NVIDIA GeForce GTX 1650 Ti vs NVIDIA Quadro RTX 3000 Max-Q
Vergleichende Analyse von NVIDIA GeForce GTX 1650 Ti und NVIDIA Quadro RTX 3000 Max-Q Videokarten für alle bekannten Merkmale in den folgenden Kategorien: Essenzielles, Technische Info, Videoausgänge und Anschlüsse, Kompatibilität, Abmessungen und Anforderungen, API-Unterstützung, Speicher. Benchmark-Videokarten Leistungsanalyse: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Unterschiede
Gründe, die für die Berücksichtigung der NVIDIA GeForce GTX 1650 Ti
- Grafikkarte ist neuer: Startdatum 10 Monat(e) später
- 2.3x mehr Kerntaktfrequenz: 1350 MHz vs 600 MHz
- Etwa 22% höhere Boost-Taktfrequenz: 1485 MHz vs 1215 MHz
- Etwa 20% geringere typische Leistungsaufnahme: 50 Watt vs 60 Watt
- Etwa 13% bessere Leistung in PassMark - G2D Mark: 388 vs 343
- Etwa 23% bessere Leistung in CompuBench 1.5 Desktop - Video Composition (Frames/s): 115.919 vs 94.532
- Etwa 20% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 vs 10140
- 2.4x bessere Leistung in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3706
- 2.4x bessere Leistung in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3351
- Etwa 20% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 vs 10140
- 2.4x bessere Leistung in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3706
- 2.4x bessere Leistung in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3351
Spezifikationen | |
Startdatum | 2 Apr 2020 vs 27 May 2019 |
Kerntaktfrequenz | 1350 MHz vs 600 MHz |
Boost-Taktfrequenz | 1485 MHz vs 1215 MHz |
Thermische Designleistung (TDP) | 50 Watt vs 60 Watt |
Benchmarks | |
PassMark - G2D Mark | 388 vs 343 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 vs 94.532 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 vs 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 vs 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 3351 |
Gründe, die für die Berücksichtigung der NVIDIA Quadro RTX 3000 Max-Q
- Etwa 84% höhere Texturfüllrate: 175.0 GTexel/s vs 95.04 GTexel/s
- 2.3x mehr Leitungssysteme: 2304 vs 1024
- Um etwa 50% höhere maximale Speichergröße: 6 GB vs 4 GB
- Etwa 11% bessere Leistung in PassMark - G3D Mark: 8366 vs 7566
- Etwa 63% bessere Leistung in Geekbench - OpenCL: 68305 vs 41946
- Etwa 45% bessere Leistung in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 220.867 vs 151.899
- Etwa 11% bessere Leistung in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2046.214 vs 1844.67
- Etwa 50% bessere Leistung in CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.026 vs 10.683
Spezifikationen | |
Texturfüllrate | 175.0 GTexel/s vs 95.04 GTexel/s |
Leitungssysteme | 2304 vs 1024 |
Maximale Speichergröße | 6 GB vs 4 GB |
Benchmarks | |
PassMark - G3D Mark | 8366 vs 7566 |
Geekbench - OpenCL | 68305 vs 41946 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 vs 151.899 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 vs 1844.67 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 vs 10.683 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 645.647 vs 644.054 |
Benchmarks vergleichen
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro RTX 3000 Max-Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q |
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PassMark - G3D Mark | 7566 | 8366 |
PassMark - G2D Mark | 388 | 343 |
Geekbench - OpenCL | 41946 | 68305 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | 220.867 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | 2046.214 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | 16.026 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3351 |
3DMark Fire Strike - Graphics Score | 3666 |
Vergleichen Sie Spezifikationen
NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q | |
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Essenzielles |
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Architektur | Turing | Turing |
Codename | TU117 | TU106 |
Startdatum | 2 Apr 2020 | 27 May 2019 |
Platz in der Leistungsbewertung | 273 | 325 |
Typ | Laptop | Mobile workstation |
Technische Info |
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Boost-Taktfrequenz | 1485 MHz | 1215 MHz |
Kerntaktfrequenz | 1350 MHz | 600 MHz |
Fertigungsprozesstechnik | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | 175.0 GFLOPS |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | 11.20 TFLOPS |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | 5.599 TFLOPS |
Leitungssysteme | 1024 | 2304 |
Pixel fill rate | 47.52 GPixel/s | 77.76 GPixel/s |
Texturfüllrate | 95.04 GTexel/s | 175.0 GTexel/s |
Thermische Designleistung (TDP) | 50 Watt | 60 Watt |
Anzahl der Transistoren | 4700 million | 10800 million |
Videoausgänge und Anschlüsse |
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Display-Anschlüsse | No outputs | No outputs |
Kompatibilität, Abmessungen und Anforderungen |
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Schnittstelle | PCIe 3.0 x16 | PCIe 3.0 x16 |
Zusätzliche Leistungssteckverbinder | None | None |
Breite | IGP | |
API-Unterstützung |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.4 |
Vulkan | ||
Speicher |
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Maximale RAM-Belastung | 4 GB | 6 GB |
Speicherbandbreite | 192.0 GB/s | 448 GB/s |
Breite des Speicherbusses | 128 bit | 256 bit |
Speichertaktfrequenz | 1500 MHz (12000 MHz effective) | |
Speichertyp | GDDR6 | GDDR6 |