NVIDIA Quadro P5200 vs NVIDIA GeForce GTX 1080 (Desktop)
Comparative analysis of NVIDIA Quadro P5200 and NVIDIA GeForce GTX 1080 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, PassMark - G3D Mark, PassMark - G2D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro P5200
- Videocard is newer: launch date 1 year(s) 8 month(s) later
- 1007.6x more texture fill rate: 279.4 GTexel/s vs 277.3 GTexel / s
- Around 80% lower typical power consumption: 100 Watt vs 180 Watt
- 2x more maximum memory size: 16 GB vs 8 GB
- 180x more memory clock speed: 1800 MHz (7200 MHz effective) vs 10 GB/s
- Around 42% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 15910 vs 11173
- Around 42% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 15910 vs 11173
- Around 1% better performance in GFXBench 4.0 - Manhattan (Frames): 3719 vs 3690
- Around 1% better performance in GFXBench 4.0 - Manhattan (Fps): 3719 vs 3690
- 4x better performance in 3DMark Fire Strike - Graphics Score: 6252 vs 1560
| Specifications (specs) | |
| Launch date | 21 February 2018 vs 27 May 2016 |
| Texture fill rate | 279.4 GTexel/s vs 277.3 GTexel / s |
| Thermal Design Power (TDP) | 100 Watt vs 180 Watt |
| Maximum memory size | 16 GB vs 8 GB |
| Memory clock speed | 1800 MHz (7200 MHz effective) vs 10 GB/s |
| Benchmarks | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 15910 vs 11173 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 15910 vs 11173 |
| GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3690 |
| GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3690 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3343 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3343 |
| 3DMark Fire Strike - Graphics Score | 6252 vs 1560 |
Reasons to consider the NVIDIA GeForce GTX 1080 (Desktop)
- Around 22% higher core clock speed: 1607 MHz vs 1316 MHz
- Around 10% higher boost clock speed: 1733 MHz vs 1569 MHz
- Around 41% better performance in Geekbench - OpenCL: 55548 vs 39352
| Specifications (specs) | |
| Core clock speed | 1607 MHz vs 1316 MHz |
| Boost clock speed | 1733 MHz vs 1569 MHz |
| Benchmarks | |
| Geekbench - OpenCL | 55548 vs 39352 |
Compare benchmarks
GPU 1: NVIDIA Quadro P5200
GPU 2: NVIDIA GeForce GTX 1080 (Desktop)
| Geekbench - OpenCL |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| 3DMark Fire Strike - Graphics Score |
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| Name | NVIDIA Quadro P5200 | NVIDIA GeForce GTX 1080 (Desktop) |
|---|---|---|
| Geekbench - OpenCL | 39352 | 55548 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 15910 | 11173 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 15910 | 11173 |
| GFXBench 4.0 - Manhattan (Frames) | 3719 | 3690 |
| GFXBench 4.0 - Manhattan (Fps) | 3719 | 3690 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 | 3343 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 | 3343 |
| 3DMark Fire Strike - Graphics Score | 6252 | 1560 |
| PassMark - G3D Mark | 15578 | |
| PassMark - G2D Mark | 887 | |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 150.103 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2036.763 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.035 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 27.417 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 819.934 |
Compare specifications (specs)
| NVIDIA Quadro P5200 | NVIDIA GeForce GTX 1080 (Desktop) | |
|---|---|---|
Essentials |
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| Architecture | Pascal | Pascal |
| Code name | GP104 | GP104 |
| Launch date | 21 February 2018 | 27 May 2016 |
| Place in performance rating | 268 | 281 |
| Type | Mobile workstation | Desktop |
| Launch price (MSRP) | $599 | |
| Price now | $439.99 | |
| Value for money (0-100) | 43.72 | |
Technical info |
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| Boost clock speed | 1569 MHz | 1733 MHz |
| Core clock speed | 1316 MHz | 1607 MHz |
| Manufacturing process technology | 16 nm | 16 nm |
| Peak Double Precision (FP64) Performance | 279.4 GFLOPS | |
| Peak Half Precision (FP16) Performance | 139.7 GFLOPS | |
| Peak Single Precision (FP32) Performance | 8.940 TFLOPS | |
| Pipelines | 2560 | 2560 |
| Pixel fill rate | 111.7 GPixel/s | |
| Texture fill rate | 279.4 GTexel/s | 277.3 GTexel / s |
| Thermal Design Power (TDP) | 100 Watt | 180 Watt |
| Transistor count | 7200 million | 7,200 million |
| CUDA cores | 2560 | |
| Floating-point performance | 8,873 gflops | |
| Maximum GPU temperature | 94 °C | |
Video outputs and ports |
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| Display Connectors | No outputs | DP 1.42, HDMI 2.0b, DL-DVI, 1x DVI, 1x HDMI, 3x DisplayPort |
| G-SYNC support | ||
| Multi monitor support | ||
Compatibility, dimensions and requirements |
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| Laptop size | Large | |
| Bus support | PCIe 3.0 | |
| Height | 4.376" (11.1 cm) | |
| Interface | PCIe 3.0 x16 | |
| Length | 10.5" (26.7 cm) | |
| Recommended system power (PSU) | 500 Watt | |
| Supplementary power connectors | 8-pin | |
| Width | 2-slot | |
API support |
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| DirectX | 12.1 | 12.0 (12_1) |
| OpenCL | 1.2 | |
| OpenGL | 4.6 | 4.5 |
| Shader Model | 6.4 | |
| Vulkan | ||
Memory |
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| Maximum RAM amount | 16 GB | 8 GB |
| Memory bandwidth | 230.4 GB/s | 320 GB / s |
| Memory bus width | 256 Bit | 256 Bit |
| Memory clock speed | 1800 MHz (7200 MHz effective) | 10 GB/s |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | |
Technologies |
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| 3D Vision | ||
| Ansel | ||
| CUDA | ||
| GPU Boost | ||
| Multi Monitor | ||
| Multi-Projection | ||
| ShadowWorks | ||
| SLI | ||
| Virtual Reality | ||
| VR Ready | ||
