Reseña de la tarjeta de video NVIDIA GeForce 910M
La tarjeta de video GeForce 910M fue lanzada al mercado por NVIDIA; fecha de lanzamiento: 18 August 2015. La tarjeta de video está diseñada para computadoras laptop y basado en la micro-arquitectura Fermi 2.0 nombre clave GF117.
Velocidad de reloj del núcleo - 775 MHz. Tasa de llenado de texturas - 12.4 GTexel / s. Pipelines - 384. Desempeño de punto flotante - 297.6 gflops. Tecnología de proceso de manufactura - 28 nm. Número de transistores - 585 million. Consumo de energía (TDP) - 33 Watt.
Tipo de memoria: DDR3. Ancho del bus de memoria - 64 Bit. Velocidad de reloj de la memoria - 1800 MHz. Ancho de banda de la memoria - 14.4 GB / s. Memoria compartida - 0.
Referencias
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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Nombre | Valor |
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PassMark - G3D Mark | 601 |
PassMark - G2D Mark | 128 |
Geekbench - OpenCL | 2629 |
CompuBench 1.5 Desktop - Face Detection | 6.448 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 155.993 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 0.574 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 12.200 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 27.733 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 1344 Frames |
GFXBench 4.0 - Manhattan | 2590 Frames |
GFXBench 4.0 - T-Rex | 3020 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1344.000 Fps |
GFXBench 4.0 - Manhattan | 2590.000 Fps |
GFXBench 4.0 - T-Rex | 3020.000 Fps |
Desempeño en juego
Counter-Strike: GO (2012)
Low, 1024x768 | 39.10 |
Medium, 1366x768 | 36.30 |
High, 1366x768 | 34.20 |
Mirror's Edge Catalyst (2016)
Low, 1280x720 | 22.60 |
Medium, 1366x768 | 13.80 |
High, 1920x1080 | 6.50 |
Ultra, 1920x1080 | 3.90 |
The Division (2016)
Low, 1280x720 | 19.60 |
Medium, 1366x768 | 11.50 |
High, 1920x1080 | 5.60 |
Ultra, 1920x1080 | 3.10 |
Far Cry Primal (2016)
Low, 1280x720 | 16.00 |
Medium, 1920x1080 | 8.00 |
High, 1920x1080 | 7.00 |
Ultra, 1920x1080 | 5.00 |
XCOM 2 (2016)
Low, 1280x720 | 13.50 |
Medium, 1920x1080 | 7.10 |
High, 1920x1080 | 4.90 |
Ultra, 1920x1080 | 2.10 |
Rise of the Tomb Raider (2016)
Low, 1024x768 | 14.50 |
Medium, 1366x768 | 9.40 |
High, 1920x1080 | 6.10 |
Ultra, 1920x1080 | 3.50 |
Rainbow Six Siege (2015)
Low, 1024x768 | 38.80 |
Medium, 1366x768 | 25.30 |
High, 1920x1080 | 12.60 |
Ultra, 1920x1080 | 10.70 |
Star Wars Battlefront (2015)
Low, 1024x768 | 23.20 |
Medium, 1366x768 | 16.20 |
High, 1920x1080 | 7.70 |
Ultra, 1920x1080 | 4.30 |
Anno 2205 (2015)
Low, 1024x768 | 22.10 |
Medium, 1366x768 | 13.70 |
High, 1920x1080 | 6.30 |
Ultra, 1920x1080 | 3.10 |
World of Warships (2015)
Low, 1366x768 | 33.80 |
Medium, 1366x768 | 27.20 |
High, 1920x1080 | 20.00 |
Dirt Rally (2015)
Low, 1024x768 | 46.80 |
Medium, 1366x768 | 24.00 |
High, 1920x1080 | 16.80 |
Ultra, 1920x1080 | 12.50 |
Dragon Age: Inquisition (2014)
Low, 1024x768 | 28.20 |
Medium, 1366x768 | 20.10 |
High, 1920x1080 | 7.20 |
Ultra, 1920x1080 | 4.40 |
Battlefield 4 (2013)
Low, 1024x768 | 33.70 |
Medium, 1366x768 | 24.60 |
High, 1366x768 | 18.60 |
Ultra, 1920x1080 | 7.30 |
BioShock Infinite (2013)
Low, 1280x720 | 50.40 |
Medium, 1366x768 | 29.90 |
High, 1366x768 | 25.80 |
Ultra, 1920x1080 | 8.60 |
Tomb Raider (2013)
Low, 1024x768 | 73.60 |
Medium, 1366x768 | 38.30 |
High, 1366x768 | 24.90 |
Ultra, 1920x1080 | 10.70 |
Diablo III (2012)
Low, 1024x768 | 52.80 |
Medium, 1366x768 | 48.60 |
High, 1366x768 | 45.50 |
Ultra, 1920x1080 | 30.60 |
Especificaciones
Esenciales |
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Arquitectura | Fermi 2.0 |
Nombre clave | GF117 |
Fecha de lanzamiento | 18 August 2015 |
Lugar en calificación por desempeño | 1366 |
Tipo | Laptop |
Información técnica |
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Velocidad de reloj del núcleo | 775 MHz |
Desempeño de punto flotante | 297.6 gflops |
Tecnología de proceso de manufactura | 28 nm |
Pipelines | 384 |
Tasa de llenado de textura | 12.4 GTexel / s |
Diseño energético térmico (TDP) | 33 Watt |
Número de transistores | 585 million |
Puertos y salidas de video |
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Conectores de pantalla | No outputs |
Compatibilidad, dimensiones y requerimientos |
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Soporte de bus | PCI Express 3.0 |
Interfaz | PCIe 2.0 x16 |
Conectores de energía complementarios | None |
Soporte de API |
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DirectX | 12.0 (11_0) |
OpenGL | 4.5 |
Memoria |
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Ancho de banda de la memoria | 14.4 GB / s |
Ancho de bus de la memoria | 64 Bit |
Velocidad de reloj de memoria | 1800 MHz |
Tipo de memoria | DDR3 |
Memoria compartida | 0 |
Tecnologías |
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CUDA | |
GameWorks | |
GPU Boost | |
Optimus |