AMD Radeon RX 550 versus NVIDIA GeForce GTX 1050 (Desktop)
Comparaison des cartes vidéo AMD Radeon RX 550 and NVIDIA GeForce GTX 1050 (Desktop) pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le AMD Radeon RX 550
- La carte vidéo est plus nouvelle: date de sortie 5 mois plus tard
- Environ 50% consummation d’énergie moyen plus bas: 50 Watt versus 75 Watt
- Environ 4% meilleur performance en PassMark - G2D Mark: 476 versus 457
- Environ 30% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1037.305 versus 799.414
- Environ 72% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 52.533 versus 30.523
- Environ 4% meilleur performance en 3DMark Fire Strike - Graphics Score: 127 versus 122
Caractéristiques | |
Date de sortie | 18 April 2017 versus 25 October 2016 |
Thermal Design Power (TDP) | 50 Watt versus 75 Watt |
Référence | |
PassMark - G2D Mark | 476 versus 457 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1037.305 versus 799.414 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 52.533 versus 30.523 |
3DMark Fire Strike - Graphics Score | 127 versus 122 |
Raisons pour considerer le NVIDIA GeForce GTX 1050 (Desktop)
- Environ 17% plus haut vitesse du noyau: 1290 MHz versus 1100 MHz
- Environ 18% plus de la vitesse augmenté: 1392 MHz versus 1183 MHz
- Environ 54% taux plus haut de remplissage de la texture: 58.2 GTexel / s versus 37.86 GTexel / s
- Environ 25% de pipelines plus haut: 640 versus 512
- 1551.7x de meilleur performance á point flottant: 1,862 gflops versus 1.2 TFLOPs
- Environ 87% meilleur performance en PassMark - G3D Mark: 5029 versus 2690
- Environ 50% meilleur performance en Geekbench - OpenCL: 17466 versus 11610
- 2x meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 67.209 versus 33.507
- Environ 48% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 4.536 versus 3.064
- Environ 59% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 223.683 versus 140.911
- Environ 57% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 7043 versus 4485
- 3.9x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3685 versus 940
- Environ 56% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3360 versus 2158
- Environ 57% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 7043 versus 4485
- 3.9x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3685 versus 940
- Environ 56% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3360 versus 2158
Caractéristiques | |
Vitesse du noyau | 1290 MHz versus 1100 MHz |
Vitesse augmenté | 1392 MHz versus 1183 MHz |
Taux de remplissage de la texture | 58.2 GTexel / s versus 37.86 GTexel / s |
Pipelines | 640 versus 512 |
Performance á point flottant | 1,862 gflops versus 1.2 TFLOPs |
Vitesse de mémoire | 7008 MHz versus 7000 MHz |
Référence | |
PassMark - G3D Mark | 5029 versus 2690 |
Geekbench - OpenCL | 17466 versus 11610 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 versus 33.507 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 versus 3.064 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 versus 140.911 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 versus 4485 |
GFXBench 4.0 - Manhattan (Frames) | 3685 versus 940 |
GFXBench 4.0 - T-Rex (Frames) | 3360 versus 2158 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 versus 4485 |
GFXBench 4.0 - Manhattan (Fps) | 3685 versus 940 |
GFXBench 4.0 - T-Rex (Fps) | 3360 versus 2158 |
Comparer les références
GPU 1: AMD Radeon RX 550
GPU 2: NVIDIA GeForce GTX 1050 (Desktop)
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | AMD Radeon RX 550 | NVIDIA GeForce GTX 1050 (Desktop) |
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PassMark - G3D Mark | 2690 | 5029 |
PassMark - G2D Mark | 476 | 457 |
Geekbench - OpenCL | 11610 | 17466 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 33.507 | 67.209 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1037.305 | 799.414 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.064 | 4.536 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 52.533 | 30.523 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 140.911 | 223.683 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4485 | 7043 |
GFXBench 4.0 - Manhattan (Frames) | 940 | 3685 |
GFXBench 4.0 - T-Rex (Frames) | 2158 | 3360 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4485 | 7043 |
GFXBench 4.0 - Manhattan (Fps) | 940 | 3685 |
GFXBench 4.0 - T-Rex (Fps) | 2158 | 3360 |
3DMark Fire Strike - Graphics Score | 127 | 122 |
Comparer les caractéristiques
AMD Radeon RX 550 | NVIDIA GeForce GTX 1050 (Desktop) | |
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Essentiel |
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Architecture | GCN 4.0 | Pascal |
Nom de code | Lexa | GP107 |
Conception | Radeon RX 500 Series | |
Génération GCN | 4th Gen | |
Date de sortie | 18 April 2017 | 25 October 2016 |
Prix de sortie (MSRP) | $79 | $109 |
Position dans l’évaluation de la performance | 876 | 586 |
Prix maintenant | $75 | $124.99 |
Genre | Desktop | Desktop |
Valeur pour le prix (0-100) | 59.51 | 56.95 |
Infos techniques |
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Vitesse augmenté | 1183 MHz | 1392 MHz |
Vitesse du noyau | 1100 MHz | 1290 MHz |
Performance á point flottant | 1.2 TFLOPs | 1,862 gflops |
Processus de fabrication | 14 nm | 14 nm |
Pipelines | 512 | 640 |
Taux de remplissage de la texture | 37.86 GTexel / s | 58.2 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 75 Watt |
Compte de transistor | 2,200 million | 3,300 million |
Noyaux CUDA | 640 | |
Température maximale du GPU | 97 °C | |
Sorties et ports de vidéo |
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Connecteurs d’écran | 1x DVI, 1x HDMI, 1x DisplayPort | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI |
Soutien de DisplayPort | ||
Soutien de Dual-link DVI | ||
HDMI | ||
VGA | ||
Soutien de G-SYNC | ||
HDCP | ||
Soutien de plusiers moniteurs | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Longeur | 145 mm | 5.7" (14.5 cm) |
Énergie du systeme recommandé (PSU) | 400 Watt | 300 Watt |
Connecteurs d’énergie supplementaires | None | None |
Soutien de bus | PCIe 3.0 | |
Hauteur | 4.38" (11.1 cm) | |
Largeur | 2-slot | |
Soutien API |
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DirectX | 12 | 12.0 (12_1) |
OpenCL | 2.0 | |
OpenGL | 4.5 | 4.5 |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 4 GB |
Bande passante de la mémoire | 112 GB/s | 112 GB / s |
Largeur du bus mémoire | 128 bit | 128 Bit |
Vitesse de mémoire | 7000 MHz | 7008 MHz |
Genre de mémoire | GDDR5 | GDDR5 |
Mémoire partagé | 0 | |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
LiquidVR | ||
PowerTune | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
3D Vision | ||
Ansel | ||
CUDA | ||
GameStream | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
VR Ready |