Revue de la carte vidéo AMD Radeon R7 M260X

AMD Radeon R7 M260X

Radeon R7 M260X carte vidéo sortie par AMD; release date: 6 December 2015. La carte video est conçue pour les ordinateurs desktop et est basé sur la microarchitecture GCN 1.0 nom de code Opal.

Vitesse du noyau - 620 MHz. Vitesse augmenté - 715 MHz. Taux de remplissage de la texture - 17.16 GTexel / s. Pipelines - 384. Performance de point flottant - 549.1 gflops. Technologie de fabrication - 28 nm . Compte de transistors - 1,040 million.

Type de mémoire: GDDR5. Amonte maximale de RAM - 4 GB. Largeur du bus mémoire - 128 bit. Vitesse du mémoire - 1000 MHz. Bande passant du mémoire - 64 GB/s. Mémoire partagé - 0.

Référence

PassMark
G3D Mark
Top 1 GPU
This GPU
38582
986
PassMark
G2D Mark
Top 1 GPU
This GPU
1295
161
Geekbench
OpenCL
Top 1 GPU
This GPU
345616
5753
GFXBench 4.0
Car Chase Offscreen
Top 1 GPU
This GPU
34770 Frames
1893 Frames
GFXBench 4.0
Manhattan
Top 1 GPU
This GPU
27823 Frames
1775 Frames
GFXBench 4.0
T-Rex
Top 1 GPU
This GPU
69225 Frames
3158 Frames
GFXBench 4.0
Car Chase Offscreen
Top 1 GPU
This GPU
34770.000 Fps
1893.000 Fps
GFXBench 4.0
Manhattan
Top 1 GPU
This GPU
27823.000 Fps
1775.000 Fps
GFXBench 4.0
T-Rex
Top 1 GPU
This GPU
69225.000 Fps
3158.000 Fps
3DMark Fire Strike
Graphics Score
Top 1 GPU
This GPU
36466
0
Nom Valeur
PassMark - G3D Mark 986
PassMark - G2D Mark 161
Geekbench - OpenCL 5753
GFXBench 4.0 - Car Chase Offscreen 1893 Frames
GFXBench 4.0 - Manhattan 1775 Frames
GFXBench 4.0 - T-Rex 3158 Frames
GFXBench 4.0 - Car Chase Offscreen 1893.000 Fps
GFXBench 4.0 - Manhattan 1775.000 Fps
GFXBench 4.0 - T-Rex 3158.000 Fps
3DMark Fire Strike - Graphics Score 0

Performance des jeux

Dragon Age: Inquisition (2014)

Low, 1024x76830.40
Medium, 1366x76819.80
High, 1920x10806.80
Ultra, 1920x10804.50

Far Cry 4 (2014)

Low, 1024x76829.50
Medium, 1366x76821.10
High, 1920x108011.40
Ultra, 1920x10808.20

Assassin's Creed Unity (2014)

Low, 1024x76811.70
Medium, 1366x7688.70

Call of Duty: Advanced Warfare (2014)

Low, 1024x76848.50
Medium, 1366x76828.80
High, 1920x108015.50

Alien: Isolation (2014)

Low, 1024x76855.80
Medium, 1366x76837.00
High, 1920x108020.20
Ultra, 1920x108015.70

Middle-earth: Shadow of Mordor (2014)

Low, 1280x72045.00
Medium, 1344x75627.20
High, 1920x108015.50
Ultra, 1920x10804.10

Sims 4 (2014)

Low, 1024x768157.60
Medium, 1366x76851.90
High, 1920x108026.10
Ultra, 1920x108022.80

Thief (2014)

Low, 1024x76821.80
Medium, 1366x76815.80
High, 1366x76812.00
Ultra, 1920x10807.70

Battlefield 4 (2013)

Low, 1024x76848.50
Medium, 1366x76832.60
High, 1366x76822.60
Ultra, 1920x10808.20

Metro: Last Light (2013)

Low, 1024x76844.30
Medium, 1366x76828.90
High, 1366x76815.50
Ultra, 1920x10806.90

BioShock Infinite (2013)

Medium, 1366x76844.90
High, 1366x76839.30
Ultra, 1920x108013.50

Tomb Raider (2013)

Low, 1024x768108.50
Medium, 1366x76851.60
High, 1366x76835.10
Ultra, 1920x108015.80

Crysis 3 (2013)

Low, 1024x76844.10
Medium, 1366x76827.50
High, 1366x76817.40
Ultra, 1920x10806.80

Diablo III (2012)

Low, 1024x768101.90
Medium, 1366x76868.00
High, 1366x76857.50
Ultra, 1920x108037.50

Caractéristiques

Essentiel

Architecture GCN 1.0
Nom de code Opal
Conception AMD Radeon R7 200 Series
Date de sortie 6 December 2015
Position dans l’évaluation de la performance 1224
Genre Desktop

Infos techniques

Vitesse augmenté 715 MHz
Unités de Compute 6
Vitesse du noyau 620 MHz
Performance á point flottant 549.1 gflops
Processus de fabrication 28 nm
Pipelines 384
Taux de remplissage de la texture 17.16 GTexel / s
Compte de transistor 1,040 million

Sorties et ports de vidéo

Connecteurs d’écran No outputs

Compatibilité, dimensions et exigences

Soutien de bus PCIe 3.0 x8
Interface PCIe 3.0 x8
Taille du laptop medium sized
Connecteurs d’énergie supplementaires None

Soutien API

DirectX 12
Mantle
OpenCL 2.0
OpenGL 4.3

Mémoire

RAM maximale 4 GB
Bande passante de la mémoire 64 GB/s
Largeur du bus mémoire 128 bit
Vitesse de mémoire 1000 MHz
Genre de mémoire GDDR5
Mémoire partagé 0

Technologies

DualGraphics
FreeSync
HD3D
PCIe 3.0
PowerTune
Graphiques changeables
Zero Core
ZeroCore