NVIDIA Quadro RTX 3000 vs NVIDIA Quadro M5500 Mobile
Comparative analysis of NVIDIA Quadro RTX 3000 and NVIDIA Quadro M5500 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA Quadro RTX 3000
- Videocard is newer: launch date 3 year(s) 1 month(s) later
- Around 10% higher core clock speed: 945 MHz vs 861 MHz
- Around 33% higher boost clock speed: 1380 MHz vs 1038 MHz
- 1495.1x more texture fill rate: 198.7 GTexel/s vs 132.9 GTexel / s
- Around 13% higher pipelines: 2304 vs 2048
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 28 nm
- Around 88% lower typical power consumption: 80 Watt vs 150 Watt
- 2x more memory clock speed: 14000 MHz vs 7012 MHz
- Around 41% better performance in PassMark - G3D Mark: 11163 vs 7915
- Around 23% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 14496 vs 11804
- Around 23% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 14496 vs 11804
- Around 1% better performance in GFXBench 4.0 - Manhattan (Frames): 3719 vs 3684
- Around 1% better performance in GFXBench 4.0 - Manhattan (Fps): 3719 vs 3684
Specifications (specs) | |
Launch date | 27 May 2019 vs 8 April 2016 |
Core clock speed | 945 MHz vs 861 MHz |
Boost clock speed | 1380 MHz vs 1038 MHz |
Texture fill rate | 198.7 GTexel/s vs 132.9 GTexel / s |
Pipelines | 2304 vs 2048 |
Manufacturing process technology | 12 nm vs 28 nm |
Thermal Design Power (TDP) | 80 Watt vs 150 Watt |
Memory clock speed | 14000 MHz vs 7012 MHz |
Benchmarks | |
PassMark - G3D Mark | 11163 vs 7915 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 vs 11804 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 vs 11804 |
GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3684 |
GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3684 |
Reasons to consider the NVIDIA Quadro M5500 Mobile
- Around 33% higher maximum memory size: 8 GB vs 6 GB
- Around 34% better performance in PassMark - G2D Mark: 698 vs 522
- Around 25% better performance in GFXBench 4.0 - T-Rex (Frames): 4193 vs 3361
- Around 25% better performance in GFXBench 4.0 - T-Rex (Fps): 4193 vs 3361
Specifications (specs) | |
Maximum memory size | 8 GB vs 6 GB |
Benchmarks | |
PassMark - G2D Mark | 698 vs 522 |
GFXBench 4.0 - T-Rex (Frames) | 4193 vs 3361 |
GFXBench 4.0 - T-Rex (Fps) | 4193 vs 3361 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 3000
GPU 2: NVIDIA Quadro M5500 Mobile
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 3000 | NVIDIA Quadro M5500 Mobile |
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PassMark - G2D Mark | 522 | 698 |
PassMark - G3D Mark | 11163 | 7915 |
Geekbench - OpenCL | 64529 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 | 11804 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 | 11804 |
GFXBench 4.0 - Manhattan (Frames) | 3719 | 3684 |
GFXBench 4.0 - Manhattan (Fps) | 3719 | 3684 |
GFXBench 4.0 - T-Rex (Frames) | 3361 | 4193 |
GFXBench 4.0 - T-Rex (Fps) | 3361 | 4193 |
Compare specifications (specs)
NVIDIA Quadro RTX 3000 | NVIDIA Quadro M5500 Mobile | |
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Essentials |
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Architecture | Turing | Maxwell 2.0 |
Code name | N19E-Q1 | GM204 |
Launch date | 27 May 2019 | 8 April 2016 |
Place in performance rating | 231 | 239 |
Type | Mobile workstation | Workstation |
Technical info |
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Boost clock speed | 1380 MHz | 1038 MHz |
Core clock speed | 945 MHz | 861 MHz |
Manufacturing process technology | 12 nm | 28 nm |
Peak Double Precision (FP64) Performance | 198.7 GFLOPS | |
Peak Half Precision (FP16) Performance | 12.72 TFLOPS | |
Peak Single Precision (FP32) Performance | 6.359 TFLOPS | |
Pipelines | 2304 | 2048 |
Pixel fill rate | 88.32 GPixel/s | |
Texture fill rate | 198.7 GTexel/s | 132.9 GTexel / s |
Thermal Design Power (TDP) | 80 Watt | 150 Watt |
Transistor count | 10800 million | 5,200 million |
Floating-point performance | 4,252 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Laptop size | Large | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 8 GB |
Memory bandwidth | 448 GB/s | 224.4 GB / s |
Memory bus width | 192 Bit | 256 Bit |
Memory clock speed | 14000 MHz | 7012 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
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Multi Monitor | ||
VR Ready |