Intel HD Graphics 520 vs Intel HD Graphics 3000
Comparative analysis of Intel HD Graphics 520 and Intel HD Graphics 3000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel HD Graphics 520
- Videocard is newer: launch date 4 year(s) 7 month(s) later
- 2x more pipelines: 24 vs 12
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 32 nm
- 3.3x better performance in PassMark - G3D Mark: 864 vs 261
- 6x better performance in PassMark - G2D Mark: 209 vs 35
- Around 29% better performance in GFXBench 4.0 - Manhattan (Frames): 1462 vs 1137
- 33x better performance in GFXBench 4.0 - T-Rex (Frames): 3337 vs 101
- Around 29% better performance in GFXBench 4.0 - Manhattan (Fps): 1462 vs 1137
- 33x better performance in GFXBench 4.0 - T-Rex (Fps): 3337 vs 101
Specifications (specs) | |
Launch date | 1 September 2015 vs 1 February 2011 |
Pipelines | 24 vs 12 |
Manufacturing process technology | 14 nm vs 32 nm |
Benchmarks | |
PassMark - G3D Mark | 864 vs 261 |
PassMark - G2D Mark | 209 vs 35 |
GFXBench 4.0 - Manhattan (Frames) | 1462 vs 1137 |
GFXBench 4.0 - T-Rex (Frames) | 3337 vs 101 |
GFXBench 4.0 - Manhattan (Fps) | 1462 vs 1137 |
GFXBench 4.0 - T-Rex (Fps) | 3337 vs 101 |
Reasons to consider the Intel HD Graphics 3000
- 2.8x more core clock speed: 850 MHz vs 300 MHz
- Around 5% higher boost clock speed: 1100 MHz vs 1050 MHz
Core clock speed | 850 MHz vs 300 MHz |
Boost clock speed | 1100 MHz vs 1050 MHz |
Compare benchmarks
GPU 1: Intel HD Graphics 520
GPU 2: Intel HD Graphics 3000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | Intel HD Graphics 520 | Intel HD Graphics 3000 |
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PassMark - G3D Mark | 864 | 261 |
PassMark - G2D Mark | 209 | 35 |
Geekbench - OpenCL | 3993 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 21.852 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 143.083 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.243 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 12.958 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 28.182 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 951 | |
GFXBench 4.0 - Manhattan (Frames) | 1462 | 1137 |
GFXBench 4.0 - T-Rex (Frames) | 3337 | 101 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 951 | |
GFXBench 4.0 - Manhattan (Fps) | 1462 | 1137 |
GFXBench 4.0 - T-Rex (Fps) | 3337 | 101 |
3DMark Fire Strike - Graphics Score | 326 |
Compare specifications (specs)
Intel HD Graphics 520 | Intel HD Graphics 3000 | |
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Essentials |
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Architecture | Generation 9.0 | Generation 6.0 |
Code name | Skylake GT2 | Sandy Bridge GT2 |
Launch date | 1 September 2015 | 1 February 2011 |
Place in performance rating | 1381 | 1604 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1050 MHz | 1100 MHz |
Core clock speed | 300 MHz | 850 MHz |
Manufacturing process technology | 14 nm | 32 nm |
Pipelines | 24 | 12 |
Thermal Design Power (TDP) | 15 Watt | |
Transistor count | 189 million | 995 million |
Floating-point performance | 20.4 gflops | |
Texture fill rate | 1.7 GTexel / s | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | PCIe 1.0 x16 |
API support |
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DirectX | 12.0 (12_1) | 10.1 |
OpenGL | 4.5 | 3.1 |
Vulkan | ||
Memory |
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Maximum RAM amount | 32 GB | |
Memory bus width | 64 / 128 Bit | 64 / 128 Bit |
Memory type | DDR3L / LPDDR3 / DDR4 | |
Shared memory | 1 | 1 |
Technologies |
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Quick Sync |