Intel UHD Graphics 750 versus NVIDIA Quadro M1200 Mobile
Comparaison des cartes vidéo Intel UHD Graphics 750 and NVIDIA Quadro M1200 Mobile pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Soutien API, Compatibilité, dimensions et exigences, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Différences
Raisons pour considerer le Intel UHD Graphics 750
- La carte vidéo est plus nouvelle: date de sortie 7 ans 9 mois plus tard
- times}x plus de taux de remplissage de la texture: 20.80 GTexel/s versus 43.72 GTexel / s
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 14 nm versus 28 nm
- 3x consummation d’énergie moyen plus bas: 15 Watt versus 45 Watt
- Environ 10% meilleur performance en PassMark - G2D Mark: 351 versus 318
- Environ 22% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3219 versus 2645
- 3.3x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 11068 versus 3359
- Environ 22% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3219 versus 2645
- 3.3x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 11068 versus 3359
Caractéristiques | |
Date de sortie | 2021 versus 11 January 2017 |
Taux de remplissage de la texture | 20.80 GTexel/s versus 43.72 GTexel / s |
Processus de fabrication | 14 nm versus 28 nm |
Thermal Design Power (TDP) | 15 Watt versus 45 Watt |
Référence | |
PassMark - G2D Mark | 351 versus 318 |
GFXBench 4.0 - Manhattan (Frames) | 3219 versus 2645 |
GFXBench 4.0 - T-Rex (Frames) | 11068 versus 3359 |
GFXBench 4.0 - Manhattan (Fps) | 3219 versus 2645 |
GFXBench 4.0 - T-Rex (Fps) | 11068 versus 3359 |
Raisons pour considerer le NVIDIA Quadro M1200 Mobile
- 3.6x plus de vitesse du noyau: 1093 MHz versus 300 MHz
- 2.5x plus de pipelines: 640 versus 256
- Environ 88% meilleur performance en PassMark - G3D Mark: 3237 versus 1726
- Environ 63% meilleur performance en Geekbench - OpenCL: 10582 versus 6484
- Environ 50% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 52.821 versus 35.179
- Environ 46% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 793.297 versus 543.594
- Environ 82% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 3.631 versus 1.995
- Environ 67% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 48.966 versus 29.322
- Environ 70% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 4941 versus 2899
- Environ 70% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 4941 versus 2899
Caractéristiques | |
Vitesse du noyau | 1093 MHz versus 300 MHz |
Pipelines | 640 versus 256 |
Référence | |
PassMark - G3D Mark | 3237 versus 1726 |
Geekbench - OpenCL | 10582 versus 6484 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 52.821 versus 35.179 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 793.297 versus 543.594 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.631 versus 1.995 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 48.966 versus 29.322 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4941 versus 2899 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4941 versus 2899 |
Comparer les références
GPU 1: Intel UHD Graphics 750
GPU 2: NVIDIA Quadro M1200 Mobile
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - T-Rex (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Video Composition (Frames/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Nom | Intel UHD Graphics 750 | NVIDIA Quadro M1200 Mobile |
---|---|---|
PassMark - G3D Mark | 1726 | 3237 |
PassMark - G2D Mark | 351 | 318 |
Geekbench - OpenCL | 6484 | 10582 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 35.179 | 52.821 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 543.594 | 793.297 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.995 | 3.631 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.322 | 48.966 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2899 | 4941 |
GFXBench 4.0 - Manhattan (Frames) | 3219 | 2645 |
GFXBench 4.0 - T-Rex (Frames) | 11068 | 3359 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2899 | 4941 |
GFXBench 4.0 - Manhattan (Fps) | 3219 | 2645 |
GFXBench 4.0 - T-Rex (Fps) | 11068 | 3359 |
3DMark Fire Strike - Graphics Score | 641 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 163.204 |
Comparer les caractéristiques
Intel UHD Graphics 750 | NVIDIA Quadro M1200 Mobile | |
---|---|---|
Essentiel |
||
Architecture | Generation 12.1 | Maxwell |
Nom de code | Rocket Lake GT1 | GM107 |
Date de sortie | 2021 | 11 January 2017 |
Position dans l’évaluation de la performance | 769 | 771 |
Genre | Desktop | Mobile workstation |
Infos techniques |
||
Vitesse augmenté | 1300 MHz | |
Unités de Compute | 32 | |
Vitesse du noyau | 300 MHz | 1093 MHz |
Processus de fabrication | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 166.4 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 1331 GFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 665.6 GFLOPS | |
Pipelines | 256 | 640 |
Pixel fill rate | 10.40 GPixel/s | |
Taux de remplissage de la texture | 20.80 GTexel/s | 43.72 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | 45 Watt |
Performance á point flottant | 1,399 gflops | |
Compte de transistor | 1,870 million | |
Sorties et ports de vidéo |
||
Connecteurs d’écran | No outputs | No outputs |
Soutien API |
||
DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Compatibilité, dimensions et exigences |
||
Interface | MXM-A (3.0) | |
Mémoire |
||
RAM maximale | 4 GB | |
Bande passante de la mémoire | 80.19 GB / s | |
Largeur du bus mémoire | 128 Bit | |
Vitesse de mémoire | 5012 MHz | |
Genre de mémoire | GDDR5 |