NVIDIA GeForce GTX 1650 SUPER versus NVIDIA Quadro RTX 3000 Max-Q
Comparaison des cartes vidéo NVIDIA GeForce GTX 1650 SUPER and NVIDIA Quadro RTX 3000 Max-Q pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce GTX 1650 SUPER
- La carte vidéo est plus nouvelle: date de sortie 5 mois plus tard
- 2.6x plus de vitesse du noyau: 1530 MHz versus 600 MHz
- Environ 42% plus de la vitesse augmenté: 1725 MHz versus 1215 MHz
- Environ 21% meilleur performance en PassMark - G3D Mark: 10146 versus 8366
- 2.2x meilleur performance en PassMark - G2D Mark: 753 versus 343
- Environ 9% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 102.69 versus 94.532
- Environ 24% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 802.026 versus 645.647
- Environ 34% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 13569 versus 10140
- Environ 34% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 13569 versus 10140
Caractéristiques | |
Date de sortie | 22 Nov 2019 versus 27 May 2019 |
Vitesse du noyau | 1530 MHz versus 600 MHz |
Vitesse augmenté | 1725 MHz versus 1215 MHz |
Référence | |
PassMark - G3D Mark | 10146 versus 8366 |
PassMark - G2D Mark | 753 versus 343 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 versus 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 versus 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 versus 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3715 versus 3706 |
GFXBench 4.0 - T-Rex (Frames) | 3357 versus 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 versus 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3715 versus 3706 |
GFXBench 4.0 - T-Rex (Fps) | 3357 versus 3351 |
Raisons pour considerer le NVIDIA Quadro RTX 3000 Max-Q
- Environ 27% taux plus haut de remplissage de la texture: 175.0 GTexel/s versus 138.0 GTexel/s
- Environ 80% de pipelines plus haut: 2304 versus 1280
- Environ 67% consummation d’énergie moyen plus bas: 60 Watt versus 100 Watt
- Environ 50% plus de taille maximale de mémoire: 6 GB versus 4 GB
- Environ 23% meilleur performance en Geekbench - OpenCL: 68305 versus 55409
- Environ 23% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 220.867 versus 178.926
- Environ 5% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2046.214 versus 1940.024
- Environ 44% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.026 versus 11.167
Caractéristiques | |
Taux de remplissage de la texture | 175.0 GTexel/s versus 138.0 GTexel/s |
Pipelines | 2304 versus 1280 |
Thermal Design Power (TDP) | 60 Watt versus 100 Watt |
Taille de mémore maximale | 6 GB versus 4 GB |
Référence | |
Geekbench - OpenCL | 68305 versus 55409 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 versus 178.926 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 versus 1940.024 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 versus 11.167 |
Comparer les références
GPU 1: NVIDIA GeForce GTX 1650 SUPER
GPU 2: NVIDIA Quadro RTX 3000 Max-Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce GTX 1650 SUPER | NVIDIA Quadro RTX 3000 Max-Q |
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PassMark - G3D Mark | 10146 | 8366 |
PassMark - G2D Mark | 753 | 343 |
Geekbench - OpenCL | 55409 | 68305 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 178.926 | 220.867 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1940.024 | 2046.214 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.167 | 16.026 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 | 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 | 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 | 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3706 |
GFXBench 4.0 - T-Rex (Frames) | 3357 | 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 | 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3706 |
GFXBench 4.0 - T-Rex (Fps) | 3357 | 3351 |
3DMark Fire Strike - Graphics Score | 4669 |
Comparer les caractéristiques
NVIDIA GeForce GTX 1650 SUPER | NVIDIA Quadro RTX 3000 Max-Q | |
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Essentiel |
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Architecture | Turing | Turing |
Nom de code | TU116 | TU106 |
Date de sortie | 22 Nov 2019 | 27 May 2019 |
Position dans l’évaluation de la performance | 269 | 325 |
Genre | Desktop | Mobile workstation |
Infos techniques |
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Vitesse augmenté | 1725 MHz | 1215 MHz |
Vitesse du noyau | 1530 MHz | 600 MHz |
Processus de fabrication | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 138.0 GFLOPS (1:32) | 175.0 GFLOPS |
Peak Half Precision (FP16) Performance | 8.832 TFLOPS (2:1) | 11.20 TFLOPS |
Peak Single Precision (FP32) Performance | 4.416 TFLOPS | 5.599 TFLOPS |
Pipelines | 1280 | 2304 |
Pixel fill rate | 55.20 GPixel/s | 77.76 GPixel/s |
Taux de remplissage de la texture | 138.0 GTexel/s | 175.0 GTexel/s |
Thermal Design Power (TDP) | 100 Watt | 60 Watt |
Compte de transistor | 6600 million | 10800 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | 1xDVI, 1xHDMI, 1xDisplayPort | No outputs |
Soutien de DisplayPort | ||
HDMI | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Longeur | 9 inches (229 mm) | |
Énergie du systeme recommandé (PSU) | 350 Watt | |
Connecteurs d’énergie supplementaires | 1x 6-pin | None |
Largeur | Dual-slot | IGP |
Soutien API |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 6 GB |
Bande passante de la mémoire | 192 GB/s | 448 GB/s |
Largeur du bus mémoire | 128 bit | 256 bit |
Genre de mémoire | GDDR6 | GDDR6 |