 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: AMD Radeon 530
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce MX110 | AMD Radeon 530 |
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PassMark - G3D Mark | 1417 | 1030 |
PassMark - G2D Mark | 189 | 174 |
Geekbench - OpenCL | 4256 | 5014 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | 2021 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | 2021 |
GFXBench 4.0 - Manhattan (Frames) | 3502 | 2246 |
GFXBench 4.0 - Manhattan (Fps) | 3502 | 2246 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3355 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3355 |
3DMark Fire Strike - Graphics Score | 506 |
Compare specifications (specs)
NVIDIA GeForce MX110 | AMD Radeon 530 | |
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Essentials |
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Architecture | Maxwell | GCN |
Code name | GM108 | Meso |
Launch date | 17 November 2017 | 18 April 2017 |
Place in performance rating | 891 | 1099 |
Type | Laptop | Desktop, Laptop |
Design | Radeon 500 Series | |
GCN generation | 3rd Gen | |
Technical info |
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Boost clock speed | 993 MHz | 1024 MHz |
Core clock speed | 965 MHz | 1024 MHz |
Floating-point performance | 762.6 gflops | 800 GFLOPs |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 384 |
Texture fill rate | 23.83 GTexel / s | 24.58 GTexel/s |
Thermal Design Power (TDP) | 30 Watt | 50 Watt |
Compute units | 6 | |
Pixel fill rate | 8.20 GP/s | |
Render output units | 8 | |
Stream Processors | 320/384 | |
Texture Units | 20/24 | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x VGA |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | None |
API support |
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DirectX | 12.0 (11_0) | 12 |
OpenGL | 4.6 | 4.5 |
OpenCL | 2.0 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 40.1 GB / s | 48 GB/s |
Memory bus width | 64 Bit | 64 bit |
Memory clock speed | 5012 MHz | 4500 MHz |
Memory type | GDDR5 / DDR3 | DDR3/GDDR5 |
Shared memory | 0 | 0 |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers | ||
4K H264 Decode | ||
4K H264 Encode | ||
AMD Graphics Core Next (GCN) Architecture | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
DualGraphics | ||
Enduro | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
PowerTune | ||
TressFX | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |