NVIDIA Quadro K510M vs NVIDIA GeForce GTX 650 Ti
Comparative analysis of NVIDIA Quadro K510M and NVIDIA GeForce GTX 650 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro K510M
- Videocard is newer: launch date 9 month(s) later
- 3.7x lower typical power consumption: 30 Watt vs 110 Watt
- 480x more memory clock speed: 2400 MHz vs 5.4 GB/s
- Around 6% better performance in PassMark - G2D Mark: 441 vs 416
| Specifications (specs) | |
| Launch date | 23 July 2013 vs 9 October 2012 |
| Thermal Design Power (TDP) | 30 Watt vs 110 Watt |
| Memory clock speed | 2400 MHz vs 5.4 GB/s |
| Benchmarks | |
| PassMark - G2D Mark | 441 vs 416 |
Reasons to consider the NVIDIA GeForce GTX 650 Ti
- Around 10% higher core clock speed: 928 MHz vs 846 MHz
- 4.4x more texture fill rate: 59.2 billion / sec vs 13.54 GTexel / s
- 4x more pipelines: 768 vs 192
- 4.4x better floating-point performance: 1,425 gflops vs 324.9 gflops
- 3.9x better performance in PassMark - G3D Mark: 2527 vs 641
- 3.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3948 vs 1087
- 3.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3948 vs 1087
- Around 84% better performance in GFXBench 4.0 - Manhattan (Frames): 3707 vs 2012
- Around 84% better performance in GFXBench 4.0 - Manhattan (Fps): 3707 vs 2012
- Around 9% better performance in GFXBench 4.0 - T-Rex (Frames): 3335 vs 3071
- Around 9% better performance in GFXBench 4.0 - T-Rex (Fps): 3335 vs 3071
| Specifications (specs) | |
| Core clock speed | 928 MHz vs 846 MHz |
| Texture fill rate | 59.2 billion / sec vs 13.54 GTexel / s |
| Pipelines | 768 vs 192 |
| Floating-point performance | 1,425 gflops vs 324.9 gflops |
| Benchmarks | |
| PassMark - G3D Mark | 2527 vs 641 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 3948 vs 1087 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 3948 vs 1087 |
| GFXBench 4.0 - Manhattan (Frames) | 3707 vs 2012 |
| GFXBench 4.0 - Manhattan (Fps) | 3707 vs 2012 |
| GFXBench 4.0 - T-Rex (Frames) | 3335 vs 3071 |
| GFXBench 4.0 - T-Rex (Fps) | 3335 vs 3071 |
Compare benchmarks
GPU 1: NVIDIA Quadro K510M
GPU 2: NVIDIA GeForce GTX 650 Ti
| PassMark - G3D Mark |
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| PassMark - G2D Mark |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA Quadro K510M | NVIDIA GeForce GTX 650 Ti |
|---|---|---|
| PassMark - G3D Mark | 641 | 2527 |
| PassMark - G2D Mark | 441 | 416 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 1087 | 3948 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 1087 | 3948 |
| GFXBench 4.0 - Manhattan (Frames) | 2012 | 3707 |
| GFXBench 4.0 - Manhattan (Fps) | 2012 | 3707 |
| GFXBench 4.0 - T-Rex (Frames) | 3071 | 3335 |
| GFXBench 4.0 - T-Rex (Fps) | 3071 | 3335 |
| Geekbench - OpenCL | 7900 | |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 23.168 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 592.345 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.141 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 28.29 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 47.404 | |
| 3DMark Fire Strike - Graphics Score | 881 |
Compare specifications (specs)
| NVIDIA Quadro K510M | NVIDIA GeForce GTX 650 Ti | |
|---|---|---|
Essentials |
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| Architecture | Kepler 2.0 | Kepler |
| Code name | GK208 | GK106 |
| Launch date | 23 July 2013 | 9 October 2012 |
| Place in performance rating | 845 | 846 |
| Type | Mobile workstation | Desktop |
| Launch price (MSRP) | $149 | |
| Price now | $169.99 | |
| Value for money (0-100) | 18.72 | |
Technical info |
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| Core clock speed | 846 MHz | 928 MHz |
| Floating-point performance | 324.9 gflops | 1,425 gflops |
| Manufacturing process technology | 28 nm | 28 nm |
| Pipelines | 192 | 768 |
| Texture fill rate | 13.54 GTexel / s | 59.2 billion / sec |
| Thermal Design Power (TDP) | 30 Watt | 110 Watt |
| Transistor count | 1270 Million | 2,540 million |
| CUDA cores | 768 | |
| Maximum GPU temperature | 105 °C | |
Video outputs and ports |
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| Display Connectors | No outputs | 2x DVI, 1x mini-HDMI, One Dual Link DVI-I, One Dual Link DVI-D, One Mini... |
| Display Port | 1.2 | |
| Audio input for HDMI | Internal | |
| HDCP | ||
| HDMI | ||
| Maximum VGA resolution | 2048x1536 | |
| Multi monitor support | ||
Compatibility, dimensions and requirements |
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| Interface | MXM-A (3.0) | PCIe 3.0 x16 |
| Laptop size | medium sized | |
| Bus support | PCI Express 3.0 | |
| Height | 4.376" (11.1 cm) | |
| Length | 5.7" (14.5 cm) | |
| Supplementary power connectors | One 6-pin | |
API support |
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| DirectX | 12 | 12.0 (11_0) |
| OpenGL | 4.5 | 4.3 |
| Shader Model | 5 | |
| Vulkan | ||
Memory |
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| Maximum RAM amount | 1 GB | 1 GB |
| Memory bandwidth | 19.2 GB / s | 86.4 GB / s |
| Memory bus width | 64 Bit | 128 Bit |
| Memory clock speed | 2400 MHz | 5.4 GB/s |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | |
Technologies |
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| 3D Vision Pro | ||
| Mosaic | ||
| nView Display Management | ||
| Optimus | ||
| 3D Blu-Ray | ||
| 3D Gaming | ||
| 3D Vision | ||
| Adaptive VSync | ||
| CUDA | ||
| FXAA | ||
| TXAA | ||

