NVIDIA GeForce RTX 3050 Ti versus NVIDIA GeForce GTX 1650 SUPER
Comparaison des cartes vidéo NVIDIA GeForce RTX 3050 Ti and NVIDIA GeForce GTX 1650 SUPER pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce RTX 3050 Ti
- La carte vidéo est plus nouvelle: date de sortie 1 ans 5 mois plus tard
- 2x plus de pipelines: 2560 versus 1280
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 8 nm versus 12 nm
- Environ 33% consummation d’énergie moyen plus bas: 75 Watt versus 100 Watt
- Environ 4% meilleur performance en Geekbench - OpenCL: 57389 versus 55409
- Environ 12% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 200.776 versus 178.926
- Environ 37% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 15.298 versus 11.167
- Environ 6% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 108.443 versus 102.69
- Environ 19% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 16098 versus 13569
- Environ 19% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 16098 versus 13569
- Environ 16% meilleur performance en 3DMark Fire Strike - Graphics Score: 5393 versus 4669
Caractéristiques | |
Date de sortie | 11 May 2021 versus 22 Nov 2019 |
Pipelines | 2560 versus 1280 |
Processus de fabrication | 8 nm versus 12 nm |
Thermal Design Power (TDP) | 75 Watt versus 100 Watt |
Référence | |
PassMark - G3D Mark | 10165 versus 10146 |
Geekbench - OpenCL | 57389 versus 55409 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 200.776 versus 178.926 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 15.298 versus 11.167 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 108.443 versus 102.69 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16098 versus 13569 |
GFXBench 4.0 - Manhattan (Frames) | 3717 versus 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16098 versus 13569 |
GFXBench 4.0 - Manhattan (Fps) | 3717 versus 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 3357 |
3DMark Fire Strike - Graphics Score | 5393 versus 4669 |
Raisons pour considerer le NVIDIA GeForce GTX 1650 SUPER
- 2.1x plus de vitesse du noyau: 1530 MHz versus 735 MHz
- Environ 67% plus de la vitesse augmenté: 1725 MHz versus 1035 MHz
- Environ 67% taux plus haut de remplissage de la texture: 138.0 GTexel/s versus 82.80 GTexel/s
- Environ 52% meilleur performance en PassMark - G2D Mark: 753 versus 497
- Environ 41% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 802.026 versus 568.183
Caractéristiques | |
Vitesse du noyau | 1530 MHz versus 735 MHz |
Vitesse augmenté | 1725 MHz versus 1035 MHz |
Taux de remplissage de la texture | 138.0 GTexel/s versus 82.80 GTexel/s |
Référence | |
PassMark - G2D Mark | 753 versus 497 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1940.024 versus 1938.08 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 versus 568.183 |
Comparer les références
GPU 1: NVIDIA GeForce RTX 3050 Ti
GPU 2: NVIDIA GeForce GTX 1650 SUPER
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | NVIDIA GeForce RTX 3050 Ti | NVIDIA GeForce GTX 1650 SUPER |
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PassMark - G3D Mark | 10165 | 10146 |
PassMark - G2D Mark | 497 | 753 |
Geekbench - OpenCL | 57389 | 55409 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 200.776 | 178.926 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1938.08 | 1940.024 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 15.298 | 11.167 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 108.443 | 102.69 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 568.183 | 802.026 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16098 | 13569 |
GFXBench 4.0 - Manhattan (Frames) | 3717 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16098 | 13569 |
GFXBench 4.0 - Manhattan (Fps) | 3717 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3357 |
3DMark Fire Strike - Graphics Score | 5393 | 4669 |
Comparer les caractéristiques
NVIDIA GeForce RTX 3050 Ti | NVIDIA GeForce GTX 1650 SUPER | |
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Essentiel |
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Architecture | Ampere | Turing |
Nom de code | GA106 | TU116 |
Date de sortie | 11 May 2021 | 22 Nov 2019 |
Position dans l’évaluation de la performance | 268 | 269 |
Genre | Laptop | Desktop |
Infos techniques |
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Vitesse augmenté | 1035 MHz | 1725 MHz |
Vitesse du noyau | 735 MHz | 1530 MHz |
Processus de fabrication | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 82.80 GFLOPS (1:64) | 138.0 GFLOPS (1:32) |
Peak Half Precision (FP16) Performance | 5.299 TFLOPS (1:1) | 8.832 TFLOPS (2:1) |
Peak Single Precision (FP32) Performance | 5.299 TFLOPS | 4.416 TFLOPS |
Pipelines | 2560 | 1280 |
Pixel fill rate | 49.68 GPixel/s | 55.20 GPixel/s |
Taux de remplissage de la texture | 82.80 GTexel/s | 138.0 GTexel/s |
Thermal Design Power (TDP) | 75 Watt | 100 Watt |
Compte de transistor | 12000 million | 6600 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | Portable Device Dependent | 1xDVI, 1xHDMI, 1xDisplayPort |
Soutien de DisplayPort | ||
HDMI | ||
Compatibilité, dimensions et exigences |
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Facteur de forme | IGP | |
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | 1x 6-pin |
Longeur | 9 inches (229 mm) | |
Énergie du systeme recommandé (PSU) | 350 Watt | |
Largeur | Dual-slot | |
Soutien API |
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DirectX | 12 Ultimate (12_2) | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.4 |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 4 GB |
Bande passante de la mémoire | 192.0 GB/s | 192 GB/s |
Largeur du bus mémoire | 128 bit | 128 bit |
Vitesse de mémoire | 1500 MHz, 12 Gbps effective | |
Genre de mémoire | GDDR6 | GDDR6 |