Reseña de la tarjeta de video NVIDIA GeForce GT 520M
La tarjeta de video GeForce GT 520M fue lanzada al mercado por NVIDIA; fecha de lanzamiento: 5 January 2011. Para el momento del lanzamiento, la tarjeta de video cuesta $59.99. La tarjeta de video está diseñada para computadoras laptop y basado en la micro-arquitectura Fermi nombre clave GF108.
Velocidad de reloj del núcleo - 672 MHz. Tasa de llenado de texturas - 5.9 billion / sec. Pipelines - 48. Desempeño de punto flotante - 129.02 gflops. Tecnología de proceso de manufactura - 40 nm. Número de transistores - 585 million. Consumo de energía (TDP) - 12 Watt.
Tipo de memoria: DDR3. Cantidad de RAM máxima - 1 GB. Ancho del bus de memoria - 64 Bit. Velocidad de reloj de la memoria - 800 MHz. Ancho de banda de la memoria - 12.8 GB / s. Memoria compartida - 0.
Referencias
| PassMark G3D Mark |
|
|
||||
| PassMark G2D Mark |
|
|
||||
| Geekbench OpenCL |
|
|
||||
| CompuBench 1.5 Desktop Face Detection |
|
|
||||
| CompuBench 1.5 Desktop Ocean Surface Simulation |
|
|
||||
| CompuBench 1.5 Desktop T-Rex |
|
|
||||
| CompuBench 1.5 Desktop Video Composition |
|
|
||||
| CompuBench 1.5 Desktop Bitcoin Mining |
|
|
||||
| GFXBench 4.0 Car Chase Offscreen |
|
|
||||
| GFXBench 4.0 Manhattan |
|
|
||||
| GFXBench 4.0 T-Rex |
|
|
||||
| GFXBench 4.0 Car Chase Offscreen |
|
|
||||
| GFXBench 4.0 Manhattan |
|
|
||||
| GFXBench 4.0 T-Rex |
|
|
| Nombre | Valor |
|---|---|
| PassMark - G3D Mark | 286 |
| PassMark - G2D Mark | 77 |
| Geekbench - OpenCL | 1313 |
| CompuBench 1.5 Desktop - Face Detection | 3.237 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 83.376 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 0.260 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 5.920 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 4.992 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 536 Frames |
| GFXBench 4.0 - Manhattan | 1731 Frames |
| GFXBench 4.0 - T-Rex | 2380 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 536.000 Fps |
| GFXBench 4.0 - Manhattan | 1731.000 Fps |
| GFXBench 4.0 - T-Rex | 2380.000 Fps |
Desempeño en juego
2. Battlefield 3 (2011)
3. Deus Ex Human Revolution (2011)
4. StarCraft 2 (2010)
5. Metro 2033 (2010)
6. Stalker: Call of Pripyat (2010)
7. GTA IV - Grand Theft Auto (2008)
8. Left 4 Dead (2008)
10. Call of Duty 4 - Modern Warfare (2007)
11. Supreme Commander - FA Bench (2007)
12. Crysis - GPU Benchmark (2007)
13. World in Conflict - Benchmark (2007)
14. Half Life 2 - Lost Coast Benchmark (2005)
15. World of Warcraft (2005)
16. Doom 3 (2004)
17. Quake 3 Arena - Timedemo (1999)
The Elder Scrolls V: Skyrim (2011)
| Low, 1280x720 | 26.35 |
| Medium, 1366x768 | 17.60 |
| High, 1366x768 | 11.45 |
Battlefield 3 (2011)
| Low, 1024x768 | 20.50 |
| Medium, 1366x768 | 12.75 |
| High, 1366x768 | 9.80 |
Deus Ex Human Revolution (2011)
| Low, 1024x768 | 57.80 |
| High, 1366x768 | 22.05 |
| Ultra, 1920x1080 | 7.00 |
StarCraft 2 (2010)
| Low, 1024x768 | 140.60 |
| Medium, 1360x768 | 26.90 |
| High, 1360x768 | 19.00 |
| Ultra, 1920x1080 | 10.00 |
Metro 2033 (2010)
| Low, 800x600 | 31.10 |
| Medium, 1360x768 | 17.10 |
| High, 1600x900 | 8.80 |
| Ultra, 1920x1080 | 3.60 |
Stalker: Call of Pripyat (2010)
| Ultra, 1920x1200 | 6.80 |
GTA IV - Grand Theft Auto (2008)
| Low, 800x600 | 45.19 |
| Medium, 1024x768 | 28.41 |
| High, 1280x1024 | 19.68 |
Left 4 Dead (2008)
| Low, 640x480 | 119.00 |
| High, 1024x768 | 46.00 |
Trackmania Nations Forever (2008)
| Low, 640x480 | 242.00 |
| High, 1024x768 | 45.60 |
| Ultra, 1920x1080 | 15.60 |
Call of Duty 4 - Modern Warfare (2007)
| Low, 800x600 | 133.50 |
| Medium, 1024x768 | 57.20 |
Supreme Commander - FA Bench (2007)
| Low, 1024x768 | 47.20 |
| Medium, 1024x768 | 30.70 |
| High, 1024x768 | 25.40 |
| Ultra, 1920x1080 | 11.70 |
Crysis - GPU Benchmark (2007)
| Low, 1024x768 | 68.80 |
| Medium, 1024x768 | 27.75 |
| High, 1024x768 | 16.35 |
| Ultra, 1920x1080 | 3.95 |
World in Conflict - Benchmark (2007)
| Low, 800x600 | 151.00 |
| Medium, 1024x768 | 42.00 |
| High, 1024x768 | 24.00 |
| Ultra, 1920x1080 | 8.00 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 143.55 |
World of Warcraft (2005)
| Low, 800x600 | 197.75 |
| Medium, 1024x768 | 68.45 |
| High, 1280x1024 | 23.80 |
Doom 3 (2004)
| Ultra, 1024x768 | 98.60 |
Quake 3 Arena - Timedemo (1999)
| High, 1024x768 | 181.00 |
Especificaciones
Esenciales |
|
| Arquitectura | Fermi |
| Nombre clave | GF108 |
| Fecha de lanzamiento | 5 January 2011 |
| Precio de lanzamiento (MSRP) | $59.99 |
| Lugar en calificación por desempeño | 1558 |
| Precio ahora | $59.99 |
| Tipo | Laptop |
| Valor/costo (0-100) | 7.54 |
Información técnica |
|
| Velocidad de reloj del núcleo | 672 MHz |
| Núcleos CUDA | 48 |
| Desempeño de punto flotante | 129.02 gflops |
| Tecnología de proceso de manufactura | 40 nm |
| Pipelines | 48 |
| Tasa de llenado de textura | 5.9 billion / sec |
| Diseño energético térmico (TDP) | 12 Watt |
| Número de transistores | 585 million |
Puertos y salidas de video |
|
| Conectores de pantalla | No outputs |
Compatibilidad, dimensiones y requerimientos |
|
| Interfaz | PCIe 2.0 x16 |
Soporte de API |
|
| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Memoria |
|
| Cantidad máxima de RAM | 1 GB |
| Ancho de banda de la memoria | 12.8 GB / s |
| Ancho de bus de la memoria | 64 Bit |
| Velocidad de reloj de memoria | 800 MHz |
| Tipo de memoria | DDR3 |
| Memoria compartida | 0 |
Tecnologías |
|
| CUDA | |
| DirectCompute | |
| Optimus | |
| Verde Drivers | |


