NVIDIA GeForce GTX 1650 Ti versus AMD Radeon RX 580
Comparaison des cartes vidéo NVIDIA GeForce GTX 1650 Ti and AMD Radeon RX 580 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce GTX 1650 Ti
- La carte vidéo est plus nouvelle: date de sortie 2 ans 11 mois plus tard
- Environ 7% plus haut vitesse du noyau: 1350 MHz versus 1257 MHz
- Environ 11% plus de la vitesse augmenté: 1485 MHz versus 1340 MHz
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 12 nm versus 14 nm
- 3.7x consummation d’énergie moyen plus bas: 50 Watt versus 185 Watt
- Environ 31% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 151.899 versus 116.142
- Environ 80% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1844.67 versus 1022.932
- Environ 16% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 10.683 versus 9.235
- Environ 38% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 115.919 versus 84.034
- Environ 6% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 644.054 versus 607.721
- Environ 8% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 versus 11281
- 2.4x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 8926 versus 3695
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 8062 versus 3349
- Environ 8% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 versus 11281
- 2.4x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 8926 versus 3695
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 8062 versus 3349
Caractéristiques | |
Date de sortie | 2 Apr 2020 versus 18 April 2017 |
Vitesse du noyau | 1350 MHz versus 1257 MHz |
Vitesse augmenté | 1485 MHz versus 1340 MHz |
Processus de fabrication | 12 nm versus 14 nm |
Thermal Design Power (TDP) | 50 Watt versus 185 Watt |
Référence | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 versus 116.142 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 versus 1022.932 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 versus 9.235 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 versus 84.034 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 versus 607.721 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 versus 11281 |
GFXBench 4.0 - Manhattan (Frames) | 8926 versus 3695 |
GFXBench 4.0 - T-Rex (Frames) | 8062 versus 3349 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 versus 11281 |
GFXBench 4.0 - Manhattan (Fps) | 8926 versus 3695 |
GFXBench 4.0 - T-Rex (Fps) | 8062 versus 3349 |
Raisons pour considerer le AMD Radeon RX 580
- times}x plus de taux de remplissage de la texture: 192.96 GTexel/s versus 95.04 GTexel/s
- 2.3x plus de pipelines: 2304 versus 1024
- 2x plus de taille maximale de mémoire : 8 GB versus 4 GB
- 5.3x plus de vitesse de mémoire: 8000 MHz versus 1500 MHz (12000 MHz effective)
- Environ 17% meilleur performance en PassMark - G3D Mark: 8878 versus 7566
- Environ 99% meilleur performance en PassMark - G2D Mark: 771 versus 388
- Environ 19% meilleur performance en 3DMark Fire Strike - Graphics Score: 4360 versus 3666
Caractéristiques | |
Taux de remplissage de la texture | 192.96 GTexel/s versus 95.04 GTexel/s |
Pipelines | 2304 versus 1024 |
Taille de mémore maximale | 8 GB versus 4 GB |
Vitesse de mémoire | 8000 MHz versus 1500 MHz (12000 MHz effective) |
Référence | |
PassMark - G3D Mark | 8878 versus 7566 |
PassMark - G2D Mark | 771 versus 388 |
Geekbench - OpenCL | 42148 versus 41946 |
3DMark Fire Strike - Graphics Score | 4360 versus 3666 |
Comparer les références
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: AMD Radeon RX 580
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | NVIDIA GeForce GTX 1650 Ti | AMD Radeon RX 580 |
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PassMark - G3D Mark | 7566 | 8878 |
PassMark - G2D Mark | 388 | 771 |
Geekbench - OpenCL | 41946 | 42148 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | 116.142 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | 1022.932 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | 9.235 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | 84.034 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | 607.721 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 11281 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3695 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3349 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 11281 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3695 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3349 |
3DMark Fire Strike - Graphics Score | 3666 | 4360 |
Comparer les caractéristiques
NVIDIA GeForce GTX 1650 Ti | AMD Radeon RX 580 | |
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Essentiel |
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Architecture | Turing | GCN 4.0 |
Nom de code | TU117 | Polaris 20 |
Date de sortie | 2 Apr 2020 | 18 April 2017 |
Position dans l’évaluation de la performance | 273 | 331 |
Genre | Laptop | Desktop |
Conception | Radeon RX 500 Series | |
Génération GCN | 4th Gen | |
Prix de sortie (MSRP) | $229 | |
Prix maintenant | $169.99 | |
Valeur pour le prix (0-100) | 76.21 | |
Infos techniques |
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Vitesse augmenté | 1485 MHz | 1340 MHz |
Vitesse du noyau | 1350 MHz | 1257 MHz |
Processus de fabrication | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | |
Pipelines | 1024 | 2304 |
Pixel fill rate | 47.52 GPixel/s | 42.88 GP/s |
Taux de remplissage de la texture | 95.04 GTexel/s | 192.96 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 185 Watt |
Compte de transistor | 4700 million | 5,700 million |
Unités de Compute | 36 | |
Performance á point flottant | 6.2 TFLOPs | |
Render output units | 32 | |
Stream Processors | 2304 | |
Texture Units | 144 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x HDMI, 3x DisplayPort |
Soutien de DisplayPort | ||
Soutien de Dual-link DVI | ||
HDMI | ||
VGA | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | 1x 8-pin |
Bridgeless CrossFire | ||
Longeur | 241 mm | |
Énergie du systeme recommandé (PSU) | 500 Watt | |
Soutien API |
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DirectX | 12.1 | 12 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 8 GB |
Bande passante de la mémoire | 192.0 GB/s | 256 GB/s |
Largeur du bus mémoire | 128 bit | 256 bit |
Vitesse de mémoire | 1500 MHz (12000 MHz effective) | 8000 MHz |
Genre de mémoire | GDDR6 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
CrossFire | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
LiquidVR | ||
PowerTune | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
VR Ready |