NVIDIA Quadro M520 Mobile vs NVIDIA Quadro K2200M
Comparative analysis of NVIDIA Quadro M520 Mobile and NVIDIA Quadro K2200M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA Quadro M520 Mobile
- Videocard is newer: launch date 2 year(s) 5 month(s) later
- Around 56% higher core clock speed: 1041 MHz vs 667 MHz
- 2.6x lower typical power consumption: 25 Watt vs 65 Watt
Launch date | 11 January 2017 vs 19 July 2014 |
Core clock speed | 1041 MHz vs 667 MHz |
Thermal Design Power (TDP) | 25 Watt vs 65 Watt |
Reasons to consider the NVIDIA Quadro K2200M
- Around 60% higher texture fill rate: 26.68 GTexel / s vs 16.66 GTexel / s
- Around 67% higher pipelines: 640 vs 384
- Around 7% better floating-point performance: 853.8 gflops vs 799.5 gflops
- Around 62% better performance in PassMark - G2D Mark: 367 vs 226
- Around 84% better performance in PassMark - G3D Mark: 3501 vs 1899
- Around 72% better performance in Geekbench - OpenCL: 10787 vs 6270
- Around 54% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4750 vs 3079
- Around 54% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4750 vs 3079
- 2.2x better performance in GFXBench 4.0 - Manhattan (Frames): 3720 vs 1692
- 2.2x better performance in GFXBench 4.0 - Manhattan (Fps): 3720 vs 1692
- Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3084 vs 3011
- Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3084 vs 3011
Specifications (specs) | |
Texture fill rate | 26.68 GTexel / s vs 16.66 GTexel / s |
Pipelines | 640 vs 384 |
Floating-point performance | 853.8 gflops vs 799.5 gflops |
Benchmarks | |
PassMark - G2D Mark | 367 vs 226 |
PassMark - G3D Mark | 3501 vs 1899 |
Geekbench - OpenCL | 10787 vs 6270 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4750 vs 3079 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4750 vs 3079 |
GFXBench 4.0 - Manhattan (Frames) | 3720 vs 1692 |
GFXBench 4.0 - Manhattan (Fps) | 3720 vs 1692 |
GFXBench 4.0 - T-Rex (Frames) | 3084 vs 3011 |
GFXBench 4.0 - T-Rex (Fps) | 3084 vs 3011 |
Compare benchmarks
GPU 1: NVIDIA Quadro M520 Mobile
GPU 2: NVIDIA Quadro K2200M
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro M520 Mobile | NVIDIA Quadro K2200M |
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PassMark - G2D Mark | 226 | 367 |
PassMark - G3D Mark | 1899 | 3501 |
Geekbench - OpenCL | 6270 | 10787 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3079 | 4750 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3079 | 4750 |
GFXBench 4.0 - Manhattan (Frames) | 1692 | 3720 |
GFXBench 4.0 - Manhattan (Fps) | 1692 | 3720 |
GFXBench 4.0 - T-Rex (Frames) | 3011 | 3084 |
GFXBench 4.0 - T-Rex (Fps) | 3011 | 3084 |
Compare specifications (specs)
NVIDIA Quadro M520 Mobile | NVIDIA Quadro K2200M | |
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Essentials |
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Architecture | Maxwell | Maxwell |
Code name | GM108 | GM107 |
Launch date | 11 January 2017 | 19 July 2014 |
Place in performance rating | 950 | 549 |
Type | Workstation | Workstation |
Technical info |
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Core clock speed | 1041 MHz | 667 MHz |
Floating-point performance | 799.5 gflops | 853.8 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 384 | 640 |
Texture fill rate | 16.66 GTexel / s | 26.68 GTexel / s |
Thermal Design Power (TDP) | 25 Watt | 65 Watt |
Transistor count | 1,870 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Display Port | 1.2 | |
Compatibility, dimensions and requirements |
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Interface | MXM-A (3.0) | MXM-A (3.0) |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (11_0) | 12 |
OpenGL | 4.6 | 4.5 |
Shader Model | 5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 40.1 GB / s | 80 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 5012 MHz | 5012 MHz |
Memory type | GDDR5 | GDDR5 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus |