Intel HD Graphics 520 vs Intel HD Graphics 3000

Comparative analysis of Intel HD Graphics 520 and Intel HD Graphics 3000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the Intel HD Graphics 520

  • Videocard is newer: launch date 4 year(s) 7 month(s) later
  • 2x more pipelines: 24 vs 12
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 32 nm
  • 3.3x better performance in PassMark - G3D Mark: 864 vs 261
  • 6x better performance in PassMark - G2D Mark: 209 vs 35
  • Around 29% better performance in GFXBench 4.0 - Manhattan (Frames): 1462 vs 1137
  • 33x better performance in GFXBench 4.0 - T-Rex (Frames): 3337 vs 101
  • Around 29% better performance in GFXBench 4.0 - Manhattan (Fps): 1462 vs 1137
  • 33x better performance in GFXBench 4.0 - T-Rex (Fps): 3337 vs 101
Specifications (specs)
Launch date 1 September 2015 vs 1 February 2011
Pipelines 24 vs 12
Manufacturing process technology 14 nm vs 32 nm
Benchmarks
PassMark - G3D Mark 864 vs 261
PassMark - G2D Mark 209 vs 35
GFXBench 4.0 - Manhattan (Frames) 1462 vs 1137
GFXBench 4.0 - T-Rex (Frames) 3337 vs 101
GFXBench 4.0 - Manhattan (Fps) 1462 vs 1137
GFXBench 4.0 - T-Rex (Fps) 3337 vs 101

Reasons to consider the Intel HD Graphics 3000

  • 2.8x more core clock speed: 850 MHz vs 300 MHz
  • Around 5% higher boost clock speed: 1100 MHz vs 1050 MHz
Core clock speed 850 MHz vs 300 MHz
Boost clock speed 1100 MHz vs 1050 MHz

Compare benchmarks

GPU 1: Intel HD Graphics 520
GPU 2: Intel HD Graphics 3000

PassMark - G3D Mark
GPU 1
GPU 2
864
261
PassMark - G2D Mark
GPU 1
GPU 2
209
35
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
1462
1137
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3337
101
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
1462
1137
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3337
101
Name Intel HD Graphics 520 Intel HD Graphics 3000
PassMark - G3D Mark 864 261
PassMark - G2D Mark 209 35
Geekbench - OpenCL 3993
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 21.852
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 143.083
CompuBench 1.5 Desktop - T-Rex (Frames/s) 1.243
CompuBench 1.5 Desktop - Video Composition (Frames/s) 12.958
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 28.182
GFXBench 4.0 - Car Chase Offscreen (Frames) 951
GFXBench 4.0 - Manhattan (Frames) 1462 1137
GFXBench 4.0 - T-Rex (Frames) 3337 101
GFXBench 4.0 - Car Chase Offscreen (Fps) 951
GFXBench 4.0 - Manhattan (Fps) 1462 1137
GFXBench 4.0 - T-Rex (Fps) 3337 101
3DMark Fire Strike - Graphics Score 326

Compare specifications (specs)

Intel HD Graphics 520 Intel HD Graphics 3000

Essentials

Architecture Generation 9.0 Generation 6.0
Code name Skylake GT2 Sandy Bridge GT2
Launch date 1 September 2015 1 February 2011
Place in performance rating 1381 1604
Type Laptop Laptop

Technical info

Boost clock speed 1050 MHz 1100 MHz
Core clock speed 300 MHz 850 MHz
Manufacturing process technology 14 nm 32 nm
Pipelines 24 12
Thermal Design Power (TDP) 15 Watt
Transistor count 189 million 995 million
Floating-point performance 20.4 gflops
Texture fill rate 1.7 GTexel / s

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Interface PCIe 3.0 x1 PCIe 1.0 x16

API support

DirectX 12.0 (12_1) 10.1
OpenGL 4.5 3.1
Vulkan

Memory

Maximum RAM amount 32 GB
Memory bus width 64 / 128 Bit 64 / 128 Bit
Memory type DDR3L / LPDDR3 / DDR4
Shared memory 1 1

Technologies

Quick Sync