Intel UHD Graphics 617 vs AMD Radeon R7 M260X
Comparative analysis of Intel UHD Graphics 617 and AMD Radeon R7 M260X videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel UHD Graphics 617
- Videocard is newer: launch date 2 year(s) 11 month(s) later
- Around 47% higher boost clock speed: 1050 MHz vs 715 MHz
- 1468.5x more texture fill rate: 25.20 GTexel/s vs 17.16 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- Around 44% better performance in PassMark - G2D Mark: 232 vs 161
Specifications (specs) | |
Launch date | 7 November 2018 vs 6 December 2015 |
Boost clock speed | 1050 MHz vs 715 MHz |
Texture fill rate | 25.20 GTexel/s vs 17.16 GTexel / s |
Manufacturing process technology | 14 nm vs 28 nm |
Benchmarks | |
PassMark - G2D Mark | 232 vs 161 |
Reasons to consider the AMD Radeon R7 M260X
- 2.1x more core clock speed: 620 MHz vs 300 MHz
- 16x more pipelines: 384 vs 24
- Around 75% better performance in Geekbench - OpenCL: 5753 vs 3292
- Around 44% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 1893 vs 1313
- Around 44% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 1893 vs 1313
- Around 21% better performance in GFXBench 4.0 - Manhattan (Frames): 1775 vs 1461
- Around 21% better performance in GFXBench 4.0 - Manhattan (Fps): 1775 vs 1461
- Around 93% better performance in GFXBench 4.0 - T-Rex (Frames): 3158 vs 1633
- Around 93% better performance in GFXBench 4.0 - T-Rex (Fps): 3158 vs 1633
- Around 13% better performance in PassMark - G3D Mark: 986 vs 874
Specifications (specs) | |
Core clock speed | 620 MHz vs 300 MHz |
Pipelines | 384 vs 24 |
Benchmarks | |
Geekbench - OpenCL | 5753 vs 3292 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1893 vs 1313 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1893 vs 1313 |
GFXBench 4.0 - Manhattan (Frames) | 1775 vs 1461 |
GFXBench 4.0 - Manhattan (Fps) | 1775 vs 1461 |
GFXBench 4.0 - T-Rex (Frames) | 3158 vs 1633 |
GFXBench 4.0 - T-Rex (Fps) | 3158 vs 1633 |
PassMark - G3D Mark | 986 vs 874 |
Compare benchmarks
GPU 1: Intel UHD Graphics 617
GPU 2: AMD Radeon R7 M260X
Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | Intel UHD Graphics 617 | AMD Radeon R7 M260X |
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Geekbench - OpenCL | 3292 | 5753 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1313 | 1893 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1313 | 1893 |
GFXBench 4.0 - Manhattan (Frames) | 1461 | 1775 |
GFXBench 4.0 - Manhattan (Fps) | 1461 | 1775 |
GFXBench 4.0 - T-Rex (Frames) | 1633 | 3158 |
GFXBench 4.0 - T-Rex (Fps) | 1633 | 3158 |
PassMark - G2D Mark | 232 | 161 |
PassMark - G3D Mark | 874 | 986 |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
Intel UHD Graphics 617 | AMD Radeon R7 M260X | |
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Essentials |
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Architecture | Generation 9.5 | GCN 1.0 |
Code name | Amber Lake GT2 | Opal |
Launch date | 7 November 2018 | 6 December 2015 |
Place in performance rating | 1223 | 1224 |
Type | Laptop | Desktop |
Design | AMD Radeon R7 200 Series | |
Technical info |
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Boost clock speed | 1050 MHz | 715 MHz |
Core clock speed | 300 MHz | 620 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 100.8 GFLOPS | |
Peak Half Precision (FP16) Performance | 806.4 GFLOPS | |
Peak Single Precision (FP32) Performance | 403.2 GFLOPS | |
Pipelines | 24 | 384 |
Pixel fill rate | 3.150 GPixel/s | |
Texture fill rate | 25.20 GTexel/s | 17.16 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | |
Compute units | 6 | |
Floating-point performance | 549.1 gflops | |
Transistor count | 1,040 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | PCIe 3.0 x8 |
Bus support | PCIe 3.0 x8 | |
Laptop size | medium sized | |
Supplementary power connectors | None | |
API support |
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DirectX | 12 | 12 |
OpenCL | 2.1 | 2.0 |
OpenGL | 4.6 | 4.3 |
Shader Model | 6.4 | |
Vulkan | ||
Mantle | ||
Memory |
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Memory bus width | 64 / 128 Bit | 128 bit |
Memory type | DDR3L / LPDDR3 | GDDR5 |
Maximum RAM amount | 4 GB | |
Memory bandwidth | 64 GB/s | |
Memory clock speed | 1000 MHz | |
Shared memory | 0 | |
Technologies |
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DualGraphics | ||
FreeSync | ||
HD3D | ||
PCIe 3.0 | ||
PowerTune | ||
Switchable graphics | ||
Zero Core | ||
ZeroCore |