NVIDIA GeForce GTX 950M versus NVIDIA GeForce 810M
Comparaison des cartes vidéo NVIDIA GeForce GTX 950M and NVIDIA GeForce 810M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce GTX 950M
- La carte vidéo est plus nouvelle: date de sortie 11 mois plus tard
- Environ 24% plus haut vitesse du noyau: 914 MHz versus 738 MHz
- times}x plus de taux de remplissage de la texture: 44.96 GTexel / s versus 5.904 GTexel / s
- 13.3x plus de pipelines: 640 versus 48
- 10.2x de meilleur performance á point flottant: 1,439 gflops versus 141.7 gflops
- 4x plus de taille maximale de mémoire : 4 GB versus 1 GB
- Environ 39% plus haut de vitesse de mémoire: 1000 or 2500 MHz versus 1800 MHz
- 6.2x meilleur performance en PassMark - G3D Mark: 2577 versus 418
- 3.3x meilleur performance en PassMark - G2D Mark: 217 versus 66
- 6.1x meilleur performance en Geekbench - OpenCL: 9744 versus 1607
- 9.6x meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 42.396 versus 4.403
- 2.8x meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 373.644 versus 131.239
- 3.9x meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 4148 versus 1076
- 2x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3715 versus 1833
- Environ 11% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3358 versus 3035
- 3.9x meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 4148 versus 1076
- 2x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3715 versus 1833
- Environ 11% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3358 versus 3035
Caractéristiques | |
Date de sortie | 13 March 2015 versus 24 March 2014 |
Vitesse du noyau | 914 MHz versus 738 MHz |
Taux de remplissage de la texture | 44.96 GTexel / s versus 5.904 GTexel / s |
Pipelines | 640 versus 48 |
Performance á point flottant | 1,439 gflops versus 141.7 gflops |
Taille de mémore maximale | 4 GB versus 1 GB |
Vitesse de mémoire | 1000 or 2500 MHz versus 1800 MHz |
Référence | |
PassMark - G3D Mark | 2577 versus 418 |
PassMark - G2D Mark | 217 versus 66 |
Geekbench - OpenCL | 9744 versus 1607 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 versus 4.403 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 373.644 versus 131.239 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4148 versus 1076 |
GFXBench 4.0 - Manhattan (Frames) | 3715 versus 1833 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 3035 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4148 versus 1076 |
GFXBench 4.0 - Manhattan (Fps) | 3715 versus 1833 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 3035 |
Raisons pour considerer le NVIDIA GeForce 810M
- Environ 67% consummation d’énergie moyen plus bas: 45 Watt versus 75 Watt
Thermal Design Power (TDP) | 45 Watt versus 75 Watt |
Comparer les références
GPU 1: NVIDIA GeForce GTX 950M
GPU 2: NVIDIA GeForce 810M
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Nom | NVIDIA GeForce GTX 950M | NVIDIA GeForce 810M |
---|---|---|
PassMark - G3D Mark | 2577 | 418 |
PassMark - G2D Mark | 217 | 66 |
Geekbench - OpenCL | 9744 | 1607 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 | 4.403 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 373.644 | 131.239 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.54 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 39.412 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4148 | 1076 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 1833 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3035 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4148 | 1076 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 1833 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3035 |
3DMark Fire Strike - Graphics Score | 3350 |
Comparer les caractéristiques
NVIDIA GeForce GTX 950M | NVIDIA GeForce 810M | |
---|---|---|
Essentiel |
||
Architecture | Maxwell | Fermi 2.0 |
Nom de code | GM107 | GF117 |
Date de sortie | 13 March 2015 | 24 March 2014 |
Position dans l’évaluation de la performance | 797 | 1437 |
Genre | Laptop | Desktop |
Infos techniques |
||
Vitesse augmenté | 1124 MHz | |
Vitesse du noyau | 914 MHz | 738 MHz |
Noyaux CUDA | 640 | |
Performance á point flottant | 1,439 gflops | 141.7 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 640 | 48 |
Taux de remplissage de la texture | 44.96 GTexel / s | 5.904 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 45 Watt |
Compte de transistor | 1,870 million | 585 million |
Sorties et ports de vidéo |
||
Connecteurs d’écran | No outputs | No outputs |
Soutien de DisplayPort Multimode (DP++) | 1 | |
HDMI | ||
Soutien de l’écran analog VGA | 1 | |
Compatibilité, dimensions et exigences |
||
Soutien de bus | PCI Express 3.0 | |
Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
Taille du laptop | medium sized | |
Soutien API |
||
DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Mémoire |
||
RAM maximale | 4 GB | 1 GB |
Bande passante de la mémoire | 32 or 80 GB / s | 14.4 GB / s |
Largeur du bus mémoire | 128 Bit | 64 Bit |
Vitesse de mémoire | 1000 or 2500 MHz | 1800 MHz |
Genre de mémoire | DDR3 or GDDR5 | DDR3 |
Mémoire partagé | 0 | |
Technologies |
||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |