NVIDIA Quadro P520 vs NVIDIA Quadro T2000 Mobile
Comparative analysis of NVIDIA Quadro P520 and NVIDIA Quadro T2000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro T2000 Mobile
- Around 21% higher core clock speed: 1575 MHz vs 1303 MHz
- Around 20% higher boost clock speed: 1785 MHz vs 1493 MHz
- 4.8x more texture fill rate: 114.2 GTexel/s vs 23.89 GTexel/s
- 2.7x more pipelines: 1024 vs 384
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 30x lower typical power consumption: 60 Watt vs 1800 million
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 33% higher memory clock speed: 8000 MHz vs 6000 MHz
- Around 81% better performance in PassMark - G2D Mark: 430 vs 237
- 3.5x better performance in PassMark - G3D Mark: 7235 vs 2091
- 4.9x better performance in Geekbench - OpenCL: 38863 vs 7960
- 2.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 9313 vs 3527
- 2.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 9313 vs 3527
- Around 4% better performance in GFXBench 4.0 - Manhattan (Frames): 3698 vs 3566
- Around 4% better performance in GFXBench 4.0 - Manhattan (Fps): 3698 vs 3566
- Around 46% better performance in GFXBench 4.0 - T-Rex (Frames): 3353 vs 2295
- Around 46% better performance in GFXBench 4.0 - T-Rex (Fps): 3353 vs 2295
Specifications (specs) | |
Core clock speed | 1575 MHz vs 1303 MHz |
Boost clock speed | 1785 MHz vs 1493 MHz |
Texture fill rate | 114.2 GTexel/s vs 23.89 GTexel/s |
Pipelines | 1024 vs 384 |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 60 Watt vs 1800 million |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 8000 MHz vs 6000 MHz |
Benchmarks | |
PassMark - G2D Mark | 430 vs 237 |
PassMark - G3D Mark | 7235 vs 2091 |
Geekbench - OpenCL | 38863 vs 7960 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9313 vs 3527 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9313 vs 3527 |
GFXBench 4.0 - Manhattan (Frames) | 3698 vs 3566 |
GFXBench 4.0 - Manhattan (Fps) | 3698 vs 3566 |
GFXBench 4.0 - T-Rex (Frames) | 3353 vs 2295 |
GFXBench 4.0 - T-Rex (Fps) | 3353 vs 2295 |
Compare benchmarks
GPU 1: NVIDIA Quadro P520
GPU 2: NVIDIA Quadro T2000 Mobile
PassMark - G2D Mark |
|
|
||||
PassMark - G3D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA Quadro P520 | NVIDIA Quadro T2000 Mobile |
---|---|---|
PassMark - G2D Mark | 237 | 430 |
PassMark - G3D Mark | 2091 | 7235 |
Geekbench - OpenCL | 7960 | 38863 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3527 | 9313 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3527 | 9313 |
GFXBench 4.0 - Manhattan (Frames) | 3566 | 3698 |
GFXBench 4.0 - Manhattan (Fps) | 3566 | 3698 |
GFXBench 4.0 - T-Rex (Frames) | 2295 | 3353 |
GFXBench 4.0 - T-Rex (Fps) | 2295 | 3353 |
3DMark Fire Strike - Graphics Score | 3319 |
Compare specifications (specs)
NVIDIA Quadro P520 | NVIDIA Quadro T2000 Mobile | |
---|---|---|
Essentials |
||
Architecture | Pascal | Turing |
Code name | GP108 | TU117 |
Launch date | 27 May 2019 | 27 May 2019 |
Place in performance rating | 758 | 362 |
Type | Mobile workstation | Mobile workstation |
Technical info |
||
Boost clock speed | 1493 MHz | 1785 MHz |
Core clock speed | 1303 MHz | 1575 MHz |
Manufacturing process technology | 14 nm | 12 nm |
Peak Double Precision (FP64) Performance | 23.89 GFLOPS | 114.2 GFLOPS |
Peak Half Precision (FP16) Performance | 11.94 GFLOPS | 7.311 TFLOPS |
Peak Single Precision (FP32) Performance | 764.4 GFLOPS | 3.656 TFLOPS |
Pipelines | 384 | 1024 |
Pixel fill rate | 23.89 GPixel/s | 57.12 GPixel/s |
Texture fill rate | 23.89 GTexel/s | 114.2 GTexel/s |
Thermal Design Power (TDP) | 1800 million | 60 Watt |
Transistor count | 4700 million | |
Video outputs and ports |
||
Display Connectors | No outputs | No outputs |
Multi monitor support | ||
Compatibility, dimensions and requirements |
||
Height | PCIe 3.0 x16 | |
Laptop size | large | |
Supplementary power connectors | None | |
Interface | PCIe 3.0 x16 | |
API support |
||
DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
||
Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 40.10 GB/s | 128.0 GB/s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 6000 MHz | 8000 MHz |
Memory type | GDDR5 | GDDR5 |
Technologies |
||
Multi Monitor |