NVIDIA Quadro M1000M versus NVIDIA GeForce GTX 465
Comparaison des cartes vidéo NVIDIA Quadro M1000M and NVIDIA GeForce GTX 465 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro M1000M
- La carte vidéo est plus nouvelle: date de sortie 5 ans 2 mois plus tard
- Environ 19% taux plus haut de remplissage de la texture: 31.78 GTexel / s versus 26.7 billion / sec
- Environ 45% de pipelines plus haut: 512 versus 352
- Environ 19% de meilleur performance á point flottant: 1,017 gflops versus 855.4 gflops
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 28 nm versus 40 nm
- 5x consummation d’énergie moyen plus bas: 40 Watt versus 200 Watt
- 3.1x plus de vitesse de mémoire: 5012 MHz versus 1603 MHz (3206 data rate)
- Environ 8% meilleur performance en PassMark - G3D Mark: 2879 versus 2673
- 2x meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 38.33 versus 19.079
- Environ 21% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 3.056 versus 2.516
- Environ 75% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 42.938 versus 24.513
- 2.1x meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 137.786 versus 64.492
- Environ 40% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 4196 versus 2999
- Environ 2% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3716 versus 3660
- Environ 1% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3358 versus 3321
- Environ 40% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 4196 versus 2999
- Environ 2% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3716 versus 3660
- Environ 1% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3358 versus 3321
Caractéristiques | |
Date de sortie | 18 August 2015 versus 31 May 2010 |
Taux de remplissage de la texture | 31.78 GTexel / s versus 26.7 billion / sec |
Pipelines | 512 versus 352 |
Performance á point flottant | 1,017 gflops versus 855.4 gflops |
Processus de fabrication | 28 nm versus 40 nm |
Thermal Design Power (TDP) | 40 Watt versus 200 Watt |
Vitesse de mémoire | 5012 MHz versus 1603 MHz (3206 data rate) |
Référence | |
PassMark - G3D Mark | 2879 versus 2673 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 38.33 versus 19.079 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 versus 2.516 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 versus 24.513 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 137.786 versus 64.492 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 versus 2999 |
GFXBench 4.0 - Manhattan (Frames) | 3716 versus 3660 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 3321 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 versus 2999 |
GFXBench 4.0 - Manhattan (Fps) | 3716 versus 3660 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 3321 |
Raisons pour considerer le NVIDIA GeForce GTX 465
- Environ 22% plus haut vitesse du noyau: 1215 MHz versus 993 MHz
- 512x plus de taille maximale de mémoire : 1 GB versus 2 GB / 4 GB
- Environ 48% meilleur performance en PassMark - G2D Mark: 462 versus 312
- Environ 5% meilleur performance en Geekbench - OpenCL: 9276 versus 8849
- Environ 3% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 741.303 versus 721.18
Caractéristiques | |
Vitesse du noyau | 1215 MHz versus 993 MHz |
Taille de mémore maximale | 1 GB versus 2 GB / 4 GB |
Référence | |
PassMark - G2D Mark | 462 versus 312 |
Geekbench - OpenCL | 9276 versus 8849 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 741.303 versus 721.18 |
Comparer les références
GPU 1: NVIDIA Quadro M1000M
GPU 2: NVIDIA GeForce GTX 465
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA Quadro M1000M | NVIDIA GeForce GTX 465 |
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PassMark - G3D Mark | 2879 | 2673 |
PassMark - G2D Mark | 312 | 462 |
Geekbench - OpenCL | 8849 | 9276 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 38.33 | 19.079 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 721.18 | 741.303 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 | 2.516 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 | 24.513 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 137.786 | 64.492 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 | 2999 |
GFXBench 4.0 - Manhattan (Frames) | 3716 | 3660 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3321 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 | 2999 |
GFXBench 4.0 - Manhattan (Fps) | 3716 | 3660 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3321 |
3DMark Fire Strike - Graphics Score | 1002 |
Comparer les caractéristiques
NVIDIA Quadro M1000M | NVIDIA GeForce GTX 465 | |
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Essentiel |
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Architecture | Maxwell | Fermi |
Nom de code | GM107 | GF100 |
Date de sortie | 18 August 2015 | 31 May 2010 |
Prix de sortie (MSRP) | $200.89 | $279 |
Position dans l’évaluation de la performance | 832 | 825 |
Prix maintenant | $203.37 | $263.28 |
Genre | Mobile workstation | Desktop |
Valeur pour le prix (0-100) | 16.10 | 12.73 |
Infos techniques |
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Vitesse augmenté | 1072 MHz | |
Vitesse du noyau | 993 MHz | 1215 MHz |
Performance á point flottant | 1,017 gflops | 855.4 gflops |
Processus de fabrication | 28 nm | 40 nm |
Pipelines | 512 | 352 |
Taux de remplissage de la texture | 31.78 GTexel / s | 26.7 billion / sec |
Thermal Design Power (TDP) | 40 Watt | 200 Watt |
Compte de transistor | 1,870 million | 3,100 million |
Performance de Compute | 30x | |
Noyaux CUDA | 352 | |
Température maximale du GPU | 105 °C | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | Two Dual Link DVIMini HDMI, 2x DVI, 1x mini-HDMI |
Display Port | 1.2 | |
Contribution d’audio pour HDMI | Internal | |
HDMI | ||
Résolution VGA maximale | 2048x1536 | |
Soutien de plusiers moniteurs | ||
Compatibilité, dimensions et exigences |
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Interface | MXM-A (3.0) | PCIe 2.0 x16 |
Taille du laptop | large | |
Connecteurs d’énergie supplementaires | None | Two 6-pins |
Soutien de bus | PCI-E 2.0 x 16 | |
Hauteur | 4.376" (111 mm) (11.1 cm) | |
Longeur | 9.5" (241 mm) (24.1 cm) | |
Options SLI | 2-way3-way | |
Soutien API |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.2 |
Shader Model | 5.0 | |
Vulkan | ||
Mémoire |
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RAM maximale | 2 GB / 4 GB | 1 GB |
Bande passante de la mémoire | 80 GB / s | 102.6 GB / s |
Largeur du bus mémoire | 128 Bit | 256 Bit |
Vitesse de mémoire | 5012 MHz | 1603 MHz (3206 data rate) |
Genre de mémoire | GDDR5 | GDDR5 |
Mémoire partagé | 0 | |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
3D Vision | ||
CUDA | ||
DSR | ||
SLI | ||
Surround |