Revue de la carte vidéo NVIDIA GeForce 910M
GeForce 910M carte vidéo sortie par NVIDIA; release date: 18 August 2015. La carte video est conçue pour les ordinateurs laptop et est basé sur la microarchitecture Fermi 2.0 nom de code GF117.
Vitesse du noyau - 775 MHz. Taux de remplissage de la texture - 12.4 GTexel / s. Pipelines - 384. Performance de point flottant - 297.6 gflops. Technologie de fabrication - 28 nm . Compte de transistors - 585 million. Utilisation d’énergie (TDP) - 33 Watt.
Type de mémoire: DDR3. Largeur du bus mémoire - 64 Bit. Vitesse du mémoire - 1800 MHz. Bande passant du mémoire - 14.4 GB / s. Mémoire partagé - 0.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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Nom | Valeur |
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PassMark - G3D Mark | 601 |
PassMark - G2D Mark | 128 |
Geekbench - OpenCL | 2629 |
CompuBench 1.5 Desktop - Face Detection | 6.448 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 155.993 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 0.574 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 12.200 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 27.733 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 1344 Frames |
GFXBench 4.0 - Manhattan | 2590 Frames |
GFXBench 4.0 - T-Rex | 3020 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1344.000 Fps |
GFXBench 4.0 - Manhattan | 2590.000 Fps |
GFXBench 4.0 - T-Rex | 3020.000 Fps |
Performance des jeux
Counter-Strike: GO (2012)
Low, 1024x768 | 39.10 |
Medium, 1366x768 | 36.30 |
High, 1366x768 | 34.20 |
Mirror's Edge Catalyst (2016)
Low, 1280x720 | 22.60 |
Medium, 1366x768 | 13.80 |
High, 1920x1080 | 6.50 |
Ultra, 1920x1080 | 3.90 |
The Division (2016)
Low, 1280x720 | 19.60 |
Medium, 1366x768 | 11.50 |
High, 1920x1080 | 5.60 |
Ultra, 1920x1080 | 3.10 |
Far Cry Primal (2016)
Low, 1280x720 | 16.00 |
Medium, 1920x1080 | 8.00 |
High, 1920x1080 | 7.00 |
Ultra, 1920x1080 | 5.00 |
XCOM 2 (2016)
Low, 1280x720 | 13.50 |
Medium, 1920x1080 | 7.10 |
High, 1920x1080 | 4.90 |
Ultra, 1920x1080 | 2.10 |
Rise of the Tomb Raider (2016)
Low, 1024x768 | 14.50 |
Medium, 1366x768 | 9.40 |
High, 1920x1080 | 6.10 |
Ultra, 1920x1080 | 3.50 |
Rainbow Six Siege (2015)
Low, 1024x768 | 38.80 |
Medium, 1366x768 | 25.30 |
High, 1920x1080 | 12.60 |
Ultra, 1920x1080 | 10.70 |
Star Wars Battlefront (2015)
Low, 1024x768 | 23.20 |
Medium, 1366x768 | 16.20 |
High, 1920x1080 | 7.70 |
Ultra, 1920x1080 | 4.30 |
Anno 2205 (2015)
Low, 1024x768 | 22.10 |
Medium, 1366x768 | 13.70 |
High, 1920x1080 | 6.30 |
Ultra, 1920x1080 | 3.10 |
World of Warships (2015)
Low, 1366x768 | 33.80 |
Medium, 1366x768 | 27.20 |
High, 1920x1080 | 20.00 |
Dirt Rally (2015)
Low, 1024x768 | 46.80 |
Medium, 1366x768 | 24.00 |
High, 1920x1080 | 16.80 |
Ultra, 1920x1080 | 12.50 |
Dragon Age: Inquisition (2014)
Low, 1024x768 | 28.20 |
Medium, 1366x768 | 20.10 |
High, 1920x1080 | 7.20 |
Ultra, 1920x1080 | 4.40 |
Battlefield 4 (2013)
Low, 1024x768 | 33.70 |
Medium, 1366x768 | 24.60 |
High, 1366x768 | 18.60 |
Ultra, 1920x1080 | 7.30 |
BioShock Infinite (2013)
Low, 1280x720 | 50.40 |
Medium, 1366x768 | 29.90 |
High, 1366x768 | 25.80 |
Ultra, 1920x1080 | 8.60 |
Tomb Raider (2013)
Low, 1024x768 | 73.60 |
Medium, 1366x768 | 38.30 |
High, 1366x768 | 24.90 |
Ultra, 1920x1080 | 10.70 |
Diablo III (2012)
Low, 1024x768 | 52.80 |
Medium, 1366x768 | 48.60 |
High, 1366x768 | 45.50 |
Ultra, 1920x1080 | 30.60 |
Caractéristiques
Essentiel |
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Architecture | Fermi 2.0 |
Nom de code | GF117 |
Date de sortie | 18 August 2015 |
Position dans l’évaluation de la performance | 1366 |
Genre | Laptop |
Infos techniques |
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Vitesse du noyau | 775 MHz |
Performance á point flottant | 297.6 gflops |
Processus de fabrication | 28 nm |
Pipelines | 384 |
Taux de remplissage de la texture | 12.4 GTexel / s |
Thermal Design Power (TDP) | 33 Watt |
Compte de transistor | 585 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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Soutien de bus | PCI Express 3.0 |
Interface | PCIe 2.0 x16 |
Connecteurs d’énergie supplementaires | None |
Soutien API |
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DirectX | 12.0 (11_0) |
OpenGL | 4.5 |
Mémoire |
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Bande passante de la mémoire | 14.4 GB / s |
Largeur du bus mémoire | 64 Bit |
Vitesse de mémoire | 1800 MHz |
Genre de mémoire | DDR3 |
Mémoire partagé | 0 |
Technologies |
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CUDA | |
GameWorks | |
GPU Boost | |
Optimus |