NVIDIA Quadro T1200 Mobile versus NVIDIA GeForce GTX 1650
Comparaison des cartes vidéo NVIDIA Quadro T1200 Mobile and NVIDIA GeForce GTX 1650 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro T1200 Mobile
- Environ 17% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 157.821 versus 135.146
- Environ 47% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1934.012 versus 1315.075
- Environ 23% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 10.833 versus 8.799
- Environ 47% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 136.552 versus 93.209
- Environ 20% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 684.333 versus 570.245
Référence | |
Geekbench - OpenCL | 39363 versus 39233 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 versus 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 versus 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 versus 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 versus 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 versus 570.245 |
Raisons pour considerer le NVIDIA GeForce GTX 1650
- Environ 74% plus haut vitesse du noyau: 1485 MHz versus 855 MHz
- Environ 17% plus de la vitesse augmenté: 1665 MHz versus 1425 MHz
- 6.4x plus de vitesse de mémoire: 8000 MHz versus 1250 MHz (10 Gbps effective)
- Environ 1% meilleur performance en PassMark - G3D Mark: 7873 versus 7810
- Environ 22% meilleur performance en PassMark - G2D Mark: 572 versus 468
- Environ 11% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 10959 versus 9851
- Environ 50% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3715 versus 2476
- Environ 50% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3358 versus 2238
- Environ 11% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 10959 versus 9851
- Environ 50% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3715 versus 2476
- Environ 50% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3358 versus 2238
Caractéristiques | |
Vitesse du noyau | 1485 MHz versus 855 MHz |
Vitesse augmenté | 1665 MHz versus 1425 MHz |
Vitesse de mémoire | 8000 MHz versus 1250 MHz (10 Gbps effective) |
Référence | |
PassMark - G3D Mark | 7873 versus 7810 |
PassMark - G2D Mark | 572 versus 468 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10959 versus 9851 |
GFXBench 4.0 - Manhattan (Frames) | 3715 versus 2476 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 2238 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10959 versus 9851 |
GFXBench 4.0 - Manhattan (Fps) | 3715 versus 2476 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 2238 |
Comparer les références
GPU 1: NVIDIA Quadro T1200 Mobile
GPU 2: NVIDIA GeForce GTX 1650
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 |
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PassMark - G3D Mark | 7810 | 7873 |
PassMark - G2D Mark | 468 | 572 |
Geekbench - OpenCL | 39363 | 39233 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 157.821 | 135.146 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1934.012 | 1315.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.833 | 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.552 | 93.209 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 684.333 | 570.245 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Frames) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 2238 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9851 | 10959 |
GFXBench 4.0 - Manhattan (Fps) | 2476 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 2238 | 3358 |
3DMark Fire Strike - Graphics Score | 3585 |
Comparer les caractéristiques
NVIDIA Quadro T1200 Mobile | NVIDIA GeForce GTX 1650 | |
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Essentiel |
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Architecture | Turing | Turing |
Nom de code | TU117 | TU107 |
Position dans l’évaluation de la performance | 369 | 370 |
Genre | Laptop | Desktop |
Date de sortie | 30 April 2019 | |
Prix de sortie (MSRP) | $179 | |
Infos techniques |
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Vitesse augmenté | 1425 MHz | 1665 MHz |
Vitesse du noyau | 855 MHz | 1485 MHz |
Processus de fabrication | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 91.20 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 5.837 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 2.918 TFLOPS | |
Pipelines | 1024 | |
Pixel fill rate | 45.60 GPixel/s | |
Taux de remplissage de la texture | 91.20 GTexel/s | |
Thermal Design Power (TDP) | 18 Watt | |
Compte de transistor | 4700 million | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
Compte DisplayPort | 1 | |
Soutien de DisplayPort | ||
HDMI | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | |
Soutien API |
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DirectX | 12.1 | 12.0 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | |
Bande passante de la mémoire | 160 GB/s | |
Largeur du bus mémoire | 128 Bit | |
Vitesse de mémoire | 1250 MHz (10 Gbps effective) | 8000 MHz |
Genre de mémoire | GDDR6 |