NVIDIA GeForce RTX 2050 Mobile vs NVIDIA GeForce GTX 950M
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and NVIDIA GeForce GTX 950M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 6 year(s) 9 month(s) later
- Around 11% higher boost clock speed: 1245 MHz vs 1124 MHz
- 1772.2x more texture fill rate: 79.68 GTexel/s vs 44.96 GTexel / s
- 3.2x more pipelines: 2048 vs 640
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
- 2.2x better performance in PassMark - G2D Mark: 480 vs 217
- 3x better performance in PassMark - G3D Mark: 7753 vs 2577
- 4.5x better performance in Geekbench - OpenCL: 43499 vs 9744
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 13 March 2015 |
Boost clock speed | 1245 MHz vs 1124 MHz |
Texture fill rate | 79.68 GTexel/s vs 44.96 GTexel / s |
Pipelines | 2048 vs 640 |
Manufacturing process technology | 8 nm vs 28 nm |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Benchmarks | |
PassMark - G2D Mark | 480 vs 217 |
PassMark - G3D Mark | 7753 vs 2577 |
Geekbench - OpenCL | 43499 vs 9744 |
Reasons to consider the NVIDIA GeForce GTX 950M
- Around 24% higher core clock speed: 914 MHz vs 735 MHz
- Around 43% higher memory clock speed: 1000 or 2500 MHz vs 1750 MHz, 14 Gbps effective
- 12.2x better performance in 3DMark Fire Strike - Graphics Score: 3350 vs 274
Specifications (specs) | |
Core clock speed | 914 MHz vs 735 MHz |
Memory clock speed | 1000 or 2500 MHz vs 1750 MHz, 14 Gbps effective |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 3350 vs 274 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: NVIDIA GeForce GTX 950M
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce GTX 950M |
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PassMark - G2D Mark | 480 | 217 |
PassMark - G3D Mark | 7753 | 2577 |
Geekbench - OpenCL | 43499 | 9744 |
3DMark Fire Strike - Graphics Score | 274 | 3350 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 373.644 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.54 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 39.412 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4148 | |
GFXBench 4.0 - Manhattan (Frames) | 3715 | |
GFXBench 4.0 - T-Rex (Frames) | 3358 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4148 | |
GFXBench 4.0 - Manhattan (Fps) | 3715 | |
GFXBench 4.0 - T-Rex (Fps) | 3358 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce GTX 950M | |
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Essentials |
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Architecture | Ampere | Maxwell |
Code name | GA107 | GM107 |
Launch date | 17 Dec 2021 | 13 March 2015 |
Place in performance rating | 348 | 797 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1245 MHz | 1124 MHz |
Core clock speed | 735 MHz | 914 MHz |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | |
Pipelines | 2048 | 640 |
Pixel fill rate | 39.84 GPixel/s | |
Texture fill rate | 79.68 GTexel/s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
CUDA cores | 640 | |
Floating-point performance | 1,439 gflops | |
Transistor count | 1,870 million | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | |
Width | 113 mm, 4.4 inches | |
Bus support | PCI Express 3.0 | |
Laptop size | medium sized | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.0 (11_0) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 112.0 GB/s | 32 or 80 GB / s |
Memory bus width | 64 bit | 128 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 1000 or 2500 MHz |
Memory type | GDDR6 | DDR3 or GDDR5 |
Shared memory | 0 | |
Technologies |
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Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |