NVIDIA Quadro T2000 Mobile vs NVIDIA GeForce GTX 1050 (Desktop)
Comparative analysis of NVIDIA Quadro T2000 Mobile and NVIDIA GeForce GTX 1050 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro T2000 Mobile
- Videocard is newer: launch date 2 year(s) 7 month(s) later
- Around 22% higher core clock speed: 1575 MHz vs 1290 MHz
- Around 28% higher boost clock speed: 1785 MHz vs 1392 MHz
- 1962.2x more texture fill rate: 114.2 GTexel/s vs 58.2 GTexel / s
- Around 60% higher pipelines: 1024 vs 640
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- Around 25% lower typical power consumption: 60 Watt vs 75 Watt
- Around 14% higher memory clock speed: 8000 MHz vs 7008 MHz
- Around 44% better performance in PassMark - G3D Mark: 7235 vs 5029
- 2.2x better performance in Geekbench - OpenCL: 38863 vs 17466
- Around 32% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 9313 vs 7043
- Around 32% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 9313 vs 7043
- 27.2x better performance in 3DMark Fire Strike - Graphics Score: 3319 vs 122
| Specifications (specs) | |
| Launch date | 27 May 2019 vs 25 October 2016 |
| Core clock speed | 1575 MHz vs 1290 MHz |
| Boost clock speed | 1785 MHz vs 1392 MHz |
| Texture fill rate | 114.2 GTexel/s vs 58.2 GTexel / s |
| Pipelines | 1024 vs 640 |
| Manufacturing process technology | 12 nm vs 14 nm |
| Thermal Design Power (TDP) | 60 Watt vs 75 Watt |
| Memory clock speed | 8000 MHz vs 7008 MHz |
| Benchmarks | |
| PassMark - G3D Mark | 7235 vs 5029 |
| Geekbench - OpenCL | 38863 vs 17466 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 9313 vs 7043 |
| GFXBench 4.0 - Manhattan (Frames) | 3698 vs 3685 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 9313 vs 7043 |
| GFXBench 4.0 - Manhattan (Fps) | 3698 vs 3685 |
| 3DMark Fire Strike - Graphics Score | 3319 vs 122 |
Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)
- Around 6% better performance in PassMark - G2D Mark: 457 vs 430
| Benchmarks | |
| PassMark - G2D Mark | 457 vs 430 |
| GFXBench 4.0 - T-Rex (Frames) | 3360 vs 3353 |
| GFXBench 4.0 - T-Rex (Fps) | 3360 vs 3353 |
Compare benchmarks
GPU 1: NVIDIA Quadro T2000 Mobile
GPU 2: NVIDIA GeForce GTX 1050 (Desktop)
| PassMark - G3D Mark |
|
|
||||
| PassMark - G2D Mark |
|
|
||||
| Geekbench - OpenCL |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
| GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
| GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
| GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
| GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
| 3DMark Fire Strike - Graphics Score |
|
|
| Name | NVIDIA Quadro T2000 Mobile | NVIDIA GeForce GTX 1050 (Desktop) |
|---|---|---|
| PassMark - G3D Mark | 7235 | 5029 |
| PassMark - G2D Mark | 430 | 457 |
| Geekbench - OpenCL | 38863 | 17466 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 9313 | 7043 |
| GFXBench 4.0 - Manhattan (Frames) | 3698 | 3685 |
| GFXBench 4.0 - T-Rex (Frames) | 3353 | 3360 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 9313 | 7043 |
| GFXBench 4.0 - Manhattan (Fps) | 3698 | 3685 |
| GFXBench 4.0 - T-Rex (Fps) | 3353 | 3360 |
| 3DMark Fire Strike - Graphics Score | 3319 | 122 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 799.414 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.523 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 |
Compare specifications (specs)
| NVIDIA Quadro T2000 Mobile | NVIDIA GeForce GTX 1050 (Desktop) | |
|---|---|---|
Essentials |
||
| Architecture | Turing | Pascal |
| Code name | TU117 | GP107 |
| Launch date | 27 May 2019 | 25 October 2016 |
| Place in performance rating | 362 | 586 |
| Type | Mobile workstation | Desktop |
| Launch price (MSRP) | $109 | |
| Price now | $124.99 | |
| Value for money (0-100) | 56.95 | |
Technical info |
||
| Boost clock speed | 1785 MHz | 1392 MHz |
| Core clock speed | 1575 MHz | 1290 MHz |
| Manufacturing process technology | 12 nm | 14 nm |
| Peak Double Precision (FP64) Performance | 114.2 GFLOPS | |
| Peak Half Precision (FP16) Performance | 7.311 TFLOPS | |
| Peak Single Precision (FP32) Performance | 3.656 TFLOPS | |
| Pipelines | 1024 | 640 |
| Pixel fill rate | 57.12 GPixel/s | |
| Texture fill rate | 114.2 GTexel/s | 58.2 GTexel / s |
| Thermal Design Power (TDP) | 60 Watt | 75 Watt |
| Transistor count | 4700 million | 3,300 million |
| CUDA cores | 640 | |
| Floating-point performance | 1,862 gflops | |
| Maximum GPU temperature | 97 °C | |
Video outputs and ports |
||
| Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI |
| G-SYNC support | ||
| HDCP | ||
| Multi monitor support | ||
Compatibility, dimensions and requirements |
||
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Bus support | PCIe 3.0 | |
| Height | 4.38" (11.1 cm) | |
| Length | 5.7" (14.5 cm) | |
| Recommended system power (PSU) | 300 Watt | |
| Supplementary power connectors | None | |
| Width | 2-slot | |
API support |
||
| DirectX | 12.1 | 12.0 (12_1) |
| OpenCL | 1.2 | |
| OpenGL | 4.6 | 4.5 |
| Shader Model | 6.4 | |
| Vulkan | ||
Memory |
||
| Maximum RAM amount | 4 GB | 4 GB |
| Memory bandwidth | 128.0 GB/s | 112 GB / s |
| Memory bus width | 128 Bit | 128 Bit |
| Memory clock speed | 8000 MHz | 7008 MHz |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | |
Technologies |
||
| 3D Vision | ||
| Ansel | ||
| CUDA | ||
| GameStream | ||
| GPU Boost | ||
| Multi Monitor | ||
| Multi-Projection | ||
| ShadowWorks | ||
| VR Ready | ||
