NVIDIA GeForce MX450 vs NVIDIA GeForce GTX 950
Comparative analysis of NVIDIA GeForce MX450 and NVIDIA GeForce GTX 950 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce MX450
- Videocard is newer: launch date 4 year(s) 11 month(s) later
- Around 36% higher core clock speed: 1395 MHz vs 1024 MHz
- Around 33% higher boost clock speed: 1575 MHz vs 1188 MHz
- 2048.8x more texture fill rate: 100.8 GTexel/s vs 49.2 billion / sec
- Around 17% higher pipelines: 896 vs 768
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 28 nm
- Around 80% lower typical power consumption: 50 Watt vs 90 Watt
- 1667x more memory clock speed: 10002 MHz vs 6.6 GB/s
- Around 73% better performance in Geekbench - OpenCL: 28933 vs 16728
- Around 12% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 849.116 vs 758.865
- 20.1x better performance in 3DMark Fire Strike - Graphics Score: 2114 vs 105
Specifications (specs) | |
Launch date | 1 Aug 2020 vs 20 August 2015 |
Core clock speed | 1395 MHz vs 1024 MHz |
Boost clock speed | 1575 MHz vs 1188 MHz |
Texture fill rate | 100.8 GTexel/s vs 49.2 billion / sec |
Pipelines | 896 vs 768 |
Manufacturing process technology | 12 nm vs 28 nm |
Thermal Design Power (TDP) | 50 Watt vs 90 Watt |
Memory clock speed | 10002 MHz vs 6.6 GB/s |
Benchmarks | |
Geekbench - OpenCL | 28933 vs 16728 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 849.116 vs 758.865 |
GFXBench 4.0 - Manhattan (Frames) | 3710 vs 3697 |
GFXBench 4.0 - Manhattan (Fps) | 3710 vs 3697 |
3DMark Fire Strike - Graphics Score | 2114 vs 105 |
Reasons to consider the NVIDIA GeForce GTX 950
- Around 42% better performance in PassMark - G3D Mark: 5340 vs 3750
- 2.1x better performance in PassMark - G2D Mark: 641 vs 307
- Around 8% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 6803 vs 6326
- Around 8% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 6803 vs 6326
Benchmarks | |
PassMark - G3D Mark | 5340 vs 3750 |
PassMark - G2D Mark | 641 vs 307 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6803 vs 6326 |
GFXBench 4.0 - T-Rex (Frames) | 3356 vs 3354 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6803 vs 6326 |
GFXBench 4.0 - T-Rex (Fps) | 3356 vs 3354 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX450
GPU 2: NVIDIA GeForce GTX 950
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce MX450 | NVIDIA GeForce GTX 950 |
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PassMark - G3D Mark | 3750 | 5340 |
PassMark - G2D Mark | 307 | 641 |
Geekbench - OpenCL | 28933 | 16728 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 849.116 | 758.865 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6326 | 6803 |
GFXBench 4.0 - Manhattan (Frames) | 3710 | 3697 |
GFXBench 4.0 - T-Rex (Frames) | 3354 | 3356 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6326 | 6803 |
GFXBench 4.0 - Manhattan (Fps) | 3710 | 3697 |
GFXBench 4.0 - T-Rex (Fps) | 3354 | 3356 |
3DMark Fire Strike - Graphics Score | 2114 | 105 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 60.473 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.279 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.738 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 231.508 |
Compare specifications (specs)
NVIDIA GeForce MX450 | NVIDIA GeForce GTX 950 | |
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Essentials |
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Architecture | Turing | Maxwell 2.0 |
Code name | N17S-G5 / GP107-670-A1 | GM206 |
Launch date | 1 Aug 2020 | 20 August 2015 |
Place in performance rating | 524 | 547 |
Type | Laptop | Desktop |
Launch price (MSRP) | $159 | |
Price now | $194.44 | |
Value for money (0-100) | 30.06 | |
Technical info |
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Boost clock speed | 1575 MHz | 1188 MHz |
Core clock speed | 1395 MHz | 1024 MHz |
Manufacturing process technology | 12 nm | 28 nm |
Pipelines | 896 | 768 |
Texture fill rate | 100.8 GTexel/s | 49.2 billion / sec |
Thermal Design Power (TDP) | 50 Watt | 90 Watt |
Transistor count | 4700 million | 2,940 million |
CUDA cores | 768 | |
Floating-point performance | 1,825 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
Audio input for HDMI | Internal | |
G-SYNC support | ||
HDCP | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x4 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 6-pins |
Bus support | PCI Express 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 7.938" (20.2 cm) | |
Recommended system power (PSU) | 350 Watt | |
SLI options | 2x | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 64.03 GB/s | 105.6 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 10002 MHz | 6.6 GB/s |
Memory type | GDDR5, GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
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GPU Boost | ||
Optimus | ||
3D Vision | ||
Adaptive Vertical Sync | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
SLI | ||
Surround |