NVIDIA RTX A2000 Mobile vs AMD Radeon Pro W6600M
Comparative analysis of NVIDIA RTX A2000 Mobile and AMD Radeon Pro W6600M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA RTX A2000 Mobile
- Around 43% higher pipelines: 2560 vs 1792
Pipelines | 2560 vs 1792 |
Reasons to consider the AMD Radeon Pro W6600M
- 3x more core clock speed: 2200 MHz vs 735 MHz
- Around 60% higher boost clock speed: 2903 MHz vs 1815 MHz
- 2.2x more texture fill rate: 325.1 GTexel/s vs 145.2 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- Around 19% lower typical power consumption: 80 Watt vs 95 Watt
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 17% higher memory clock speed: 1750 MHz (14 Gbps effective) vs 1500 MHz (12 Gbps effective)
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 15257 vs 12750
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 15257 vs 12750
Specifications (specs) | |
Core clock speed | 2200 MHz vs 735 MHz |
Boost clock speed | 2903 MHz vs 1815 MHz |
Texture fill rate | 325.1 GTexel/s vs 145.2 GTexel/s |
Manufacturing process technology | 7 nm vs 8 nm |
Thermal Design Power (TDP) | 80 Watt vs 95 Watt |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 1750 MHz (14 Gbps effective) vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15257 vs 12750 |
GFXBench 4.0 - Manhattan (Frames) | 3716 vs 3708 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3355 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15257 vs 12750 |
GFXBench 4.0 - Manhattan (Fps) | 3716 vs 3708 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3355 |
Compare benchmarks
GPU 1: NVIDIA RTX A2000 Mobile
GPU 2: AMD Radeon Pro W6600M
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA RTX A2000 Mobile | AMD Radeon Pro W6600M |
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PassMark - G3D Mark | 9962 | |
PassMark - G2D Mark | 476 | |
Geekbench - OpenCL | 56966 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 | 15257 |
GFXBench 4.0 - Manhattan (Frames) | 3708 | 3716 |
GFXBench 4.0 - T-Rex (Frames) | 3355 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 | 15257 |
GFXBench 4.0 - Manhattan (Fps) | 3708 | 3716 |
GFXBench 4.0 - T-Rex (Fps) | 3355 | 3358 |
Compare specifications (specs)
NVIDIA RTX A2000 Mobile | AMD Radeon Pro W6600M | |
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Essentials |
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Architecture | Ampere | RDNA 2.0 |
Code name | GA106 | Navi 23 |
Place in performance rating | 267 | 270 |
Launch date | 8 Jun 2021 | |
Technical info |
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Boost clock speed | 1815 MHz | 2903 MHz |
Core clock speed | 735 MHz | 2200 MHz |
Manufacturing process technology | 8 nm | 7 nm |
Peak Double Precision (FP64) Performance | 145.2 GFLOPS (1:64) | 650.3 GFLOPS (1:16) |
Peak Half Precision (FP16) Performance | 9.293 TFLOPS (1:1) | 20.81 TFLOPS (2:1) |
Peak Single Precision (FP32) Performance | 9.293 TFLOPS | 10.40 TFLOPS |
Pipelines | 2560 | 1792 |
Pixel fill rate | 87.12 GPixel/s | 185.8 GPixel/s |
Texture fill rate | 145.2 GTexel/s | 325.1 GTexel/s |
Thermal Design Power (TDP) | 95 Watt | 80 Watt |
Transistor count | 13250 million | 11060 million |
Compute units | 28 | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 4.0 x8 |
Supplementary power connectors | None | None |
Form factor | IGP | |
API support |
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DirectX | 12.2 | 12.1 |
OpenCL | 3.0 | 2.1 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192 GB/s | 224 GB/s |
Memory bus width | 128 bit | 128 bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 1750 MHz (14 Gbps effective) |
Memory type | GDDR6 | GDDR6 |