NVIDIA GeForce MX110 vs NVIDIA GeForce 810M
Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce 810M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s).
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 3 year(s) 7 month(s) later
- Around 31% higher core clock speed: 965 MHz vs 738 MHz
- 4x more texture fill rate: 23.83 GTexel / s vs 5.904 GTexel / s
- 5.3x more pipelines: 256 vs 48
- 5.4x better floating-point performance: 762.6 gflops vs 141.7 gflops
- Around 50% lower typical power consumption: 30 Watt vs 45 Watt
- 2x more maximum memory size: 2 GB vs 1 GB
- 2.8x more memory clock speed: 5012 MHz vs 1800 MHz
- 3.4x better performance in PassMark - G3D Mark: 1417 vs 418
- 2.9x better performance in PassMark - G2D Mark: 189 vs 66
- 2.6x better performance in Geekbench - OpenCL: 4256 vs 1607
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2197 vs 1076
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2197 vs 1076
- Around 91% better performance in GFXBench 4.0 - Manhattan (Frames): 3502 vs 1833
- Around 91% better performance in GFXBench 4.0 - Manhattan (Fps): 3502 vs 1833
- Around 10% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3035
- Around 10% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3035
Specifications (specs) | |
Launch date | 17 November 2017 vs 24 March 2014 |
Core clock speed | 965 MHz vs 738 MHz |
Texture fill rate | 23.83 GTexel / s vs 5.904 GTexel / s |
Pipelines | 256 vs 48 |
Floating-point performance | 762.6 gflops vs 141.7 gflops |
Thermal Design Power (TDP) | 30 Watt vs 45 Watt |
Maximum memory size | 2 GB vs 1 GB |
Memory clock speed | 5012 MHz vs 1800 MHz |
Benchmarks | |
PassMark - G3D Mark | 1417 vs 418 |
PassMark - G2D Mark | 189 vs 66 |
Geekbench - OpenCL | 4256 vs 1607 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 vs 1076 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 vs 1076 |
GFXBench 4.0 - Manhattan (Frames) | 3502 vs 1833 |
GFXBench 4.0 - Manhattan (Fps) | 3502 vs 1833 |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3035 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3035 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce 810M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce MX110 | NVIDIA GeForce 810M |
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PassMark - G3D Mark | 1417 | 418 |
PassMark - G2D Mark | 189 | 66 |
Geekbench - OpenCL | 4256 | 1607 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | 1076 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | 1076 |
GFXBench 4.0 - Manhattan (Frames) | 3502 | 1833 |
GFXBench 4.0 - Manhattan (Fps) | 3502 | 1833 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3035 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3035 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 4.403 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 131.239 |
Compare specifications (specs)
NVIDIA GeForce MX110 | NVIDIA GeForce 810M | |
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Essentials |
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Architecture | Maxwell | Fermi 2.0 |
Code name | GM108 | GF117 |
Launch date | 17 November 2017 | 24 March 2014 |
Place in performance rating | 891 | 1437 |
Type | Laptop | Desktop |
Technical info |
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Boost clock speed | 993 MHz | |
Core clock speed | 965 MHz | 738 MHz |
Floating-point performance | 762.6 gflops | 141.7 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 48 |
Texture fill rate | 23.83 GTexel / s | 5.904 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 45 Watt |
Transistor count | 585 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.6 | 4.6 |
Memory |
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Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 40.1 GB / s | 14.4 GB / s |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 5012 MHz | 1800 MHz |
Memory type | GDDR5 / DDR3 | DDR3 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers |