NVIDIA GeForce GT 630M vs NVIDIA GeForce GTX 260
Comparative analysis of NVIDIA GeForce GT 630M and NVIDIA GeForce GTX 260 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GT 630M
- Videocard is newer: launch date 3 year(s) 9 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 40 nm vs 65 nm
- 5.5x lower typical power consumption: 33 Watt vs 182 Watt
- Around 14% higher maximum memory size: 1 GB vs 896 MB
- Around 80% higher memory clock speed: 1800 MHz vs 999 MHz
- 2.8x better performance in PassMark - G2D Mark: 150 vs 54
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3359 vs 3342
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3359 vs 3342
Specifications (specs) | |
Launch date | 22 March 2012 vs 16 June 2008 |
Manufacturing process technology | 40 nm vs 65 nm |
Thermal Design Power (TDP) | 33 Watt vs 182 Watt |
Maximum memory size | 1 GB vs 896 MB |
Memory clock speed | 1800 MHz vs 999 MHz |
Benchmarks | |
PassMark - G2D Mark | 150 vs 54 |
GFXBench 4.0 - T-Rex (Frames) | 3359 vs 3342 |
GFXBench 4.0 - T-Rex (Fps) | 3359 vs 3342 |
Reasons to consider the NVIDIA GeForce GTX 260
- 2x more pipelines: 192 vs 96
- Around 88% better floating-point performance: 476.9 gflops vs 253.4 gflops
- 2.3x better performance in PassMark - G3D Mark: 1217 vs 538
- 8.1x better performance in Geekbench - OpenCL: 19512 vs 2406
- Around 71% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 8.664 vs 5.055
- 2.2x better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 477.327 vs 215.004
- 2.4x better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 24.906 vs 10.393
- Around 48% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 29.525 vs 19.903
Specifications (specs) | |
Pipelines | 192 vs 96 |
Floating-point performance | 476.9 gflops vs 253.4 gflops |
Benchmarks | |
PassMark - G3D Mark | 1217 vs 538 |
Geekbench - OpenCL | 19512 vs 2406 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 8.664 vs 5.055 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 477.327 vs 215.004 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 24.906 vs 10.393 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 29.525 vs 19.903 |
Compare benchmarks
GPU 1: NVIDIA GeForce GT 630M
GPU 2: NVIDIA GeForce GTX 260
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GT 630M | NVIDIA GeForce GTX 260 |
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PassMark - G3D Mark | 538 | 1217 |
PassMark - G2D Mark | 150 | 54 |
Geekbench - OpenCL | 2406 | 19512 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 5.055 | 8.664 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 215.004 | 477.327 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.635 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 10.393 | 24.906 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 19.903 | 29.525 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 967 | |
GFXBench 4.0 - Manhattan (Frames) | 2766 | |
GFXBench 4.0 - T-Rex (Frames) | 3359 | 3342 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 967 | |
GFXBench 4.0 - Manhattan (Fps) | 2766 | |
GFXBench 4.0 - T-Rex (Fps) | 3359 | 3342 |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
NVIDIA GeForce GT 630M | NVIDIA GeForce GTX 260 | |
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Essentials |
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Architecture | Fermi | Tesla 2.0 |
Code name | GF108 | GT200 |
Launch date | 22 March 2012 | 16 June 2008 |
Place in performance rating | 1401 | 1404 |
Type | Laptop | Desktop |
Launch price (MSRP) | $449 | |
Price now | $95.38 | |
Value for money (0-100) | 13.70 | |
Technical info |
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CUDA cores | 96 | 192 |
Floating-point performance | 253.4 gflops | 476.9 gflops |
Manufacturing process technology | 40 nm | 65 nm |
Pipelines | 96 | 192 |
Thermal Design Power (TDP) | 33 Watt | 182 Watt |
Transistor count | 585 million | 1,400 million |
Core clock speed | 1242 MHz | |
Maximum GPU temperature | 105 °C | |
Texture fill rate | 36.9 billion / sec | |
Video outputs and ports |
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Display Connectors | No outputs | 2x DVI, 1x S-Video, Dual Link DVIHDTV |
HDCP | ||
HDMI | ||
Maximum VGA resolution | Up to 2048x1536 | 2048x1536 |
Audio input for HDMI | S / PDIF | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Bus support | PCI Express 2.0 | |
Interface | MXM-A (3.0) | PCIe 2.0 x16 |
Laptop size | medium sized | |
Height | 4.376" (111 mm) (11.1 cm) | |
Length | 10.5" (267 mm) (26.7 cm) | |
SLI options | 2-way3-way | |
Supplementary power connectors | 2x 6-pin | |
API support |
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DirectX | 12.0 (11_0) | 10.0 |
DirectX 11.2 | 12 API | |
OpenCL | 1.1 | |
OpenGL | 4.5 | 2.1 |
Memory |
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Maximum RAM amount | 1 GB | 896 MB |
Memory clock speed | 1800 MHz | 999 MHz |
Memory type | DDR3\GDDR5 | GDDR3 |
Shared memory | 0 | |
Memory bandwidth | 111.9 GB / s | |
Memory bus width | 448 Bit | |
Technologies |
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3D Blu-Ray | ||
3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
DirectCompute | ||
DirectX 11 | DirectX 11 | |
Optimus | ||
SLI |