NVIDIA GeForce GTX 950 vs Intel Graphics Media Accelerator (GMA) 3600
Comparative analysis of NVIDIA GeForce GTX 950 and Intel Graphics Media Accelerator (GMA) 3600 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 950
- Videocard is newer: launch date 3 year(s) 9 month(s) later
- 3x more boost clock speed: 1188 MHz vs 400 MHz
- 192x more pipelines: 768 vs 4
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 32 nm
Launch date | 20 August 2015 vs 1 November 2011 |
Boost clock speed | 1188 MHz vs 400 MHz |
Pipelines | 768 vs 4 |
Manufacturing process technology | 28 nm vs 32 nm |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 950
GPU 2: Intel Graphics Media Accelerator (GMA) 3600
Name | NVIDIA GeForce GTX 950 | Intel Graphics Media Accelerator (GMA) 3600 |
---|---|---|
PassMark - G3D Mark | 5340 | |
PassMark - G2D Mark | 641 | |
Geekbench - OpenCL | 16728 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 60.473 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 758.865 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.279 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.738 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 231.508 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6803 | |
GFXBench 4.0 - Manhattan (Frames) | 3697 | |
GFXBench 4.0 - T-Rex (Frames) | 3356 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6803 | |
GFXBench 4.0 - Manhattan (Fps) | 3697 | |
GFXBench 4.0 - T-Rex (Fps) | 3356 | |
3DMark Fire Strike - Graphics Score | 105 |
Compare specifications (specs)
NVIDIA GeForce GTX 950 | Intel Graphics Media Accelerator (GMA) 3600 | |
---|---|---|
Essentials |
||
Architecture | Maxwell 2.0 | PowerVR SGX5 |
Code name | GM206 | Cedar Trail |
Launch date | 20 August 2015 | 1 November 2011 |
Launch price (MSRP) | $159 | |
Place in performance rating | 547 | not rated |
Price now | $194.44 | |
Type | Desktop | Laptop |
Value for money (0-100) | 30.06 | |
Technical info |
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Boost clock speed | 1188 MHz | 400 MHz |
Core clock speed | 1024 MHz | |
CUDA cores | 768 | |
Floating-point performance | 1,825 gflops | |
Manufacturing process technology | 28 nm | 32 nm |
Pipelines | 768 | 4 |
Texture fill rate | 49.2 billion / sec | |
Thermal Design Power (TDP) | 90 Watt | |
Transistor count | 2,940 million | |
Video outputs and ports |
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Audio input for HDMI | Internal | |
Display Connectors | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | |
G-SYNC support | ||
HDCP | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
||
Bus support | PCI Express 3.0 | |
Height | 4.376" (11.1 cm) | |
Interface | PCIe 3.0 x16 | |
Length | 7.938" (20.2 cm) | |
Recommended system power (PSU) | 350 Watt | |
SLI options | 2x | |
Supplementary power connectors | 1x 6-pins | |
API support |
||
DirectX | 12.0 (12_1) | |
OpenGL | 4.5 | |
Memory |
||
Maximum RAM amount | 2 GB | |
Memory bandwidth | 105.6 GB / s | |
Memory bus width | 128 Bit | |
Memory clock speed | 6.6 GB/s | |
Memory type | GDDR5 | |
Shared memory | 0 | 1 |
Technologies |
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3D Vision | ||
Adaptive Vertical Sync | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
SLI | ||
Surround |