NVIDIA Quadro T1200 Mobile vs NVIDIA GeForce GTX 1650
Comparative analysis of NVIDIA Quadro T1200 Mobile and NVIDIA GeForce GTX 1650 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro T1200 Mobile
- Around 1% better performance in Geekbench - OpenCL: 39604 vs 39171
- Around 17% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 157.821 vs 135.146
- Around 47% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1934.012 vs 1315.075
- Around 23% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 10.833 vs 8.799
- Around 47% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 136.552 vs 93.209
- Around 20% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 684.333 vs 570.245
Benchmarks | |
Geekbench - OpenCL | 39604 vs 39171 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 vs 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 vs 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 vs 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 vs 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 vs 570.245 |
Reasons to consider the NVIDIA GeForce GTX 1650
- Around 74% higher core clock speed: 1485 MHz vs 855 MHz
- Around 17% higher boost clock speed: 1665 MHz vs 1425 MHz
- 6.4x more memory clock speed: 8000 MHz vs 1250 MHz (10 Gbps effective)
- Around 1% better performance in PassMark - G3D Mark: 7874 vs 7797
- Around 21% better performance in PassMark - G2D Mark: 571 vs 472
- Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 10959 vs 9851
- Around 50% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 2476
- Around 50% better performance in GFXBench 4.0 - T-Rex (Frames): 3358 vs 2238
- Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 10959 vs 9851
- Around 50% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 2476
- Around 50% better performance in GFXBench 4.0 - T-Rex (Fps): 3358 vs 2238
Specifications (specs) | |
Core clock speed | 1485 MHz vs 855 MHz |
Boost clock speed | 1665 MHz vs 1425 MHz |
Memory clock speed | 8000 MHz vs 1250 MHz (10 Gbps effective) |
Benchmarks | |
PassMark - G3D Mark | 7874 vs 7797 |
PassMark - G2D Mark | 571 vs 472 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10959 vs 9851 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 2476 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 2238 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10959 vs 9851 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 2476 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 2238 |
Compare benchmarks
GPU 1: NVIDIA Quadro T1200 Mobile
GPU 2: NVIDIA GeForce GTX 1650
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 |
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PassMark - G3D Mark | 7797 | 7874 |
PassMark - G2D Mark | 472 | 571 |
Geekbench - OpenCL | 39604 | 39171 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 | 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 | 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 | 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 | 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 | 570.245 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Frames) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 2238 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Fps) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 2238 | 3358 |
3DMark Fire Strike - Graphics Score | 3585 |
Compare specifications (specs)
NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU117 | TU107 |
Place in performance rating | 369 | 370 |
Type | Laptop | Desktop |
Launch date | 30 April 2019 | |
Launch price (MSRP) | $179 | |
Technical info |
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Boost clock speed | 1425 MHz | 1665 MHz |
Core clock speed | 855 MHz | 1485 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 91.20 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 5.837 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 2.918 TFLOPS | |
Pipelines | 1024 | |
Pixel fill rate | 45.60 GPixel/s | |
Texture fill rate | 91.20 GTexel/s | |
Thermal Design Power (TDP) | 18 Watt | |
Transistor count | 4700 million | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
DisplayPort count | 1 | |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.0 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | |
Memory bandwidth | 160 GB/s | |
Memory bus width | 128 Bit | |
Memory clock speed | 1250 MHz (10 Gbps effective) | 8000 MHz |
Memory type | GDDR6 |