NVIDIA Quadro M520 Mobile vs NVIDIA Quadro K2200M

Comparative analysis of NVIDIA Quadro M520 Mobile and NVIDIA Quadro K2200M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA Quadro M520 Mobile

  • Videocard is newer: launch date 2 year(s) 5 month(s) later
  • Around 56% higher core clock speed: 1041 MHz vs 667 MHz
  • 2.6x lower typical power consumption: 25 Watt vs 65 Watt
Launch date 11 January 2017 vs 19 July 2014
Core clock speed 1041 MHz vs 667 MHz
Thermal Design Power (TDP) 25 Watt vs 65 Watt

Reasons to consider the NVIDIA Quadro K2200M

  • Around 60% higher texture fill rate: 26.68 GTexel / s vs 16.66 GTexel / s
  • Around 67% higher pipelines: 640 vs 384
  • Around 7% better floating-point performance: 853.8 gflops vs 799.5 gflops
  • Around 62% better performance in PassMark - G2D Mark: 367 vs 226
  • Around 84% better performance in PassMark - G3D Mark: 3501 vs 1899
  • Around 72% better performance in Geekbench - OpenCL: 10787 vs 6270
  • Around 54% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4750 vs 3079
  • Around 54% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4750 vs 3079
  • 2.2x better performance in GFXBench 4.0 - Manhattan (Frames): 3720 vs 1692
  • 2.2x better performance in GFXBench 4.0 - Manhattan (Fps): 3720 vs 1692
  • Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3084 vs 3011
  • Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3084 vs 3011
Specifications (specs)
Texture fill rate 26.68 GTexel / s vs 16.66 GTexel / s
Pipelines 640 vs 384
Floating-point performance 853.8 gflops vs 799.5 gflops
Benchmarks
PassMark - G2D Mark 367 vs 226
PassMark - G3D Mark 3501 vs 1899
Geekbench - OpenCL 10787 vs 6270
GFXBench 4.0 - Car Chase Offscreen (Frames) 4750 vs 3079
GFXBench 4.0 - Car Chase Offscreen (Fps) 4750 vs 3079
GFXBench 4.0 - Manhattan (Frames) 3720 vs 1692
GFXBench 4.0 - Manhattan (Fps) 3720 vs 1692
GFXBench 4.0 - T-Rex (Frames) 3084 vs 3011
GFXBench 4.0 - T-Rex (Fps) 3084 vs 3011

Compare benchmarks

GPU 1: NVIDIA Quadro M520 Mobile
GPU 2: NVIDIA Quadro K2200M

PassMark - G2D Mark
GPU 1
GPU 2
226
367
PassMark - G3D Mark
GPU 1
GPU 2
1899
3501
Geekbench - OpenCL
GPU 1
GPU 2
6270
10787
GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
3079
4750
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
3079
4750
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
1692
3720
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
1692
3720
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3011
3084
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3011
3084
Name NVIDIA Quadro M520 Mobile NVIDIA Quadro K2200M
PassMark - G2D Mark 226 367
PassMark - G3D Mark 1899 3501
Geekbench - OpenCL 6270 10787
GFXBench 4.0 - Car Chase Offscreen (Frames) 3079 4750
GFXBench 4.0 - Car Chase Offscreen (Fps) 3079 4750
GFXBench 4.0 - Manhattan (Frames) 1692 3720
GFXBench 4.0 - Manhattan (Fps) 1692 3720
GFXBench 4.0 - T-Rex (Frames) 3011 3084
GFXBench 4.0 - T-Rex (Fps) 3011 3084

Compare specifications (specs)

NVIDIA Quadro M520 Mobile NVIDIA Quadro K2200M

Essentials

Architecture Maxwell Maxwell
Code name GM108 GM107
Launch date 11 January 2017 19 July 2014
Place in performance rating 950 549
Type Workstation Workstation

Technical info

Core clock speed 1041 MHz 667 MHz
Floating-point performance 799.5 gflops 853.8 gflops
Manufacturing process technology 28 nm 28 nm
Pipelines 384 640
Texture fill rate 16.66 GTexel / s 26.68 GTexel / s
Thermal Design Power (TDP) 25 Watt 65 Watt
Transistor count 1,870 million

Video outputs and ports

Display Connectors No outputs No outputs
Display Port 1.2

Compatibility, dimensions and requirements

Interface MXM-A (3.0) MXM-A (3.0)
Supplementary power connectors None

API support

DirectX 12.0 (11_0) 12
OpenGL 4.6 4.5
Shader Model 5
Vulkan

Memory

Maximum RAM amount 2 GB 2 GB
Memory bandwidth 40.1 GB / s 80 GB / s
Memory bus width 64 Bit 128 Bit
Memory clock speed 5012 MHz 5012 MHz
Memory type GDDR5 GDDR5

Technologies

3D Vision Pro
Mosaic
nView Display Management
Optimus