NVIDIA RTX A2000 Mobile vs NVIDIA Quadro T2000 Mobile
Comparative analysis of NVIDIA RTX A2000 Mobile and NVIDIA Quadro T2000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA RTX A2000 Mobile
- Around 2% higher boost clock speed: 1815 MHz vs 1785 MHz
- Around 27% higher texture fill rate: 145.2 GTexel/s vs 114.2 GTexel/s
- 2.5x more pipelines: 2560 vs 1024
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 12 nm
- Around 35% better performance in PassMark - G3D Mark: 9765 vs 7235
- Around 15% better performance in PassMark - G2D Mark: 493 vs 430
- Around 46% better performance in Geekbench - OpenCL: 56688 vs 38863
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12750 vs 9313
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12750 vs 9313
Specifications (specs) | |
Boost clock speed | 1815 MHz vs 1785 MHz |
Texture fill rate | 145.2 GTexel/s vs 114.2 GTexel/s |
Pipelines | 2560 vs 1024 |
Manufacturing process technology | 8 nm vs 12 nm |
Benchmarks | |
PassMark - G3D Mark | 9765 vs 7235 |
PassMark - G2D Mark | 493 vs 430 |
Geekbench - OpenCL | 56688 vs 38863 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 vs 9313 |
GFXBench 4.0 - Manhattan (Frames) | 3708 vs 3698 |
GFXBench 4.0 - T-Rex (Frames) | 3355 vs 3353 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 vs 9313 |
GFXBench 4.0 - Manhattan (Fps) | 3708 vs 3698 |
GFXBench 4.0 - T-Rex (Fps) | 3355 vs 3353 |
Reasons to consider the NVIDIA Quadro T2000 Mobile
- 2.1x more core clock speed: 1575 MHz vs 735 MHz
- Around 58% lower typical power consumption: 60 Watt vs 95 Watt
- 5.3x more memory clock speed: 8000 MHz vs 1500 MHz (12 Gbps effective)
Core clock speed | 1575 MHz vs 735 MHz |
Thermal Design Power (TDP) | 60 Watt vs 95 Watt |
Memory clock speed | 8000 MHz vs 1500 MHz (12 Gbps effective) |
Compare benchmarks
GPU 1: NVIDIA RTX A2000 Mobile
GPU 2: NVIDIA Quadro T2000 Mobile
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA RTX A2000 Mobile | NVIDIA Quadro T2000 Mobile |
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PassMark - G3D Mark | 9765 | 7235 |
PassMark - G2D Mark | 493 | 430 |
Geekbench - OpenCL | 56688 | 38863 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 | 9313 |
GFXBench 4.0 - Manhattan (Frames) | 3708 | 3698 |
GFXBench 4.0 - T-Rex (Frames) | 3355 | 3353 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 | 9313 |
GFXBench 4.0 - Manhattan (Fps) | 3708 | 3698 |
GFXBench 4.0 - T-Rex (Fps) | 3355 | 3353 |
3DMark Fire Strike - Graphics Score | 3319 |
Compare specifications (specs)
NVIDIA RTX A2000 Mobile | NVIDIA Quadro T2000 Mobile | |
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Essentials |
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Architecture | Ampere | Turing |
Code name | GA106 | TU117 |
Place in performance rating | 272 | 362 |
Launch date | 27 May 2019 | |
Type | Mobile workstation | |
Technical info |
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Boost clock speed | 1815 MHz | 1785 MHz |
Core clock speed | 735 MHz | 1575 MHz |
Manufacturing process technology | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 145.2 GFLOPS (1:64) | 114.2 GFLOPS |
Peak Half Precision (FP16) Performance | 9.293 TFLOPS (1:1) | 7.311 TFLOPS |
Peak Single Precision (FP32) Performance | 9.293 TFLOPS | 3.656 TFLOPS |
Pipelines | 2560 | 1024 |
Pixel fill rate | 87.12 GPixel/s | 57.12 GPixel/s |
Texture fill rate | 145.2 GTexel/s | 114.2 GTexel/s |
Thermal Design Power (TDP) | 95 Watt | 60 Watt |
Transistor count | 13250 million | 4700 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.2 | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 192 GB/s | 128.0 GB/s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 8000 MHz |
Memory type | GDDR6 | GDDR5 |