NVIDIA GeForce GTX 1650 Ti versus NVIDIA Quadro RTX 3000 Max-Q
Comparaison des cartes vidéo NVIDIA GeForce GTX 1650 Ti and NVIDIA Quadro RTX 3000 Max-Q pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce GTX 1650 Ti
- La carte vidéo est plus nouvelle: date de sortie 10 mois plus tard
- 2.3x plus de vitesse du noyau: 1350 MHz versus 600 MHz
- Environ 22% plus de la vitesse augmenté: 1485 MHz versus 1215 MHz
- Environ 20% consummation d’énergie moyen plus bas: 50 Watt versus 60 Watt
- Environ 13% meilleur performance en PassMark - G2D Mark: 388 versus 343
- Environ 23% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 115.919 versus 94.532
- Environ 20% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 versus 10140
- 2.4x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 8926 versus 3706
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 8062 versus 3351
- Environ 20% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 versus 10140
- 2.4x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 8926 versus 3706
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 8062 versus 3351
Caractéristiques | |
Date de sortie | 2 Apr 2020 versus 27 May 2019 |
Vitesse du noyau | 1350 MHz versus 600 MHz |
Vitesse augmenté | 1485 MHz versus 1215 MHz |
Thermal Design Power (TDP) | 50 Watt versus 60 Watt |
Référence | |
PassMark - G2D Mark | 388 versus 343 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 versus 94.532 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 versus 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 versus 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 versus 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 versus 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 versus 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 versus 3351 |
Raisons pour considerer le NVIDIA Quadro RTX 3000 Max-Q
- Environ 84% taux plus haut de remplissage de la texture: 175.0 GTexel/s versus 95.04 GTexel/s
- 2.3x plus de pipelines: 2304 versus 1024
- Environ 50% plus de taille maximale de mémoire: 6 GB versus 4 GB
- Environ 11% meilleur performance en PassMark - G3D Mark: 8366 versus 7566
- Environ 63% meilleur performance en Geekbench - OpenCL: 68305 versus 41946
- Environ 45% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 220.867 versus 151.899
- Environ 11% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2046.214 versus 1844.67
- Environ 50% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.026 versus 10.683
Caractéristiques | |
Taux de remplissage de la texture | 175.0 GTexel/s versus 95.04 GTexel/s |
Pipelines | 2304 versus 1024 |
Taille de mémore maximale | 6 GB versus 4 GB |
Référence | |
PassMark - G3D Mark | 8366 versus 7566 |
Geekbench - OpenCL | 68305 versus 41946 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 versus 151.899 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 versus 1844.67 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 versus 10.683 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 645.647 versus 644.054 |
Comparer les références
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro RTX 3000 Max-Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q |
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PassMark - G3D Mark | 7566 | 8366 |
PassMark - G2D Mark | 388 | 343 |
Geekbench - OpenCL | 41946 | 68305 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | 220.867 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | 2046.214 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | 16.026 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3351 |
3DMark Fire Strike - Graphics Score | 3666 |
Comparer les caractéristiques
NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q | |
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Essentiel |
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Architecture | Turing | Turing |
Nom de code | TU117 | TU106 |
Date de sortie | 2 Apr 2020 | 27 May 2019 |
Position dans l’évaluation de la performance | 273 | 325 |
Genre | Laptop | Mobile workstation |
Infos techniques |
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Vitesse augmenté | 1485 MHz | 1215 MHz |
Vitesse du noyau | 1350 MHz | 600 MHz |
Processus de fabrication | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | 175.0 GFLOPS |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | 11.20 TFLOPS |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | 5.599 TFLOPS |
Pipelines | 1024 | 2304 |
Pixel fill rate | 47.52 GPixel/s | 77.76 GPixel/s |
Taux de remplissage de la texture | 95.04 GTexel/s | 175.0 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 60 Watt |
Compte de transistor | 4700 million | 10800 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | None |
Largeur | IGP | |
Soutien API |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.4 |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 6 GB |
Bande passante de la mémoire | 192.0 GB/s | 448 GB/s |
Largeur du bus mémoire | 128 bit | 256 bit |
Vitesse de mémoire | 1500 MHz (12000 MHz effective) | |
Genre de mémoire | GDDR6 | GDDR6 |