NVIDIA GeForce RTX 3050 Mobile vs NVIDIA Quadro M6000
Comparative analysis of NVIDIA GeForce RTX 3050 Mobile and NVIDIA Quadro M6000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Mobile
- Videocard is newer: launch date 9 year(s) 11 month(s) later
- 316.3x more texture fill rate: 67.65 GTexel/s vs 213.9 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
- 3.3x lower typical power consumption: 75 Watt vs 250 Watt
- Around 28% better performance in Geekbench - OpenCL: 50648 vs 39571
- Around 14% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 14.641 vs 12.895
- Around 15% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 15760 vs 13738
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8923 vs 3714
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8045 vs 3356
- Around 15% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 15760 vs 13738
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8923 vs 3714
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8045 vs 3356
Specifications (specs) | |
Launch date | 2021 vs 21 March 2015 |
Texture fill rate | 67.65 GTexel/s vs 213.9 GTexel / s |
Manufacturing process technology | 8 nm vs 28 nm |
Thermal Design Power (TDP) | 75 Watt vs 250 Watt |
Benchmarks | |
Geekbench - OpenCL | 50648 vs 39571 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.641 vs 12.895 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 vs 13738 |
GFXBench 4.0 - Manhattan (Frames) | 8923 vs 3714 |
GFXBench 4.0 - T-Rex (Frames) | 8045 vs 3356 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 vs 13738 |
GFXBench 4.0 - Manhattan (Fps) | 8923 vs 3714 |
GFXBench 4.0 - T-Rex (Fps) | 8045 vs 3356 |
Reasons to consider the NVIDIA Quadro M6000
- Around 39% higher core clock speed: 988 MHz vs 712 MHz
- Around 5% higher boost clock speed: 1114 MHz vs 1057 MHz
- Around 50% higher pipelines: 3072 vs 2048
- 3x more maximum memory size: 12 GB vs 4 GB
- 4.4x more memory clock speed: 6612 MHz vs 1500 MHz (12 Gbps effective)
- Around 70% better performance in PassMark - G3D Mark: 11770 vs 6921
- Around 79% better performance in PassMark - G2D Mark: 725 vs 405
- Around 25% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 207.14 vs 165.993
- Around 31% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2593.621 vs 1980.866
- Around 7% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 145.003 vs 135.641
- Around 3% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 768.171 vs 745.481
Specifications (specs) | |
Core clock speed | 988 MHz vs 712 MHz |
Boost clock speed | 1114 MHz vs 1057 MHz |
Pipelines | 3072 vs 2048 |
Maximum memory size | 12 GB vs 4 GB |
Memory clock speed | 6612 MHz vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
PassMark - G3D Mark | 11770 vs 6921 |
PassMark - G2D Mark | 725 vs 405 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 207.14 vs 165.993 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2593.621 vs 1980.866 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 145.003 vs 135.641 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 768.171 vs 745.481 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 Mobile
GPU 2: NVIDIA Quadro M6000
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - T-Rex (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Video Composition (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA GeForce RTX 3050 Mobile | NVIDIA Quadro M6000 |
---|---|---|
PassMark - G3D Mark | 6921 | 11770 |
PassMark - G2D Mark | 405 | 725 |
Geekbench - OpenCL | 50648 | 39571 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 165.993 | 207.14 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1980.866 | 2593.621 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.641 | 12.895 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 135.641 | 145.003 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 745.481 | 768.171 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 | 13738 |
GFXBench 4.0 - Manhattan (Frames) | 8923 | 3714 |
GFXBench 4.0 - T-Rex (Frames) | 8045 | 3356 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 | 13738 |
GFXBench 4.0 - Manhattan (Fps) | 8923 | 3714 |
GFXBench 4.0 - T-Rex (Fps) | 8045 | 3356 |
3DMark Fire Strike - Graphics Score | 415 |
Compare specifications (specs)
NVIDIA GeForce RTX 3050 Mobile | NVIDIA Quadro M6000 | |
---|---|---|
Essentials |
||
Architecture | Ampere | Maxwell 2.0 |
Code name | GA107 | GM200 |
Launch date | 2021 | 21 March 2015 |
Place in performance rating | 249 | 248 |
Type | Laptop | Workstation |
Launch price (MSRP) | $4,199.99 | |
Price now | $2,825 | |
Value for money (0-100) | 4.69 | |
Technical info |
||
Boost clock speed | 1057 MHz | 1114 MHz |
Core clock speed | 712 MHz | 988 MHz |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 67.65 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 4.329 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 4.329 TFLOPS | |
Pipelines | 2048 | 3072 |
Pixel fill rate | 42.28 GPixel/s | |
Texture fill rate | 67.65 GTexel/s | 213.9 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 250 Watt |
Floating-point performance | 6,844 gflops | |
Transistor count | 8,000 million | |
Video outputs and ports |
||
Display Connectors | No outputs | 1x DVI, 4x DisplayPort |
Compatibility, dimensions and requirements |
||
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Width | IGP | |
Length | 267 mm | |
API support |
||
DirectX | 12.2 | 12.0 (12_1) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 4 GB | 12 GB |
Memory bandwidth | 192 GB/s | 317.4 GB / s |
Memory bus width | 128 Bit | 384 Bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 6612 MHz |
Memory type | GDDR6 | GDDR5 |