NVIDIA GeForce GTX 1650 Ti vs NVIDIA Quadro T2000 Mobile
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA Quadro T2000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 10 month(s) later
- Around 20% lower typical power consumption: 50 Watt vs 60 Watt
- Around 4% better performance in PassMark - G3D Mark: 7539 vs 7235
- Around 8% better performance in Geekbench - OpenCL: 41907 vs 38863
- Around 31% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 vs 9313
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3698
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3353
- Around 31% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 vs 9313
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3698
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3353
- Around 10% better performance in 3DMark Fire Strike - Graphics Score: 3656 vs 3319
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 27 May 2019 |
Thermal Design Power (TDP) | 50 Watt vs 60 Watt |
Benchmarks | |
PassMark - G3D Mark | 7539 vs 7235 |
Geekbench - OpenCL | 41907 vs 38863 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 vs 9313 |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 3698 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 3353 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 vs 9313 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 3698 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 3353 |
3DMark Fire Strike - Graphics Score | 3656 vs 3319 |
Reasons to consider the NVIDIA Quadro T2000 Mobile
- Around 17% higher core clock speed: 1575 MHz vs 1350 MHz
- Around 20% higher boost clock speed: 1785 MHz vs 1485 MHz
- Around 20% higher texture fill rate: 114.2 GTexel/s vs 95.04 GTexel/s
- 5.3x more memory clock speed: 8000 MHz vs 1500 MHz (12000 MHz effective)
- Around 13% better performance in PassMark - G2D Mark: 430 vs 380
Specifications (specs) | |
Core clock speed | 1575 MHz vs 1350 MHz |
Boost clock speed | 1785 MHz vs 1485 MHz |
Texture fill rate | 114.2 GTexel/s vs 95.04 GTexel/s |
Memory clock speed | 8000 MHz vs 1500 MHz (12000 MHz effective) |
Benchmarks | |
PassMark - G2D Mark | 430 vs 380 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro T2000 Mobile
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro T2000 Mobile |
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PassMark - G3D Mark | 7539 | 7235 |
PassMark - G2D Mark | 380 | 430 |
Geekbench - OpenCL | 41907 | 38863 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 152.235 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1843.045 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.681 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.607 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.098 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 9313 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3698 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3353 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 9313 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3698 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3353 |
3DMark Fire Strike - Graphics Score | 3656 | 3319 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro T2000 Mobile | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU117 | TU117 |
Launch date | 2 Apr 2020 | 27 May 2019 |
Place in performance rating | 267 | 362 |
Type | Laptop | Mobile workstation |
Technical info |
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Boost clock speed | 1485 MHz | 1785 MHz |
Core clock speed | 1350 MHz | 1575 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | 114.2 GFLOPS |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | 7.311 TFLOPS |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | 3.656 TFLOPS |
Pipelines | 1024 | 1024 |
Pixel fill rate | 47.52 GPixel/s | 57.12 GPixel/s |
Texture fill rate | 95.04 GTexel/s | 114.2 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 60 Watt |
Transistor count | 4700 million | 4700 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 192.0 GB/s | 128.0 GB/s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | 8000 MHz |
Memory type | GDDR6 | GDDR5 |