NVIDIA Quadro M2200 Mobile vs NVIDIA GeForce GTX 1060 (Laptop)
Comparative analysis of NVIDIA Quadro M2200 Mobile and NVIDIA GeForce GTX 1060 (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro M2200 Mobile
- Videocard is newer: launch date 4 month(s) later
- 2.2x lower typical power consumption: 55 Watt vs 120 Watt
- Around 2% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3654
- Around 2% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3654
| Specifications (specs) | |
| Launch date | 11 January 2017 vs 15 August 2016 |
| Thermal Design Power (TDP) | 55 Watt vs 120 Watt |
| Benchmarks | |
| GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3654 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3654 |
Reasons to consider the NVIDIA GeForce GTX 1060 (Laptop)
- Around 47% higher core clock speed: 1506 MHz vs 1025 MHz
- 2x more texture fill rate: 133.6 GTexel / s vs 65.6 GTexel / s
- Around 25% higher pipelines: 1280 vs 1024
- 2x better floating-point performance: 4,275 gflops vs 2,099 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 16 nm vs 28 nm
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 46% higher memory clock speed: 8008 MHz vs 5500 MHz
- Around 17% better performance in PassMark - G2D Mark: 444 vs 380
- Around 90% better performance in PassMark - G3D Mark: 8160 vs 4284
- Around 89% better performance in Geekbench - OpenCL: 31098 vs 16429
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12645 vs 6337
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12645 vs 6337
| Specifications (specs) | |
| Core clock speed | 1506 MHz vs 1025 MHz |
| Texture fill rate | 133.6 GTexel / s vs 65.6 GTexel / s |
| Pipelines | 1280 vs 1024 |
| Floating-point performance | 4,275 gflops vs 2,099 gflops |
| Manufacturing process technology | 16 nm vs 28 nm |
| Maximum memory size | 6 GB vs 4 GB |
| Memory clock speed | 8008 MHz vs 5500 MHz |
| Benchmarks | |
| PassMark - G2D Mark | 444 vs 380 |
| PassMark - G3D Mark | 8160 vs 4284 |
| Geekbench - OpenCL | 31098 vs 16429 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 12645 vs 6337 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 12645 vs 6337 |
| GFXBench 4.0 - T-Rex (Frames) | 3359 vs 3358 |
| GFXBench 4.0 - T-Rex (Fps) | 3359 vs 3358 |
Compare benchmarks
GPU 1: NVIDIA Quadro M2200 Mobile
GPU 2: NVIDIA GeForce GTX 1060 (Laptop)
| PassMark - G2D Mark |
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| PassMark - G3D Mark |
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| Geekbench - OpenCL |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA Quadro M2200 Mobile | NVIDIA GeForce GTX 1060 (Laptop) |
|---|---|---|
| PassMark - G2D Mark | 380 | 444 |
| PassMark - G3D Mark | 4284 | 8160 |
| Geekbench - OpenCL | 16429 | 31098 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 6337 | 12645 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 6337 | 12645 |
| GFXBench 4.0 - Manhattan (Frames) | 3715 | 3654 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 | 3654 |
| GFXBench 4.0 - T-Rex (Frames) | 3358 | 3359 |
| GFXBench 4.0 - T-Rex (Fps) | 3358 | 3359 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 111.55 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1371.266 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 8.49 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 19.803 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 509.222 | |
| 3DMark Fire Strike - Graphics Score | 3677 |
Compare specifications (specs)
| NVIDIA Quadro M2200 Mobile | NVIDIA GeForce GTX 1060 (Laptop) | |
|---|---|---|
Essentials |
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| Architecture | Maxwell 2.0 | Pascal |
| Code name | GM206 | GP106B |
| Launch date | 11 January 2017 | 15 August 2016 |
| Place in performance rating | 473 | 385 |
| Type | Workstation | Laptop |
| Launch price (MSRP) | $237.11 | |
| Price now | $229.99 | |
| Value for money (0-100) | 49.49 | |
Technical info |
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| Core clock speed | 1025 MHz | 1506 MHz |
| Floating-point performance | 2,099 gflops | 4,275 gflops |
| Manufacturing process technology | 28 nm | 16 nm |
| Pipelines | 1024 | 1280 |
| Texture fill rate | 65.6 GTexel / s | 133.6 GTexel / s |
| Thermal Design Power (TDP) | 55 Watt | 120 Watt |
| Transistor count | 2,940 million | 4,400 million |
| Boost clock speed | 1708 MHz | |
| CUDA cores | 1280 | |
| Maximum GPU temperature | 94 °C | |
Video outputs and ports |
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| Display Connectors | No outputs | DP 1.43, HDMI 2.0b, Dual Link-DVI |
| G-SYNC support | ||
| HDCP | ||
| Multi monitor support | ||
Compatibility, dimensions and requirements |
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| Interface | MXM-A (3.0) | PCIe 3.0 x16 |
| Bus support | PCIe 3.0 | |
| Laptop size | large | |
API support |
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| DirectX | 12.0 (12_1) | 12.0 (12_1) |
| OpenGL | 4.6 | 4.5 |
| Vulkan | ||
Memory |
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| Maximum RAM amount | 4 GB | 6 GB |
| Memory bandwidth | 88 GB / s | 192 GB / s |
| Memory bus width | 128 Bit | 192 Bit |
| Memory clock speed | 5500 MHz | 8008 MHz |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | |
Technologies |
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| 3D Vision | ||
| Ansel | ||
| CUDA | ||
| DSR | ||
| GameStream | ||
| GPU Boost | ||
| Multi Monitor | ||
| Multi-Projection | ||
| ShadowWorks | ||
| Surround | ||
| Virtual Reality | ||
| VR Ready | ||

