NVIDIA GeForce RTX 2050 Mobile vs AMD Radeon RX 580
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and AMD Radeon RX 580 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 4 year(s) 7 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 14 nm
- 6.2x lower typical power consumption: 30 Watt vs 185 Watt
- Around 10% better performance in Geekbench - OpenCL: 43513 vs 39544
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 18 April 2017 |
Manufacturing process technology | 8 nm vs 14 nm |
Thermal Design Power (TDP) | 30 Watt vs 185 Watt |
Benchmarks | |
Geekbench - OpenCL | 43513 vs 39544 |
Reasons to consider the AMD Radeon RX 580
- Around 71% higher core clock speed: 1257 MHz vs 735 MHz
- Around 8% higher boost clock speed: 1340 MHz vs 1245 MHz
- 2.4x more texture fill rate: 192.96 GTexel/s vs 79.68 GTexel/s
- Around 13% higher pipelines: 2304 vs 2048
- 2x more maximum memory size: 8 GB vs 4 GB
- 4.6x more memory clock speed: 8000 MHz vs 1750 MHz, 14 Gbps effective
- Around 60% better performance in PassMark - G2D Mark: 767 vs 478
- Around 14% better performance in PassMark - G3D Mark: 8842 vs 7754
- 4x better performance in 3DMark Fire Strike - Graphics Score: 1005 vs 253
Specifications (specs) | |
Core clock speed | 1257 MHz vs 735 MHz |
Boost clock speed | 1340 MHz vs 1245 MHz |
Texture fill rate | 192.96 GTexel/s vs 79.68 GTexel/s |
Pipelines | 2304 vs 2048 |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 8000 MHz vs 1750 MHz, 14 Gbps effective |
Benchmarks | |
PassMark - G2D Mark | 767 vs 478 |
PassMark - G3D Mark | 8842 vs 7754 |
3DMark Fire Strike - Graphics Score | 1005 vs 253 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: AMD Radeon RX 580
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 2050 Mobile | AMD Radeon RX 580 |
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PassMark - G2D Mark | 478 | 767 |
PassMark - G3D Mark | 7754 | 8842 |
Geekbench - OpenCL | 43513 | 39544 |
3DMark Fire Strike - Graphics Score | 253 | 1005 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 116.142 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1022.932 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 9.235 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 84.034 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 607.721 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 11281 | |
GFXBench 4.0 - Manhattan (Frames) | 3695 | |
GFXBench 4.0 - T-Rex (Frames) | 3349 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 11281 | |
GFXBench 4.0 - Manhattan (Fps) | 3695 | |
GFXBench 4.0 - T-Rex (Fps) | 3349 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | AMD Radeon RX 580 | |
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Essentials |
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Architecture | Ampere | GCN 4.0 |
Code name | GA107 | Polaris 20 |
Launch date | 17 Dec 2021 | 18 April 2017 |
Place in performance rating | 343 | 345 |
Design | Radeon RX 500 Series | |
GCN generation | 4th Gen | |
Launch price (MSRP) | $229 | |
Price now | $169.99 | |
Type | Desktop | |
Value for money (0-100) | 76.21 | |
Technical info |
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Boost clock speed | 1245 MHz | 1340 MHz |
Core clock speed | 735 MHz | 1257 MHz |
Manufacturing process technology | 8 nm | 14 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | |
Pipelines | 2048 | 2304 |
Pixel fill rate | 39.84 GPixel/s | 42.88 GP/s |
Texture fill rate | 79.68 GTexel/s | 192.96 GTexel/s |
Thermal Design Power (TDP) | 30 Watt | 185 Watt |
Compute units | 36 | |
Floating-point performance | 6.2 TFLOPs | |
Render output units | 32 | |
Stream Processors | 2304 | |
Texture Units | 144 | |
Transistor count | 5,700 million | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | 1x HDMI, 3x DisplayPort |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Length | 229 mm, 9 inches | 241 mm |
Supplementary power connectors | None | 1x 8-pin |
Width | 113 mm, 4.4 inches | |
Bridgeless CrossFire | ||
Recommended system power (PSU) | 500 Watt | |
API support |
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DirectX | 12 Ultimate (12_2) | 12 |
OpenCL | 3.0 | 2.0 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 112.0 GB/s | 256 GB/s |
Memory bus width | 64 bit | 256 bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 8000 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
CrossFire | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
LiquidVR | ||
PowerTune | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
VR Ready |