Intel UHD Graphics 750 versus NVIDIA GeForce GTX 960M
Comparaison des cartes vidéo Intel UHD Graphics 750 and NVIDIA GeForce GTX 960M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Soutien API, Compatibilité, dimensions et exigences, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Différences
Raisons pour considerer le Intel UHD Graphics 750
- La carte vidéo est plus nouvelle: date de sortie 9 ans 10 mois plus tard
- Environ 11% plus de la vitesse augmenté: 1300 MHz versus 1176 MHz
- times}x plus de taux de remplissage de la texture: 20.80 GTexel/s versus 47.04 GTexel / s
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 14 nm versus 28 nm
- 5x consummation d’énergie moyen plus bas: 15 Watt versus 75 Watt
- Environ 45% meilleur performance en PassMark - G2D Mark: 355 versus 245
- 3.3x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 11068 versus 3358
- 3.3x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 11068 versus 3358
Caractéristiques | |
Date de sortie | 2021 versus 13 March 2015 |
Vitesse augmenté | 1300 MHz versus 1176 MHz |
Taux de remplissage de la texture | 20.80 GTexel/s versus 47.04 GTexel / s |
Processus de fabrication | 14 nm versus 28 nm |
Thermal Design Power (TDP) | 15 Watt versus 75 Watt |
Référence | |
PassMark - G2D Mark | 355 versus 245 |
GFXBench 4.0 - T-Rex (Frames) | 11068 versus 3358 |
GFXBench 4.0 - T-Rex (Fps) | 11068 versus 3358 |
Raisons pour considerer le NVIDIA GeForce GTX 960M
- 3.7x plus de vitesse du noyau: 1096 MHz versus 300 MHz
- 2.5x plus de pipelines: 640 versus 256
- Environ 95% meilleur performance en PassMark - G3D Mark: 3370 versus 1729
- Environ 70% meilleur performance en Geekbench - OpenCL: 10976 versus 6466
- Environ 54% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 54.294 versus 35.179
- Environ 46% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 795.325 versus 543.594
- Environ 85% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 3.692 versus 1.995
- Environ 77% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 51.794 versus 29.322
- Environ 82% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 5264 versus 2899
- Environ 15% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3714 versus 3219
- Environ 82% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 5264 versus 2899
- Environ 15% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3714 versus 3219
- Environ 92% meilleur performance en 3DMark Fire Strike - Graphics Score: 1231 versus 641
Caractéristiques | |
Vitesse du noyau | 1096 MHz versus 300 MHz |
Pipelines | 640 versus 256 |
Référence | |
PassMark - G3D Mark | 3370 versus 1729 |
Geekbench - OpenCL | 10976 versus 6466 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 54.294 versus 35.179 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 795.325 versus 543.594 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.692 versus 1.995 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 51.794 versus 29.322 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5264 versus 2899 |
GFXBench 4.0 - Manhattan (Frames) | 3714 versus 3219 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5264 versus 2899 |
GFXBench 4.0 - Manhattan (Fps) | 3714 versus 3219 |
3DMark Fire Strike - Graphics Score | 1231 versus 641 |
Comparer les références
GPU 1: Intel UHD Graphics 750
GPU 2: NVIDIA GeForce GTX 960M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | Intel UHD Graphics 750 | NVIDIA GeForce GTX 960M |
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PassMark - G3D Mark | 1729 | 3370 |
PassMark - G2D Mark | 355 | 245 |
Geekbench - OpenCL | 6466 | 10976 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 35.179 | 54.294 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 543.594 | 795.325 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.995 | 3.692 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.322 | 51.794 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2899 | 5264 |
GFXBench 4.0 - Manhattan (Frames) | 3219 | 3714 |
GFXBench 4.0 - T-Rex (Frames) | 11068 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2899 | 5264 |
GFXBench 4.0 - Manhattan (Fps) | 3219 | 3714 |
GFXBench 4.0 - T-Rex (Fps) | 11068 | 3358 |
3DMark Fire Strike - Graphics Score | 641 | 1231 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 174.513 |
Comparer les caractéristiques
Intel UHD Graphics 750 | NVIDIA GeForce GTX 960M | |
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Essentiel |
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Architecture | Generation 12.1 | Maxwell |
Nom de code | Rocket Lake GT1 | GM107 |
Date de sortie | 2021 | 13 March 2015 |
Position dans l’évaluation de la performance | 763 | 765 |
Genre | Desktop | Laptop |
Infos techniques |
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Vitesse augmenté | 1300 MHz | 1176 MHz |
Unités de Compute | 32 | |
Vitesse du noyau | 300 MHz | 1096 MHz |
Processus de fabrication | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 166.4 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 1331 GFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 665.6 GFLOPS | |
Pipelines | 256 | 640 |
Pixel fill rate | 10.40 GPixel/s | |
Taux de remplissage de la texture | 20.80 GTexel/s | 47.04 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | 75 Watt |
Noyaux CUDA | 640 | |
Performance á point flottant | 1,505 gflops | |
Compte de transistor | 1,870 million | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Soutien de DisplayPort Multimode (DP++) | 1 | |
HDMI | ||
Soutien de l’écran analog VGA | 1 | |
Soutien API |
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DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Compatibilité, dimensions et exigences |
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Soutien de bus | PCI Express 3.0 | |
Interface | MXM-B (3.0) | |
Taille du laptop | medium sized | |
Mémoire |
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RAM maximale | 4 GB | |
Bande passante de la mémoire | 80 GB / s | |
Largeur du bus mémoire | 128 Bit | |
Vitesse de mémoire | 2500 MHz | |
Genre de mémoire | GDDR5 | |
Mémoire partagé | 0 | |
Technologies |
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Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |