NVIDIA GeForce MX110 versus NVIDIA GeForce GTX 850M
Comparaison des cartes vidéo NVIDIA GeForce MX110 and NVIDIA GeForce GTX 850M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce MX110
- La carte vidéo est plus nouvelle: date de sortie 3 ans 8 mois plus tard
- Environ 50% consummation d’énergie moyen plus bas: 30 Watt versus 45 Watt
Date de sortie | 17 November 2017 versus 12 March 2014 |
Thermal Design Power (TDP) | 30 Watt versus 45 Watt |
Raisons pour considerer le NVIDIA GeForce GTX 850M
- Environ 51% taux plus haut de remplissage de la texture: 36.08 GTexel / s versus 23.83 GTexel / s
- 2.5x plus de pipelines: 640 versus 256
- Environ 51% de meilleur performance á point flottant: 1,155 gflops versus 762.6 gflops
- Environ 77% meilleur performance en PassMark - G3D Mark: 2519 versus 1426
- Environ 20% meilleur performance en PassMark - G2D Mark: 225 versus 188
- 2.3x meilleur performance en Geekbench - OpenCL: 9754 versus 4269
- Environ 74% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 3817 versus 2197
- Environ 74% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 3817 versus 2197
- Environ 5% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3685 versus 3502
- Environ 5% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3685 versus 3502
Caractéristiques | |
Taux de remplissage de la texture | 36.08 GTexel / s versus 23.83 GTexel / s |
Pipelines | 640 versus 256 |
Performance á point flottant | 1,155 gflops versus 762.6 gflops |
Référence | |
PassMark - G3D Mark | 2519 versus 1426 |
PassMark - G2D Mark | 225 versus 188 |
Geekbench - OpenCL | 9754 versus 4269 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3817 versus 2197 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3817 versus 2197 |
GFXBench 4.0 - Manhattan (Frames) | 3685 versus 3502 |
GFXBench 4.0 - Manhattan (Fps) | 3685 versus 3502 |
GFXBench 4.0 - T-Rex (Frames) | 3353 versus 3352 |
GFXBench 4.0 - T-Rex (Fps) | 3353 versus 3352 |
Comparer les références
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce GTX 850M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce MX110 | NVIDIA GeForce GTX 850M |
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PassMark - G3D Mark | 1426 | 2519 |
PassMark - G2D Mark | 188 | 225 |
Geekbench - OpenCL | 4269 | 9754 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | 3817 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | 3817 |
GFXBench 4.0 - Manhattan (Frames) | 3502 | 3685 |
GFXBench 4.0 - Manhattan (Fps) | 3502 | 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3353 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3353 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 37.761 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 388.248 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.428 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 38.889 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 151.016 | |
3DMark Fire Strike - Graphics Score | 979 |
Comparer les caractéristiques
NVIDIA GeForce MX110 | NVIDIA GeForce GTX 850M | |
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Essentiel |
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Architecture | Maxwell | Maxwell |
Nom de code | GM108 | GM107 |
Date de sortie | 17 November 2017 | 12 March 2014 |
Position dans l’évaluation de la performance | 916 | 918 |
Genre | Laptop | Laptop |
Infos techniques |
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Vitesse augmenté | 993 MHz | |
Vitesse du noyau | 965 MHz | |
Performance á point flottant | 762.6 gflops | 1,155 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 256 | 640 |
Taux de remplissage de la texture | 23.83 GTexel / s | 36.08 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 45 Watt |
Noyaux CUDA | 640 | |
Compte de transistor | 1,870 million | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Audio HD reseau 7.1 sur HDMI | ||
Soutien de DisplayPort Multimode (DP++) | Up to 3840x2160 | |
Soutien du signal sDP 1.2 | Up to 3840x2160 | |
Protection du contenu HDCP | ||
HDMI | ||
Support du signale LVDS | Up to 1920x1200 | |
Bitstreaming d’audio TrueHD et DTS-HD | ||
Soutien de l’écran analog VGA | Up to 2048x1536 | |
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | |
Soutien de bus | PCI Express 2.0, PCI Express 3.0 | |
Taille du laptop | medium sized | |
Soutien API |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.6 | 4.5 |
OpenCL | 1.1 | |
Mémoire |
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RAM maximale | 2 GB | 2 GB |
Bande passante de la mémoire | 40.1 GB / s | 80.0 GB / s |
Largeur du bus mémoire | 64 Bit | 128 Bit |
Vitesse de mémoire | 5012 MHz | |
Genre de mémoire | GDDR5 / DDR3 | DDR3, GDDR5 |
Mémoire partagé | 0 | 0 |
Configuration standard de la mémoire | DDR3 or GDDR5 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers | ||
3D Blu-Ray | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
Direct Compute | ||
FXAA | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI | ||
TXAA |