NVIDIA Quadro RTX 3000 vs NVIDIA Quadro P3200 Mobile
Comparative analysis of NVIDIA Quadro RTX 3000 and NVIDIA Quadro P3200 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro RTX 3000
- Videocard is newer: launch date 1 year(s) 3 month(s) later
- 2052.7x more texture fill rate: 198.7 GTexel/s vs 96.8 GTexel / s
- Around 80% higher pipelines: 2304 vs 1280
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- 2x more memory clock speed: 14000 MHz vs 7012 MHz
- Around 10% better performance in PassMark - G2D Mark: 498 vs 454
- Around 26% better performance in PassMark - G3D Mark: 10967 vs 8734
- Around 85% better performance in Geekbench - OpenCL: 63532 vs 34303
- Around 12% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 14496 vs 12948
- Around 12% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 14496 vs 12948
Specifications (specs) | |
Launch date | 27 May 2019 vs 21 February 2018 |
Texture fill rate | 198.7 GTexel/s vs 96.8 GTexel / s |
Pipelines | 2304 vs 1280 |
Manufacturing process technology | 12 nm vs 16 nm |
Memory clock speed | 14000 MHz vs 7012 MHz |
Benchmarks | |
PassMark - G2D Mark | 498 vs 454 |
PassMark - G3D Mark | 10967 vs 8734 |
Geekbench - OpenCL | 63532 vs 34303 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 vs 12948 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 vs 12948 |
GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3718 |
GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3718 |
GFXBench 4.0 - T-Rex (Frames) | 3361 vs 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3361 vs 3358 |
Reasons to consider the NVIDIA Quadro P3200 Mobile
- Around 41% higher core clock speed: 1328 MHz vs 945 MHz
- Around 7% higher boost clock speed: 1476 MHz vs 1380 MHz
- Around 7% lower typical power consumption: 75 Watt vs 80 Watt
Core clock speed | 1328 MHz vs 945 MHz |
Boost clock speed | 1476 MHz vs 1380 MHz |
Thermal Design Power (TDP) | 75 Watt vs 80 Watt |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 3000
GPU 2: NVIDIA Quadro P3200 Mobile
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 3000 | NVIDIA Quadro P3200 Mobile |
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PassMark - G2D Mark | 498 | 454 |
PassMark - G3D Mark | 10967 | 8734 |
Geekbench - OpenCL | 63532 | 34303 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 | 12948 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 | 12948 |
GFXBench 4.0 - Manhattan (Frames) | 3719 | 3718 |
GFXBench 4.0 - Manhattan (Fps) | 3719 | 3718 |
GFXBench 4.0 - T-Rex (Frames) | 3361 | 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3361 | 3358 |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
NVIDIA Quadro RTX 3000 | NVIDIA Quadro P3200 Mobile | |
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Essentials |
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Architecture | Turing | Pascal |
Code name | N19E-Q1 | GP104 |
Launch date | 27 May 2019 | 21 February 2018 |
Place in performance rating | 249 | 335 |
Type | Mobile workstation | Workstation |
Technical info |
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Boost clock speed | 1380 MHz | 1476 MHz |
Core clock speed | 945 MHz | 1328 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 198.7 GFLOPS | |
Peak Half Precision (FP16) Performance | 12.72 TFLOPS | |
Peak Single Precision (FP32) Performance | 6.359 TFLOPS | |
Pipelines | 2304 | 1280 |
Pixel fill rate | 88.32 GPixel/s | |
Texture fill rate | 198.7 GTexel/s | 96.8 GTexel / s |
Thermal Design Power (TDP) | 80 Watt | 75 Watt |
Transistor count | 10800 million | 7,200 million |
Floating-point performance | 3,098 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Laptop size | Large | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 6 GB |
Memory bandwidth | 448 GB/s | 168.3 GB / s |
Memory bus width | 192 Bit | 192 Bit |
Memory clock speed | 14000 MHz | 7012 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
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Multi Monitor | ||
VR Ready |