NVIDIA GeForce MX330 vs NVIDIA GeForce 9800 GT

Comparative analysis of NVIDIA GeForce MX330 and NVIDIA GeForce 9800 GT videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps).

 

Differences

Reasons to consider the NVIDIA GeForce MX330

  • Videocard is newer: launch date 11 year(s) 6 month(s) later
  • Around 2% higher core clock speed: 1531 MHz vs 1500 MHz
  • 1138.7x more texture fill rate: 38.26 GTexel/s vs 33.6 billion / sec
  • 3.4x more pipelines: 384 vs 112
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 65 nm
  • 10.5x lower typical power consumption: 10 Watt vs 105 Watt
  • 4x more maximum memory size: 2 GB vs 512 MB
  • Around 67% higher memory clock speed: 1502 MHz (6008 MHz effective) vs 900 MHz
  • 4.1x better performance in PassMark - G2D Mark: 228 vs 56
  • 5.3x better performance in PassMark - G3D Mark: 2405 vs 454
  • Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3304
  • Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3304
Specifications (specs)
Launch date 10 Feb 2020 vs 21 July 2008
Core clock speed 1531 MHz vs 1500 MHz
Texture fill rate 38.26 GTexel/s vs 33.6 billion / sec
Pipelines 384 vs 112
Manufacturing process technology 14 nm vs 65 nm
Thermal Design Power (TDP) 10 Watt vs 105 Watt
Maximum memory size 2 GB vs 512 MB
Memory clock speed 1502 MHz (6008 MHz effective) vs 900 MHz
Benchmarks
PassMark - G2D Mark 228 vs 56
PassMark - G3D Mark 2405 vs 454
GFXBench 4.0 - T-Rex (Frames) 3352 vs 3304
GFXBench 4.0 - T-Rex (Fps) 3352 vs 3304

Reasons to consider the NVIDIA GeForce 9800 GT

  • Around 2% better performance in GFXBench 4.0 - Manhattan (Frames): 2845 vs 2784
  • Around 2% better performance in GFXBench 4.0 - Manhattan (Fps): 2845 vs 2784
Benchmarks
GFXBench 4.0 - Manhattan (Frames) 2845 vs 2784
GFXBench 4.0 - Manhattan (Fps) 2845 vs 2784

Compare benchmarks

GPU 1: NVIDIA GeForce MX330
GPU 2: NVIDIA GeForce 9800 GT

PassMark - G2D Mark
GPU 1
GPU 2
228
56
PassMark - G3D Mark
GPU 1
GPU 2
2405
454
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3352
3304
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3352
3304
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
2784
2845
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
2784
2845
Name NVIDIA GeForce MX330 NVIDIA GeForce 9800 GT
Geekbench - OpenCL 10706
PassMark - G2D Mark 228 56
PassMark - G3D Mark 2405 454
GFXBench 4.0 - T-Rex (Frames) 3352 3304
GFXBench 4.0 - T-Rex (Fps) 3352 3304
GFXBench 4.0 - Manhattan (Frames) 2784 2845
GFXBench 4.0 - Manhattan (Fps) 2784 2845
GFXBench 4.0 - Car Chase Offscreen (Frames) 3808
GFXBench 4.0 - Car Chase Offscreen (Fps) 3808

Compare specifications (specs)

NVIDIA GeForce MX330 NVIDIA GeForce 9800 GT

Essentials

Architecture Pascal Tesla
Code name GP108 G92
Launch date 10 Feb 2020 21 July 2008
Place in performance rating 757 1063
Type Laptop Desktop
Launch price (MSRP) $160
Price now $103.99
Value for money (0-100) 8.86

Technical info

Boost clock speed 1594 MHz
Core clock speed 1531 MHz 1500 MHz
Manufacturing process technology 14 nm 65 nm
Peak Double Precision (FP64) Performance 38.26 GFLOPS (1:32)
Peak Half Precision (FP16) Performance 19.13 GFLOPS (1:64)
Peak Single Precision (FP32) Performance 1,224 GFLOPS
Pipelines 384 112
Pixel fill rate 25.50 GPixel/s
Texture fill rate 38.26 GTexel/s 33.6 billion / sec
Thermal Design Power (TDP) 10 Watt 105 Watt
Transistor count 1800 million 754 million
CUDA cores 112
Floating-point performance 336.0 gflops
Maximum GPU temperature 105 °C

Video outputs and ports

Display Connectors No outputs 2x DVI, 1x S-Video, HDTVDual Link DVI
Audio input for HDMI S / PDIF
Maximum VGA resolution 2048x1536
Multi monitor support

Compatibility, dimensions and requirements

Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors None 2x 6-pin
Width IGP
Length 9" (22.9 cm)
SLI options 2-way

API support

DirectX 12.1 10.0
OpenCL 1.2
OpenGL 4.6 2.1
Shader Model 6.4
Vulkan

Memory

Maximum RAM amount 2 GB 512 MB
Memory bandwidth 48.06 GB/s 57.6 GB / s
Memory bus width 64 bit 256 Bit
Memory clock speed 1502 MHz (6008 MHz effective) 900 MHz
Memory type GDDR5 GDDR3

Technologies

3D Vision
CUDA
SLI