Revue de la carte vidéo AMD Radeon R7 M260X
Radeon R7 M260X carte vidéo sortie par AMD; release date: 6 December 2015. La carte video est conçue pour les ordinateurs desktop et est basé sur la microarchitecture GCN 1.0 nom de code Opal.
Vitesse du noyau - 620 MHz. Vitesse augmenté - 715 MHz. Taux de remplissage de la texture - 17.16 GTexel / s. Pipelines - 384. Performance de point flottant - 549.1 gflops. Technologie de fabrication - 28 nm . Compte de transistors - 1,040 million.
Type de mémoire: GDDR5. Amonte maximale de RAM - 4 GB. Largeur du bus mémoire - 128 bit. Vitesse du mémoire - 1000 MHz. Bande passant du mémoire - 64 GB/s. Mémoire partagé - 0.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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3DMark Fire Strike Graphics Score |
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Nom | Valeur |
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PassMark - G3D Mark | 986 |
PassMark - G2D Mark | 161 |
Geekbench - OpenCL | 5753 |
GFXBench 4.0 - Car Chase Offscreen | 1893 Frames |
GFXBench 4.0 - Manhattan | 1775 Frames |
GFXBench 4.0 - T-Rex | 3158 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1893.000 Fps |
GFXBench 4.0 - Manhattan | 1775.000 Fps |
GFXBench 4.0 - T-Rex | 3158.000 Fps |
3DMark Fire Strike - Graphics Score | 0 |
Performance des jeux
Dragon Age: Inquisition (2014)
Low, 1024x768 | 30.40 |
Medium, 1366x768 | 19.80 |
High, 1920x1080 | 6.80 |
Ultra, 1920x1080 | 4.50 |
Far Cry 4 (2014)
Low, 1024x768 | 29.50 |
Medium, 1366x768 | 21.10 |
High, 1920x1080 | 11.40 |
Ultra, 1920x1080 | 8.20 |
Assassin's Creed Unity (2014)
Low, 1024x768 | 11.70 |
Medium, 1366x768 | 8.70 |
Call of Duty: Advanced Warfare (2014)
Low, 1024x768 | 48.50 |
Medium, 1366x768 | 28.80 |
High, 1920x1080 | 15.50 |
Alien: Isolation (2014)
Low, 1024x768 | 55.80 |
Medium, 1366x768 | 37.00 |
High, 1920x1080 | 20.20 |
Ultra, 1920x1080 | 15.70 |
Middle-earth: Shadow of Mordor (2014)
Low, 1280x720 | 45.00 |
Medium, 1344x756 | 27.20 |
High, 1920x1080 | 15.50 |
Ultra, 1920x1080 | 4.10 |
Sims 4 (2014)
Low, 1024x768 | 157.60 |
Medium, 1366x768 | 51.90 |
High, 1920x1080 | 26.10 |
Ultra, 1920x1080 | 22.80 |
Thief (2014)
Low, 1024x768 | 21.80 |
Medium, 1366x768 | 15.80 |
High, 1366x768 | 12.00 |
Ultra, 1920x1080 | 7.70 |
Battlefield 4 (2013)
Low, 1024x768 | 48.50 |
Medium, 1366x768 | 32.60 |
High, 1366x768 | 22.60 |
Ultra, 1920x1080 | 8.20 |
Metro: Last Light (2013)
Low, 1024x768 | 44.30 |
Medium, 1366x768 | 28.90 |
High, 1366x768 | 15.50 |
Ultra, 1920x1080 | 6.90 |
BioShock Infinite (2013)
Medium, 1366x768 | 44.90 |
High, 1366x768 | 39.30 |
Ultra, 1920x1080 | 13.50 |
Tomb Raider (2013)
Low, 1024x768 | 108.50 |
Medium, 1366x768 | 51.60 |
High, 1366x768 | 35.10 |
Ultra, 1920x1080 | 15.80 |
Crysis 3 (2013)
Low, 1024x768 | 44.10 |
Medium, 1366x768 | 27.50 |
High, 1366x768 | 17.40 |
Ultra, 1920x1080 | 6.80 |
Diablo III (2012)
Low, 1024x768 | 101.90 |
Medium, 1366x768 | 68.00 |
High, 1366x768 | 57.50 |
Ultra, 1920x1080 | 37.50 |
Caractéristiques
Essentiel |
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Architecture | GCN 1.0 |
Nom de code | Opal |
Conception | AMD Radeon R7 200 Series |
Date de sortie | 6 December 2015 |
Position dans l’évaluation de la performance | 1225 |
Genre | Desktop |
Infos techniques |
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Vitesse augmenté | 715 MHz |
Unités de Compute | 6 |
Vitesse du noyau | 620 MHz |
Performance á point flottant | 549.1 gflops |
Processus de fabrication | 28 nm |
Pipelines | 384 |
Taux de remplissage de la texture | 17.16 GTexel / s |
Compte de transistor | 1,040 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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Soutien de bus | PCIe 3.0 x8 |
Interface | PCIe 3.0 x8 |
Taille du laptop | medium sized |
Connecteurs d’énergie supplementaires | None |
Soutien API |
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DirectX | 12 |
Mantle | |
OpenCL | 2.0 |
OpenGL | 4.3 |
Mémoire |
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RAM maximale | 4 GB |
Bande passante de la mémoire | 64 GB/s |
Largeur du bus mémoire | 128 bit |
Vitesse de mémoire | 1000 MHz |
Genre de mémoire | GDDR5 |
Mémoire partagé | 0 |
Technologies |
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DualGraphics | |
FreeSync | |
HD3D | |
PCIe 3.0 | |
PowerTune | |
Graphiques changeables | |
Zero Core | |
ZeroCore |