NVIDIA Quadro T1200 Mobile vs NVIDIA GeForce GTX 1650
Vergleichende Analyse von NVIDIA Quadro T1200 Mobile und NVIDIA GeForce GTX 1650 Videokarten für alle bekannten Merkmale in den folgenden Kategorien: Essenzielles, Technische Info, Videoausgänge und Anschlüsse, Kompatibilität, Abmessungen und Anforderungen, API-Unterstützung, Speicher. Benchmark-Videokarten Leistungsanalyse: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Unterschiede
Gründe, die für die Berücksichtigung der NVIDIA Quadro T1200 Mobile
- Etwa 1% bessere Leistung in Geekbench - OpenCL: 39604 vs 39171
- Etwa 17% bessere Leistung in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 157.821 vs 135.146
- Etwa 47% bessere Leistung in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1934.012 vs 1315.075
- Etwa 23% bessere Leistung in CompuBench 1.5 Desktop - T-Rex (Frames/s): 10.833 vs 8.799
- Etwa 47% bessere Leistung in CompuBench 1.5 Desktop - Video Composition (Frames/s): 136.552 vs 93.209
- Etwa 20% bessere Leistung in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 684.333 vs 570.245
Benchmarks | |
Geekbench - OpenCL | 39604 vs 39171 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 vs 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 vs 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 vs 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 vs 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 vs 570.245 |
Gründe, die für die Berücksichtigung der NVIDIA GeForce GTX 1650
- Etwa 74% höhere Kerntaktfrequenz:1485 MHz vs 855 MHz
- Etwa 17% höhere Boost-Taktfrequenz: 1665 MHz vs 1425 MHz
- 6.4x mehr Speichertaktfrequenz: 8000 MHz vs 1250 MHz (10 Gbps effective)
- Etwa 1% bessere Leistung in PassMark - G3D Mark: 7874 vs 7797
- Etwa 21% bessere Leistung in PassMark - G2D Mark: 571 vs 472
- Etwa 11% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Frames): 10959 vs 9851
- Etwa 50% bessere Leistung in GFXBench 4.0 - Manhattan (Frames): 3715 vs 2476
- Etwa 50% bessere Leistung in GFXBench 4.0 - T-Rex (Frames): 3358 vs 2238
- Etwa 11% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Fps): 10959 vs 9851
- Etwa 50% bessere Leistung in GFXBench 4.0 - Manhattan (Fps): 3715 vs 2476
- Etwa 50% bessere Leistung in GFXBench 4.0 - T-Rex (Fps): 3358 vs 2238
Spezifikationen | |
Kerntaktfrequenz | 1485 MHz vs 855 MHz |
Boost-Taktfrequenz | 1665 MHz vs 1425 MHz |
Speichertaktfrequenz | 8000 MHz vs 1250 MHz (10 Gbps effective) |
Benchmarks | |
PassMark - G3D Mark | 7874 vs 7797 |
PassMark - G2D Mark | 571 vs 472 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10959 vs 9851 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 2476 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 2238 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10959 vs 9851 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 2476 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 2238 |
Benchmarks vergleichen
GPU 1: NVIDIA Quadro T1200 Mobile
GPU 2: NVIDIA GeForce GTX 1650
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 |
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PassMark - G3D Mark | 7797 | 7874 |
PassMark - G2D Mark | 472 | 571 |
Geekbench - OpenCL | 39604 | 39171 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 | 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 | 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 | 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 | 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 | 570.245 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Frames) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 2238 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Fps) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 2238 | 3358 |
3DMark Fire Strike - Graphics Score | 3585 |
Vergleichen Sie Spezifikationen
NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 | |
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Essenzielles |
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Architektur | Turing | Turing |
Codename | TU117 | TU107 |
Platz in der Leistungsbewertung | 369 | 370 |
Typ | Laptop | Desktop |
Startdatum | 30 April 2019 | |
Einführungspreis (MSRP) | $179 | |
Technische Info |
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Boost-Taktfrequenz | 1425 MHz | 1665 MHz |
Kerntaktfrequenz | 855 MHz | 1485 MHz |
Fertigungsprozesstechnik | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 91.20 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 5.837 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 2.918 TFLOPS | |
Leitungssysteme | 1024 | |
Pixel fill rate | 45.60 GPixel/s | |
Texturfüllrate | 91.20 GTexel/s | |
Thermische Designleistung (TDP) | 18 Watt | |
Anzahl der Transistoren | 4700 million | |
Videoausgänge und Anschlüsse |
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Display-Anschlüsse | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
DisplayPort Anzahl | 1 | |
DisplayPort-Unterstützung | ||
HDMI | ||
Kompatibilität, Abmessungen und Anforderungen |
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Schnittstelle | PCIe 3.0 x16 | PCIe 3.0 x16 |
Zusätzliche Leistungssteckverbinder | None | |
API-Unterstützung |
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DirectX | 12.1 | 12.0 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Speicher |
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Maximale RAM-Belastung | 4 GB | |
Speicherbandbreite | 160 GB/s | |
Breite des Speicherbusses | 128 Bit | |
Speichertaktfrequenz | 1250 MHz (10 Gbps effective) | 8000 MHz |
Speichertyp | GDDR6 |