NVIDIA Quadro M4000M vs NVIDIA Quadro 5010M
Comparative analysis of NVIDIA Quadro M4000M and NVIDIA Quadro 5010M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro M4000M
- Videocard is newer: launch date 4 year(s) 5 month(s) later
- 2.2x more core clock speed: 975 MHz vs 450 MHz
- 3.6x more texture fill rate: 78 GTexel / s vs 21.6 GTexel / s
- 3.3x more pipelines: 1,280 vs 384
- 3.6x better floating-point performance: 2,496 gflops vs 691.2 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 40 nm
- Around 93% higher memory clock speed: 5012 MHz vs 2600 MHz
- 3.5x better performance in PassMark - G3D Mark: 6119 vs 1772
- Around 29% better performance in PassMark - G2D Mark: 406 vs 315
- Around 22% better performance in Geekbench - OpenCL: 19892 vs 16261
Specifications (specs) | |
Launch date | 18 August 2015 vs 22 February 2011 |
Core clock speed | 975 MHz vs 450 MHz |
Texture fill rate | 78 GTexel / s vs 21.6 GTexel / s |
Pipelines | 1,280 vs 384 |
Floating-point performance | 2,496 gflops vs 691.2 gflops |
Manufacturing process technology | 28 nm vs 40 nm |
Memory clock speed | 5012 MHz vs 2600 MHz |
Benchmarks | |
PassMark - G3D Mark | 6119 vs 1772 |
PassMark - G2D Mark | 406 vs 315 |
Geekbench - OpenCL | 19892 vs 16261 |
Compare benchmarks
GPU 1: NVIDIA Quadro M4000M
GPU 2: NVIDIA Quadro 5010M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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Name | NVIDIA Quadro M4000M | NVIDIA Quadro 5010M |
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PassMark - G3D Mark | 6119 | 1772 |
PassMark - G2D Mark | 406 | 315 |
Geekbench - OpenCL | 19892 | 16261 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 81.104 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1235.338 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.157 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 68.443 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 251.464 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7602 | |
GFXBench 4.0 - Manhattan (Frames) | 2749 | |
GFXBench 4.0 - T-Rex (Frames) | 3093 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7602 | |
GFXBench 4.0 - Manhattan (Fps) | 2749 | |
GFXBench 4.0 - T-Rex (Fps) | 3093 | |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
NVIDIA Quadro M4000M | NVIDIA Quadro 5010M | |
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Essentials |
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Architecture | Maxwell 2.0 | Fermi 2.0 |
Code name | GM204 | GF110 |
Launch date | 18 August 2015 | 22 February 2011 |
Place in performance rating | 564 | 566 |
Type | Mobile workstation | Mobile workstation |
Price now | $235.95 | |
Value for money (0-100) | 10.17 | |
Technical info |
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Boost clock speed | 1013 MHz | |
Core clock speed | 975 MHz | 450 MHz |
Floating-point performance | 2,496 gflops | 691.2 gflops |
Manufacturing process technology | 28 nm | 40 nm |
Pipelines | 1,280 | 384 |
Texture fill rate | 78 GTexel / s | 21.6 GTexel / s |
Thermal Design Power (TDP) | 100 Watt | 100 Watt |
Transistor count | 5,200 million | 3,000 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Display Port | 1.2 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Laptop size | large | large |
Supplementary power connectors | None | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Shader Model | 5.0 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 160 GB / s | 83.2 GB / s |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 5012 MHz | 2600 MHz |
Memory type | GDDR5 | GDDR5 ECC |
Shared memory | 0 | 0 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
ECC (Error Correcting Code) |